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[BETA v0.2.7 & v0.2.7.1] (Released) (Read 64377 times)

Started by Chatman, April 07, 2017, 12:49:41 am
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Re: [BETA v0.2.7] (Released)
#21  April 08, 2017, 05:42:57 pm
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I found out the non-finished stages:

Re: [BETA v0.2.7] (Released)
#22  April 08, 2017, 05:48:21 pm
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    • evilryu101@yandex.ru

This is what I was talking about.
Re: [BETA v0.2.7] (Released)
#23  April 08, 2017, 05:52:25 pm
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Re: [BETA v0.2.7] (Released)
#24  April 08, 2017, 06:47:44 pm
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Re: [BETA v0.2.7] (Released)
#25  April 08, 2017, 06:58:15 pm
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    • evilryu101@yandex.ru
Also don't forget to fix Chameleon's Hell Fire as well.
Last Edit: April 08, 2017, 07:47:53 pm by SvSam357
Re: [BETA v0.2.7] (Released)
#26  April 08, 2017, 07:43:02 pm
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Last Edit: April 08, 2017, 07:57:35 pm by Chatman
Re: [BETA v0.2.7] (Released)
#27  April 08, 2017, 07:58:30 pm
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That's umm...flattering. Thank you for editing that out though.
Re: [BETA v0.2.7] (Released)
#28  April 08, 2017, 08:01:50 pm
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I've already done that as well, but how/why do you know my name, and could you please edit it out of that post?
Well, I've just been following this project for many years and tried to get as much info as possible (since this project is one of my favorite things in video gaming in general). Edited it out of my post.

that's just borderline obsessive dude.
Re: [BETA v0.2.7] (Released)
#29  April 08, 2017, 08:14:39 pm
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Fixed all the bugs that have been reported thus far as well a couple small ones I personally found. If you downloaded before this point, please redownload from the first post, if not, you're fine. Thanks!
Re: [BETA v0.2.7] (Released)
#30  April 08, 2017, 09:22:22 pm
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    • evilryu101@yandex.ru
So I've finished testing it, and the only bad thing I've noticed is that Scorpion's roundhouse disappeared. I press B+HK, but he does the regular st.HK. But it plays awesome now - unlike 0.2 it isn't like in every single place there is a big bug which breaks the game, so great job. And I still somehow could cancel Chameleon's QCFx2+P super (but it isn't that easy to do now - I've done it 1 time out of 10).
Re: [BETA v0.2.7] (Released)
#31  April 08, 2017, 09:38:47 pm
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I found a small problem with the powerbar.
It seems like powerbar is behind the pillar.

Is this real to fix?
P.S. - I have some questions about gameplay.
1. Ice Clones of Chameleon don't need a powerbar. It's feature or not? (By the way, add Ice Clones in the movelist)
2. Spin of Kung Lao doesn't absorb projectiles. It's feature or not?
3. I think the input of 'Spear' of Scorpion and Chameleon (← → + P) is better than (← ← + P). It's more comfortable. Why did you change it?
4. About taunts. All SF character have taunts, but Chun-Li have different input ('Start' instead of 'High Punch' + 'High Kick'). So is it necessary?
Also I noticed that all characters have win poses. Except 'Scorpion'. Will it be fixed in the next patch?
P.P.S. - More feedback for me. I found some part of the old lifebar.

It appears when I do super 'Teleport Beatdown'.
That's not all. I noticed that all supers of Chameleon are cancellable, which brings to game-breaking.
Here's the video:
https://www.youtube.com/watch?v=-VhQROBGnqo
Also when I played 'Arcade mode' I found a bug - I used Chameleon and fought Ryu, and when I froze him while Ryu threw me, Ryu was frozen and Chameleon was stuck - I pressed all the buttons but Chameleon wasn't able to move + bot couldn't hit me.
Last Edit: April 09, 2017, 12:40:10 pm by †RAIden†
Re: [BETA v0.2.7] (Released)
#32  April 09, 2017, 05:22:17 pm
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1. Ice Clones of Chameleon don't need a powerbar. It's feature or not? (By the way, add Ice Clones in the movelist)
I'm not sure on this one. My understanding was that they were supposed to require half a bar to initiate.

