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Big Ports by Erroratu ft.Some sprites in the first post (Read 2482 times)

Started by Erroratu, October 28, 2012, 05:42:14 pm
Big Ports by Erroratu ft.Some sprites in the first post
#1  October 28, 2012, 05:42:14 pm
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All,except Zabuza,were ment to be CVS.
From left to right its:
Baek,Jarek,Zabuza,Hwoarang,Jeradias,Kakashi,Reptile,Sub-Zero
Last Edit: July 21, 2013, 12:26:26 am by Erroratu
Re: Erroratus half-assed "sprites"
#2  October 28, 2012, 05:53:38 pm
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can't believe that i recognised zeradias immediately after years of no yu-gi-oh.
did you use fei long's legs for kakashi?
"Improvise. adapt. overcome."
Re: Erroratus half-assed "sprites"
#3  October 28, 2012, 06:25:39 pm
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Oh so Jeradias is his real name!I thought i wrote it down wrong because i have a non-original card of him.
Oh and i did use Fei Longs legs for Kakashi.Actually i edited Fei Longs sprite and got Kakashi.
Re: Erroratus half-assed "sprites"
#4  October 28, 2012, 07:00:28 pm
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I'll give you some feed:
-give a neck to Hwoarang, because he hasn't one;
-the best sprite is Sub Zero, but I think he doesn't follow CvS guidelines for proportions, shading;
-use some anti aliasing for the sprites;
-Jarek has a strange belly, and the pants haven't folds;
-I don't know what are those two pixels Zabuza has in his forehead.

Re: Erroratus half-assed "sprites"
#5  October 28, 2012, 07:51:12 pm
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i lold when i read that Hwoarang doesnt have a neck,i will fix that.
Oh,whats anti-aliasing?
Re: Erroratus half-assed "sprites"
#6  October 29, 2012, 11:58:59 am
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"Improvise. adapt. overcome."
Re: Erroratus half-assed "sprites"
#7  October 29, 2012, 03:52:14 pm
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ok thanks
Re: Erroratus half-assed "sprites"
#8  January 09, 2013, 01:00:16 pm
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I tried making portraits.Probably updating sprites later on.
This are my first portraits ever,so there will be mistakes.Do give feedback then?

*Removed due to me being ashamed of myself

Gonna try fixing my sprites,or making newer ones soon
Last Edit: July 20, 2013, 11:55:07 pm by Erroratu
Re: Erroratus half-assed "sprites"
#9  January 10, 2013, 02:41:29 pm
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It looks like there's some colour loss in the portraits (you see, they look like .jpgs). You have to clean them more.

Re: Erroratus half-assed "sprites"
#10  January 10, 2013, 05:31:36 pm
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Ok.
Which one do you think is the best?
Re: Erroratus half-assed "sprites"
#11  January 10, 2013, 09:36:18 pm
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Difficult to say.
I think the third one looks better than the others, while Krillin's isn't good...

Re: Erroratus half-assed "sprites"
#12  January 12, 2013, 06:18:18 pm
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hey erroratu what kind of program did you use to create this sprites,phew. is GIMP best or some other program?

     Posted: January 12, 2013, 06:18:40 pm
no mater ms paint is LAW!
I'm Making someting very fucked up >:)
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Re: Erroratus half-assed "sprites"
#13  July 21, 2013, 12:29:31 am
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So,i think im doing better now
Re: Big Ports by Erroratu ft.Some sprites in the first post
#14  July 21, 2013, 03:53:27 am
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Working on the standing animation as i write.
Yea.its young Chuck Norris Allen from SFEX
Hopefully,my wip,if i manage to avoid another data loss on my PC
Re: Big Ports by Erroratu ft.Some sprites in the first post
#15  July 21, 2013, 10:08:50 am
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Re: Big Ports by Erroratu ft.Some sprites in the first post
#16  July 21, 2013, 10:12:46 am
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I use paint for everything.
Ill try gimp the layers thingy though when i download gimp

Yea,Ill center Keiichis head....
I dont know why i thought the position of the head is acceptable in the first place
Re: Big Ports by Erroratu ft.Some sprites in the first post
#17  July 21, 2013, 08:07:39 pm
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Re: Big Ports by Erroratu ft.Some sprites in the first post
#18  July 21, 2013, 08:30:28 pm
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Re: Big Ports by Erroratu ft.Some sprites in the first post
#19  July 21, 2013, 08:33:10 pm
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I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Big Ports by Erroratu ft.Some sprites in the first post
#20  July 21, 2013, 08:42:37 pm
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I just put the image in paint,resize it so its length is all the way to the Image shortcut in paint,and high to be till the lines icon in paint,then i go to Image/properties and i resize the whole thing again to 120/140 and then just edit it
Its much more simple to me than learning layers and crap

The only + side of layers i can think of is being able to redraw those terrible .jpeg images
Re: Big Ports by Erroratu ft.Some sprites in the first post
#21  July 21, 2013, 08:48:36 pm
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I use Paint for almost everything apart from portraits and Hi res stuff because I can add details in a better way. And sometimes it's better to redraw everything.

Wait, we're going off topic, there's already a topic about this.


Re: Big Ports by Erroratu ft.Some sprites in the first post
#22  July 23, 2013, 08:32:42 pm
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His shoulders are apparently having a rave party .-.
Allen based on his SFEXa+ appearance
Last Edit: July 23, 2013, 08:39:37 pm by Erroratu
Re: Big Ports by Erroratu ft.Some sprites in the first post
#23  July 23, 2013, 08:47:34 pm
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not so bad  :yippi:
is it a wip? or just you playing around?
"It's going to happen. You can taste it in the air"Batman dark knight 4.
Re: Big Ports by Erroratu ft.Some sprites in the first post
#24  July 23, 2013, 11:45:19 pm
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Trying to make it into a wip,but since it took me 2 days to make that stance,i starting to doubt myself if ill have the will to actually start it.
Ill try fixing the stand first before going for other animations thought
Re: A Goku sprite
#25  August 27, 2013, 12:00:00 am
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I think i can safely say that i improved in drawing clothes.Well,at least they look better than the ones on my other sprites.
Yea,its a work in progress,but be sure to criticize the parts that are done(Head,neck area,shirt,left hand)
Re: Big Ports by Erroratu ft.Some sprites in the first post
#26  August 27, 2013, 11:48:29 am
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It's difficult to edit a sprite from Shin Butouden/Ub22-27.
- the face is not shaded entirely;
- the eyes are not round (like in the source image);
- the outlines are squared (like the finished arm)
I know it's not finished so I won't say anything else. I will talk when I see it finished.

Always have the reference near the one you're spriting on.