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[BETA v0.2.7 & v0.2.7.1] (Released) (Read 64848 times)

Started by Chatman, April 07, 2017, 12:49:41 am
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Re: [BETA v0.2.7] (Released)
#61  May 28, 2017, 02:45:45 am
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No, I don't want a signature under all of my posts.
Re: [BETA v0.2.7] (Released)
#62  May 28, 2017, 02:53:21 am
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Yeah, well, please post things of content next time.
Re: [BETA v0.2.7] (Released)
#63  May 28, 2017, 02:55:06 am
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No, I don't want a signature under all of my posts.
Re: [BETA v0.2.7] (Released)
#64  June 15, 2017, 03:20:42 am
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Guys, i just created an account to say this: I just recalled of my old compilation of Andy's mugen characters that i just piled up together in a mugen with some basic stages and some basic music and i played it a bit and i felt great, then i felt like checking this out to reminisce, and when i saw that you guys came back to this project, i was overjoyed! Good job guys, im extremely happy that you decided not to give up and came back to this! Lots of love!!!!
Re: [BETA v0.2.7] (Released)
#65  June 16, 2017, 04:45:19 pm
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That's very flattering to hear... and from a fellow countryman, too. :) (Jeste, i ja sam srbin, ali zivim u Peru-u).

Happy to hear people enjoying our game. We're currently working on the bugfix patch and will proceed with 0.3 after that.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: [BETA v0.2.7] (Released)
#66  June 24, 2017, 12:03:36 am
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Divim ti se , i svima vama... Samo tako nastavite .. Kidate!!
In english : I admire you , i admire you all... Just keep doing what you're doing ..  You rock!!
Re: [BETA v0.2.7 & v0.2.7.1] (Released)
#67  September 27, 2017, 02:24:01 pm
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Well. That's nice you keep working on 0.2.7!
But unfortunately you didn't fix all the issues that we wrote above.
I decided to make a video about all the issues for you with the hope that you'll fix all (or almost all) the issues by the next patch.
So, go for it. And then you can relax a little bit.
https://www.youtube.com/watch?v=vjBiEN_NMZQ
Re: [BETA v0.2.7 & v0.2.7.1] (Released)
#68  September 27, 2017, 03:43:29 pm
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Well. That's nice you keep working on 0.2.7!
But unfortunately you didn't fix all the issues that we wrote above.
I decided to make a video about all the issues for you with the hope that you'll fix all (or almost all) the issues by the next patch.
So, go for it. And then you can relax a little bit.
https://www.youtube.com/watch?v=vjBiEN_NMZQ

Hey Raiden thanks a lot for your feedback, we gonna fix those bugs and upload a new version later with more stuff! this help us so much.
Re: [BETA v0.2.7 & v0.2.7.1] (Released)
#69  September 28, 2017, 02:22:09 am
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Okay, a couple of questions:

-Which air forceball are you using when you uppercut an opponent into it (Reptile, last bug)?
-Which grab are you using? a+x or b+y?

EDIT:

NOTE: All the bugs that are missing in the following list are mostly Firelord's area!

-Fixed Scorpion not having a winpose
-Fixed "stun" animation from Chameleon's freeze attack
-Fixed Reptile's ground harpoon hurt animation
-Fixed Sagat's missing general sprites
-Fixed hurt animations for Ryu's and Akuma's Shinkuu Hadouken
-Fixed no damage bug from Chameleon's throw
-Fixed no damage bug from Kung Lao's super throw
-Fixed Chun Li's missing with neutral jump HP, also found other hitdef bugs and fixed those as well
-Fixed Reptile's Light Elbow linking into itself and restored it to its former purpose, where he used it to chain into normals
-Fixed Kung Lao's Diving Kick infinite (he can no longer hit standing opponents twice with Light Diving Kick if they are still stunned from the first one)
-Fixed Reptile's Rush Super issues with positioning and managed to force opponent to stand from air
-Fixed Chameleon's super in the corner
-Fixed Akuma's super in the corner

I'm still waiting to hear from you regarding the last displayed bug with the uppercut-forceball-grapple thing. In the meantime, Firelord will fix the rest and you let me know if you find anything else. After that, guess it's time for 0.2.7.1.2.

EDIT EDIT: Ninja'd
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Last Edit: September 28, 2017, 02:46:50 am by ESFAndy011
Re: [BETA v0.2.7 & v0.2.7.1] (Released)
#70  September 28, 2017, 02:26:25 am
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1. Light forceball (↓ ← + Light Punch).
2. Unique throw (b+y).
Re: [BETA v0.2.7 & v0.2.7.1] (Released)
#71  September 28, 2017, 02:54:13 am
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Okay, fixed the forceball bug as well now. :)
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: [BETA v0.2.7 & v0.2.7.1] (Released)
#72  September 28, 2017, 03:03:03 am
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Cool! You fixed all that issues faster than I expected.)
But in general it looks like after a another one patch 0.2.7 will be in perfect condition.
I surely let you know if I'll find anything else.
Best regards!
Re: [BETA v0.2.7 & v0.2.7.1] (Released)
#73  November 19, 2017, 04:39:37 am
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what the pass to the archive
Re: [BETA v0.2.7 & v0.2.7.1] (Released)
#74  November 20, 2017, 04:35:59 am
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