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Battletoads & Bucky O'Hare Stages (Read 1947 times)

Started by Mackx, August 31, 2009, 06:51:40 am
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Battletoads & Bucky O'Hare Stages
#1  August 31, 2009, 06:51:40 am
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Re: Battletoads & Bucky O'Hare Stages
#2  August 31, 2009, 03:39:53 pm
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Cool stages Mack thanks for the share.  ;D
Re: Battletoads & Bucky O'Hare Stages
#3  August 31, 2009, 05:01:35 pm
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great work mack!   ;D

Really they seem of the old school!!!   ;)
Re: Battletoads & Bucky O'Hare Stages
#4  August 31, 2009, 07:46:34 pm
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Thanks for the comments guys  ;)
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Re: Battletoads & Bucky O'Hare Stages
#5  August 31, 2009, 10:26:55 pm
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I love old school stages.  Please keep 'em coming.  I don't know how many times I've fallen off of that damn snake in Battletoads. 
Re: Battletoads & Bucky O'Hare Stages
#6  August 31, 2009, 11:44:29 pm
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These characters are pretty small. Have these been scaled cause I thought scaling was bad.
Re: Battletoads & Bucky O'Hare Stages
#7  August 31, 2009, 11:56:21 pm
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These characters are pretty small. Have these been scaled cause I thought scaling was bad.

The characters will work just fine being scaled, the only thing bad about it is sometimes their super moves might be cut off in certain places and not look right. But only sometimes that will happen, and it's really noticable when the characters are really small. I shrank them a bit to fit with the stage better, i don't normally like to scale characters but in this situation i thought it looked better.
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Re: Battletoads & Bucky O'Hare Stages
#8  September 02, 2009, 12:12:10 pm
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Dark Tower :
- Using scaling is a bad idea. Whatever ... Would be nice making a version (just the DEF file with normal scaling, in case people use small chars, in which case scaling isn't needed).
- Shadows could use some fading.
- The tower sprite is not alligned on the right (didn't I already say that on the Flinstones stages ? :thinking:) : you can see the space appearing on a one pixel wide vertical line.

Snake Pit :
- Shadows could use some fading.
- Seeing the animation, it could have been cool to make the snake take different paths, go up at different places, go down into the hole, doing S moves, etc.

Robo Manus :
- It's fine apart form the scaling.
Re: Battletoads & Bucky O'Hare Stages
#9  September 02, 2009, 05:22:32 pm
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Dark Tower :
- Using scaling is a bad idea. Whatever ... Would be nice making a version (just the DEF file with normal scaling, in case people use small chars, in which case scaling isn't needed).
- Shadows could use some fading.
- The tower sprite is not alligned on the right (didn't I already say that on the Flinstones stages ? :thinking:) : you can see the space appearing on a one pixel wide vertical line.

Hmmm, looks like i'm really going to have to watch this, thought it was fine but i guess i didn't look hard enough... Shouldn't be a problem in future stages from now on...

Quote
Snake Pit :
- Shadows could use some fading.
- Seeing the animation, it could have been cool to make the snake take different paths, go up at different places, go down into the hole, doing S moves, etc.

Would have been cool, but would require alot more work... getting it to do what it does was hard enough...
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Re: Battletoads & Bucky O'Hare Stages
#10  September 02, 2009, 07:56:33 pm
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> Hey thanks for the upload. :) These will be great stages for my chibi roster. I actually played Battletoads over a decade ago, and I remember that game being as hard as hell. I made it to the water pipe stage after beating Robo Manus at the top of the elevator shaft, but that's as far as I ever got. If I'm feeling up to it, I might download the ROM and see if I can make it all the way through on one credit. Come to think of it, now that my You Tube channel is up, I might even do an LP of the game.
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