gamegod#1 said, May 05, 2009, 10:40:57 amman I think you should keep it simple like no air hyper thats just just not balrog and it seems like hes going to be mvc combo stylish cvs is better or like kames cvsm.bison in kame goove config just my opinion anyways heres some more ideas you should add these effects to his EX moves and his sf4 hyper to make it more sf4 like http://img79.imageshack.us/img79/3933/morerogshit.gifthis one for the last uppercut of the sf4 hyperhttp://img90.imageshack.us/img90/9490/rogshit.gifand these for the EX upper and uppers in his hypers just make them white like windhttp://img148.imageshack.us/img148/2573/morerogshit2.gifand for EX straits use the wind on his gigaton blow one more thing he should have a turn upper like his turn strait but the upper makes p2 dizzy and the command should be hold all 3 kicks please consider i have high hopes for this balrog peace some nice fx there thanks, ill put them to use if they fit well
UPDATE:Here is a video showing 2 new super moves........ "buffalo showdown" (original)and his street fighter 4 ultra move "Violent Buffalo" im pretty pleased with it and have matched it as much as i can obviously sprite availability is limited but im proud of the outcome. also just showing his shove move(normal & ex version which pushes him further and pauses p2 for longer)AFTERIMAGE is needed on the ultra i kinda forgot to stick it in but that will be included.Enjoy the update vid....(frame rate sucks a little due to youtube killing it upon upload)http://www.youtube.com/watch?v=as606wiR9ZoCredits to gamegod for the fx
Very nice man, very nice!Loved the throws, the new hyper , etc.Just one thing: If he uses hi-res sparks, that Yamazaki effect should be hi-res too. I've made a tutorial about how to make it, give it a try: http://mugenguild.com/forumx/index.php?topic=92866.0I think that the result will be better.see ya
Hey Guys Last UpdateThis is the final video before i release him.Things to add, few anims like guard break ectmayb an air throwcustom combo (v-ism)AI.In this video im showing his other 2 supers from cvs2, powercharge and standing parry (he also has crouch and air(not shown))also showing Super KO bg effects with RING BELL http://www.youtube.com/watch?v=4R3Zq-3oLHUEnjoy
man what happen to the head but super like your blanka hyper bite did u put it off u should add it in
BC said, May 15, 2009, 03:27:52 pmalso showing Super KO bg effects with RING BELL http://www.youtube.com/watch?v=4R3Zq-3oLHUI like the ringing bell idea a lot. The only thing is, the video shows it happening on normal finishes. I think it would be a bit cooler if it only happened on level 3 supers or finest k.o. type finishes.
nice video, pal! Loved the Ring bell sound But something I've noticed: while on power charge, his powerbar fills too quickly. He can get 3 bars in less than 3 seconds.
gamegod#1 said, May 16, 2009, 12:47:28 amman what happen to the head but super like your blanka hyper bite did u put it off u should add it inI dont think ill add that one, i dont want to suffocate him with super moves, plus i dont really like using the same ideas for moves.@ .(0). Thanks, and yea ill tweak that
update on FX for sf4 ultra, .(0). i followed your tutorial it helped but i couldnt get the blur right, i think im not supposed to use radial blur on a spinning effect lolcredit to Ryon for hi-resing them for me.what ya think?
last update. ;final punch of buffalo showdown(changed to other arm) 3 extra hits. gigaton blow violent buffalo (sf4 ultra) final hit.powercharge is slower now.2 random sounds play now instead of 1 for backdash cancel and added backhop sound.extended sf4 ultra dust trail, same sprites but scaled to be thinner and longer gives off a better effect.custom combo mode is in progress then his AI then done.