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Big Rig Battle (Open Source) Updated on 4-25-2008 (Read 1943 times)

Started by DarkValentine1984, April 25, 2008, 10:32:15 am
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Big Rig Battle (Open Source) Updated on 4-25-2008
#1  April 25, 2008, 10:32:15 am
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  • The FanFic Artist of M.U.G.E.N
    • generation-now.net/
Big Rig Battle - My newest release.




To say that it only took 2 hours, to go from WIP to release, most might think it's a rush job, but it's not. I really went through previous mistakes, on other stages, and learned from them. Only to bring this stage, to life in M.U.G.E.N

http://dv1984.freehoxt.com/

Stages section. Should be identical to above picture. music to go with the stage, locater under picture, in the same section.

Taken from the Readme:

Quote
Release notes:

4-25-2008: First release - All parts of this stage, meet requirements of what a stage should be, under normal
circumstances. Boundleft, Boundright & Boundhigh are all set at optimum efficency. All layers of stage are on an
even plane, as far as I can tell. Floortension has been set, to where the camera doesn't move, unless the said
character has a double jump. Will stay still for normal jumping.

Stage is 100%, and is as complete as it will get (to me anyway).

What's left: Nothing, but your enjoyment :)

Enjoy, as I'm really proud of this one 8)
"Today, your inevitable teaching. tomorrow, your unavoidable Schooling - DarkValentine1984"



My Youtube Channel
My Newgrounds Audio Page
My M.U.G.E.N Works

I have a Zero Tolerance attitude for stupidity, in serious situations.
Last Edit: April 26, 2008, 05:39:13 am by DarkValentine1984
Re: Big Rig Battle (Open Source) Released
#2  April 25, 2008, 01:50:17 pm
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at first i was gonna say OMG why is it so ugly! , then i relized you did NOT say Big Bang Beat, you said Big Rig Battle LOL.

it looks interesting, but the scenery isnt my type of thing so i cant give you a valid review.
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Re: Big Rig Battle (Open Source) Released
#3  April 25, 2008, 02:00:55 pm
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  • The FanFic Artist of M.U.G.E.N
    • generation-now.net/
no worries there. The scenery is actually smaller than it looks, when you open it up in Fighter Factory. it's really not all that large. this is just M.U.G.E.N making it somewhat larger than it really appears. But I'm going to at least work on shrinking at least the city part. The valley in the background looks fine as is.


There could have been many things that could be used in this stage. But I had so much fun with this one, everything seemed to work out just fine eventually, with what was there. considering only 5 layers were really used.
"Today, your inevitable teaching. tomorrow, your unavoidable Schooling - DarkValentine1984"



My Youtube Channel
My Newgrounds Audio Page
My M.U.G.E.N Works

I have a Zero Tolerance attitude for stupidity, in serious situations.
Re: Big Rig Battle (Open Source) Released
#4  April 25, 2008, 06:42:47 pm
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I would slow down the velocity of the city bg from -3  to -1.5. It looks a bit too fast.

The window parameters are really unnecessary since there aren't any reasons as to why you would not want the graphic to be drawn at the specified points. They are also set to their default values so the code there is redundant so removal is not a huge issue.

Also i would use zoffsetlink to simulate movement/bounciness of the truck. To apply it just add this line:

[StageInfo]
zoffset = 190
zoffsetlink = ID NUMBER; < ---------- THIS LINE (id number can be any int.  1 is easiest.
autoturn = 1
resetBG = 1

Then add these two lines:

[BG Truck]
type = normal
spriteno = 1,0
start = 0, 0
delta = 1, 1
layerno = 0
mask = 0
id = SAME ID IN ZOFFSETLINK < -----------------
sin.y = 1, 50 < ---------- play around with this

The double-curse of Blue Beard Baboon lies in these words you see. Read them once, then read them twice and your island is history.
Re: Big Rig Battle (Open Source) Released
#5  April 26, 2008, 04:12:01 am
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Really nice ;D, but isn't the background buildings the same from the last stage you made (station in the slums)?
Re: Big Rig Battle (Open Source) Released
#6  April 26, 2008, 04:51:16 am
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  • The FanFic Artist of M.U.G.E.N
    • generation-now.net/
I would slow down the velocity of the city bg from -3  to -1.5. It looks a bit too fast.

