Omegalord99 said, April 12, 2009, 12:04:37 amTo bad no SVC version , Are you going to add a power charge?You don't need any other than Sepp's
going fine, crazy buffalo is in the works just having a problem as you can see in developmental help post lolonce that problem is sorted i can work more on him.after crazy buffalo im gonna add his other 2 specials i forgot abouthis dashing sweep move and dashing crouching strong punch in which both knock p2 off his/her/its feet. it? might be godzilla ive changed the backdash cancel command to the dodge command because BB is too slow in light versions of the dashing punches you gotta be ridiculously fast so dodge command fixed that as its only 1 press(2 buttons)
update:Finished Crazy Buffalo lvl 3 version... just gotta code the lvl 1 & 2 next which is more of a copy paste & amend job.Finished Dash Ground Straight(dashing sweep) trips p2.Finished Dash Ground Uppercut (dashing crouching uppercut) knocks p2 off feetboth have EX versions which act like the dash straight and dash uppercut specials(faster than normal versions)Crazy Buffalo Pics. << uppercutsDashing Ground UppercutDashing Ground Straight
New move thanks to Staubhold for the move idea itself.basically balrog grabs p2 turns with them and shoves them in the opposite directionslight edit to his glove from closed to open.after the shove and during p2 is vunerable to attack, kinda like fei longs hop over p2's back move.but because balrogs shoves them a little further its best used when with your back to the corner like a defensive move, i managed a 5 hit combo after this shove with my back to the corner so it works wonders for that. mid screen probably only a hard punch or kick is possible at the moment.but this will have an EX version too which either might be faster, or same speed but leaves p2 vunerable for longer
Capcom rly should've came up with backdash cancel themselves and the shove, real boxers move themselves and their opponents like that.
give him a grab headbutt hyper like your blunka hyper bite and should drop player 2 to the ground like he got his life chip away while guarding
Great, I love that move. Will you add that headbutt move too?gamegod#1 said, May 03, 2009, 01:36:45 pmgive him a grab headbutt hyper like your blunka hyper bite and should drop player 2 to the ground like he got his life chip away while guarding that is a nice idea.
O Ilusionista said, May 03, 2009, 01:53:07 pmhttp://i41.tinypic.com/21ai7uu.pngGreat, I love that move. Will you add that headbutt move too?gamegod#1 said, May 03, 2009, 01:36:45 pmgive him a grab headbutt hyper like your blunka hyper bite and should drop player 2 to the ground like he got his life chip away while guarding that is a nice idea.Thanks man, Headbutt move already in now coded it 2 days ago, 4 headbutts in total(a little like on sf4) on last headbutt knocks p2 back(falling)but gamegod's idea does seem cool, because while falling to his knee's mayb a combo would be cool from it.(does everyone have the falling to knees capcom guard kill animation though -__-)just added his static dodge too. dodge = y+b static dodge = B+y+b also on KO wether its special basic or super ive added a sf4 type pausetime on KO impact(pauses all animation for few gameticks then plays the rest after the pause(about 30 i made it)i liked this idea from sf4 so i just decided to add it. also on KO(wether super bg finish or not) the normal cvs2 sound plays then after a small delay a boxing bell "ding ding ding"
How about a move where a magically spawned audience throws cans and tomatoes on stages, hitting either you or your opponent, but aimed at the opponent? By "magically spawned," I just mean the audiences' voices.Sounds more like a Dan move.
would be hillarious but could get annoying for some i mean the damage should be tiny of course, but say one hits you and while it does p2 deals some pretty hardcore damage they might get a little irritated.hang on i guess thats the fun of it right? i did have a mini game in mind inspired by your lilliths actually not sure wether to include it yet. As a super move a punch bag drops down near p2 various commands like LP LP MP ect pretty fast but noticable and a little time limit bar would appear and that would be your time limit to do the command in, if successful he could combo on the bag (while hitting the bag it would be hitting p2)i do have a punchbag sprite but the animation on it is limited so i might try editing myself or asking someone for some help with that.
I have an idea of a move:Barlog grab the p2, lands some headbutts (or its jaw attacks? I can't remember), then lands an uppercut that send the p2 to the air vertically, Balrog jumps after him and do a aerial punch combo.Kinda like Blanka at SFEX
O Ilusionista said, May 03, 2009, 09:26:46 pmI have an idea of a move:Barlog grab the p2, lands some headbutts (or its jaw attacks? I can't remember), then lands an uppercut that send the p2 to the air vertically, Balrog jumps after him and do a aerial punch combo.Kinda like Blanka at SFEXsounds like a cool idea, im actually working on a super move right now that has some similarities(well 1 actually ) which is the uppercut launcher, but i had a little something else in mind, all will be revealed.
man I think you should keep it simple like no air hyper thats just just not balrog and it seems like hes going to be mvc combo stylish cvs is better or like kames cvsm.bison in kame goove config just my opinion anyways heres some more ideas you should add these effects to his EX moves and his sf4 hyper to make it more sf4 like this one for the last uppercut of the sf4 hyperand these for the EX upper and uppers in his hypers just make them white like windand for EX straits use the wind on his gigaton blow one more thing he should have a turn upper like his turn strait but the upper makes p2 dizzy and the command should be hold all 3 kicks please consider i have high hopes for this balrog peace
sorry to double post but you should give him his oldschool guard were he leans back that would take a lot of work but it would be sweet man im so mad i can't create stuff cuz i would love to help on this project as u can see