2. Spin of Kung Lao doesn't absorb projectiles. It's feature or not?
It's not supposed to. Light version is a multi-hit launcher, medium is an anti-air, and heavy is a combo ender.

3. I think the input of 'Spear' of Scorpion and Chameleon (← → + P) is better than (← ← + P). It's more comfortable. Why did you change it?
We're planning to make this configurable via a text file.

4. About taunts. All SF character have taunts, but Chun-Li have different input ('Start' instead of 'High Punch' + 'High Kick'). So is it necessary
Start is the button for movelists, though they have been temporarily removed.
No, I don't want a signature under all of my posts.
Re: [BETA v0.2.7] (Released)
#33  April 10, 2017, 12:31:48 pm
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I found some missing sprites of Sagat and Chun-Li.


In the first screenshot I did the 'Choke Combination' super move.
In the second screenshot I did the 'Spear Barrage' super move, but with the 'Spear' special move (B, B + Light Punch) Chun-Li doesn't have sprites too. Same goes to Reptile.
Last Edit: April 10, 2017, 04:58:20 pm by †RAIden†
Re: [BETA v0.2.7] (Released)
#34  April 10, 2017, 05:24:07 pm
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    • evilryu101@yandex.ru
I've found an infinite of Reptile: https://www.youtube.com/watch?v=P5PRX8tzEM0
The LK version of Sliding Elbow can be linked to another LK version of this move infinite times. It's pretty hard to do, but it's possible.
Last Edit: April 10, 2017, 10:13:39 pm by SvSam357
Re: [BETA v0.2.7] (Released)
#35  April 10, 2017, 08:12:25 pm
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Re: [BETA v0.2.7] (Released)
#36  April 10, 2017, 08:22:23 pm
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I hope you will fix all the bugs and glitches that we found including my #31 post.
About A.I.. In 'Hard 8' several characters fight like in 'Easy 1'. It's Reptile, Kung Lao and Chun Li.
And don't forget about fix the Scoipion's roundhouse.
Last Edit: April 21, 2017, 08:29:38 pm by †RAIden†
Re: [BETA v0.2.7] (Released)
#37  April 11, 2017, 04:38:35 pm
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Re: [BETA v0.2.7] (Released)
#38  April 11, 2017, 06:54:29 pm
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    • evilryu101@yandex.ru
Re: [BETA v0.2.7] (Released)
#39  April 11, 2017, 09:56:23 pm
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https://www.youtube.com/watch?v=ZMhI3kH52BU
Even after Chameleon's Ice Clones disappear, Chameleon can still stand there, in the air.

We've already started fixing that. Thank you, though.

     Posted: April 11, 2017, 10:01:16 pm
https://www.youtube.com/watch?v=ZMhI3kH52BU
Even after Chameleon's Ice Clones disappear, Chameleon can still stand there, in the air.

Huh. Could've sworn we fixed that. We'll get right on it.
No, I don't want a signature under all of my posts.
Re: [BETA v0.2.7] (Released)
#40  April 15, 2017, 11:08:49 pm
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Hey! I found another funny bug with Reptile's unique throw (Medium Punch + Medium Kick). Watch this video:
https://www.youtube.com/watch?v=57ujgUSjbnc
Works only with the LP version of Forceball.
P.S. Why does the ground freeze of Chameleon make a character to be in stun pose?
P.P.S Chun-Li has 2 missing sprites after getting hit by Shinkuu Hadouken of Ryu or Akuma.
P.P.P.S  The 'Teleport Windmill' super of Kung Lao has no damage.
P.P.P.P.S You still didn't add Ice Clones of Chameleon in the Movelist.

Now I think we have caught as many bugs as possible. If you fix all these bugs and issues then v0.2.7 will be in the perfect condition, in my opinion.)
Last Edit: April 21, 2017, 08:44:37 pm by †RAIden†