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[BETA v0.2] (Released) (Read 116589 times)

Started by firelord, March 07, 2014, 09:11:06 am
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Re: [BETA v0.2] (Released)
#21  April 28, 2014, 06:26:41 pm
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Ryu already has an air Shin Hadouken, just jump up and do QCB+2P
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: [BETA v0.2] (Released)
#22  April 29, 2014, 10:23:45 am
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Ryu already has an air Shin Hadouken, just jump up and do QCB+2P

No, I meant the "Air Hadouken" not the "Air Shin Hadouken" ^_^

Please read comment #19 to see my request on your next update. =)

Thanks!
Re: [BETA v0.2] (Released)
#23  April 29, 2014, 05:47:54 pm
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On the note of which sound goes to which move, Proxicide may have been using the Shin voice clip in so many places to optimize and keep his file size low, and there are a number of somewhat more fitting sound files, so that probably wont be so.

Sometimes it doesn't hurt to deviate from the source material slightly, especially if it makes things a bit better, yaknow? :)
Re: [BETA v0.2] (Released)
#24  April 29, 2014, 09:37:59 pm
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Sometimes it doesn't hurt to deviate from the source material slightly, especially if it makes things a bit better, yaknow? :)
Yeah, in fact, we're trying to keep it kind of original, so it's not like we're tearing the characters straight out of their games. XD
Of course, Ryu is still Ryu and such, but we still like to add our own touch to it.
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Re: [BETA v0.2] (Released)
#25  April 30, 2014, 11:48:39 am
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On the note of which soun goes to which move, Proxicide may have been using the Shin voice clip in so many places to optimize and keep his file size low, and there are a number of somewhat more fitting sound files, so probably wont be so.

Sometimes it doesn't hurt to deviate from the source material slightly, especially if it makes things a bit better, yaknow? :)
Yeah, in fact, we're trying to keep it kind of original, so it's not like we're tearing the characters straight out of their games. XD
Of course, Ryu is still Ryu and such, but we still like to add our own touch to it.

Alright. Sorry
Re: [BETA v0.2] (Released)
#26  May 03, 2014, 04:00:39 am
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Nah, you're fine. :P
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Re: [BETA v0.2] (Released)
#27  June 14, 2014, 06:33:11 pm
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so where exactly do i go to change the key config for the ikemen part? cause i dont see a config.ssz anywhere
Re: [BETA v0.2] (Released)
#28  June 14, 2014, 11:20:55 pm
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Are you sure? It should be in the SSZ folder in your game directory.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: [BETA v0.2] (Released)
#29  June 18, 2014, 03:47:11 pm
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Great work fire lord.
This is my first post here , i followed your work for a long time and still waiting for the full release. ;)
But are we as users able to add characters to your game and how because i can't see (Chars) folder and (system) file?
BTW i would love to see Quan Chi in this game!
Keep up the superb work!
Last Edit: June 18, 2014, 03:54:38 pm by TimeToDie
Re: [BETA v0.2] (Released)
#30  June 22, 2014, 08:34:32 pm
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Send the news more often!

We like to keep a lot of things as a surprise so it's a bit more exciting when it comes out! We try to throw out small updates once in a while, but we're all pretty busy.
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Re: [BETA v0.2] (Released)
#31  June 23, 2014, 06:08:28 pm
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Great work fire lord.
This is my first post here , i followed your work for a long time and still waiting for the full release. ;)
But are we as users able to add characters to your game and how because i can't see (Chars) folder and (system) file?
BTW i would love to see Quan Chi in this game!
Keep up the superb work!


Well, the reason you can't see the Chars or Data folders is because we compressed it to prevent people from taking the characters, stages, and such. And on the note of Quan Chi, it's not likely. We already have about 40 characters on the roster, and we've already got our hands full with that. :P
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Re: [BETA v0.2] (Released)
#32  July 05, 2014, 03:37:45 am
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One thing I truly hate about this game, is that whenever you die, you go back to the main menu!
Re: [BETA v0.2] (Released)
#33  July 24, 2014, 04:47:37 am
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One thing I truly hate about this game, is that whenever you die, you go back to the main menu!

That would be because the Story Mode is largely incomplete. However, if you're talking about Arcade Mode, we're likely going to add a "Continue" option, like most other fighting games have.
No, I don't want a signature under all of my posts.
Last Edit: July 24, 2014, 04:51:16 am by The Sandman
Re: [BETA v0.2] (Released)
#34  July 25, 2014, 01:33:07 am
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No, I don't want a signature under all of my posts.
Re: [BETA v0.2] (Released)
#35  July 25, 2014, 11:21:21 pm
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No, I don't want a signature under all of my posts.
Re: [BETA v0.2] (Released)
#36  July 26, 2014, 12:02:33 am
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No, he's talking about super moves that are not listed in the movelists.

We will fix this, of course.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: [BETA v0.2] (Released)
#37  July 26, 2014, 04:22:32 am
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Re: [BETA v0.2] (Released)
#38  August 12, 2014, 02:02:51 am
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This resembles proxicdes mk vs sf flash animations far better than mugen. but there's one fatal flaw.

The difficulty
Re: [BETA v0.2] (Released)
#39  August 12, 2014, 07:15:32 pm
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Yes, as mentioned before, Chatman is working on scaling the AI difficulty depending on what you set in the options menu. He has completed this process on most characters so far.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: [BETA v0.2] (Released)
#40  August 13, 2014, 08:12:17 pm
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We really need to get that continue screen implemented as well, lol.