The window parameters are really unnecessary since there aren't any reasons as to why you would not want the graphic to be drawn at the specified points. They are also set to their default values so the code there is redundant so removal is not a huge issue.

Also i would use zoffsetlink to simulate movement/bounciness of the truck. To apply it just add this line:

[StageInfo]
zoffset = 190
zoffsetlink = ID NUMBER; < ---------- THIS LINE (id number can be any int.  1 is easiest.
autoturn = 1
resetBG = 1

Then add these two lines:

[BG Truck]
type = normal
spriteno = 1,0
start = 0, 0
delta = 1, 1
layerno = 0
mask = 0
id = SAME ID IN ZOFFSETLINK < -----------------
sin.y = 1, 50 < ---------- play around with this



This really helped. I firgured the velocity was too fast to begin with, So I went and adjusted the velocity for the bridge, the city, and the valley parts. Was about to update the stage, until I logged in, and seen this. Thank you very much, for pointing this out. This really helped big time.

Also, resized the city part, so it doesn't look so ugly. Now it fits more natural to the stage in general. You will be credited in the readme, most definitely.


@ Golden_Android: the city pic, that is used in Station in the Slums, and this stage, are indeed the same. the original city part that went with station in the slums, couldn't be used, because for some reason, it made Fighter Factory crash, and it was in proper order. So I had to replace it with that. Probably will change it later. But then I though, maybe it could be like they're not too far from the bridge, so it's understandable to have it.


Now making the said changes that I had planned for it, and making the adjustments that Shift b is B pointed out. Will post again, once it's updated.

Stage updated.

Taken from the readme

Quote
Update on 4-25-2008: Fixed velocity, so it wouldn't look like it was going "too" fast. This meant fixing the velocity of the valley, city and bridge. To give it a bit of impression, that the truck is indeed moving fast, but not on an uber fast level, like the original release. zoffsetlink was added in both stage info, and line for the truck. To give the impression, that the truck is actually "bouncing" down the highway. As it would, in real life. This added a touch of realism, that should have been done the first time, for this stage. Resized the city, so it would not look so pixelated, and ugly. also, readjusted the height of the valley, so it could meet up properly, with the city part of the stage. Removed coding that was not needed in stage, and was considered redundant. The placement of it, was a mistake on my fault, since it originally held no purpose. So it was removed.

~HUGE thanks goes to Shift b is B, for pointing out the said things, needed to be adjusted, for this stage.~
"Today, your inevitable teaching. tomorrow, your unavoidable Schooling - DarkValentine1984"



My Youtube Channel
My Newgrounds Audio Page
My M.U.G.E.N Works

I have a Zero Tolerance attitude for stupidity, in serious situations.
Last Edit: April 26, 2008, 05:30:03 am by DarkValentine1984
Re: Big Rig Battle (Open Source) Updated on 4-25-2008
#7  April 26, 2008, 04:04:17 pm
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Having a huge personal affinity for Streets of Rage, this is now one of my favorite stages to fight on. I think you did great.
Re: Big Rig Battle (Open Source) Updated on 4-25-2008
#8  April 28, 2008, 05:07:47 pm
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 ::) hey man this is great but could you redo that streets of rage 1 boat stage

and Railways stage from SOR3

Last Edit: April 28, 2008, 05:36:51 pm by relicz
Re: Big Rig Battle (Open Source) Updated on 4-25-2008
New #9  April 29, 2008, 05:30:11 am
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  • The FanFic Artist of M.U.G.E.N
    • generation-now.net/
"Today, your inevitable teaching. tomorrow, your unavoidable Schooling - DarkValentine1984"



My Youtube Channel
My Newgrounds Audio Page
My M.U.G.E.N Works

I have a Zero Tolerance attitude for stupidity, in serious situations.
Last Edit: April 29, 2008, 05:39:47 am by DarkValentine1984