Ok, I have become pretty good at all the features. Explod, Helper, Hitdef, etc.But how can I change the actual size of a helper, explod or projectile?Also how can I make like the "seeking" projectiles that follow the enemy until they hit?
to change the size of a helper you can use angledraw (and maybe a var to control the size).About the seeking, I think Bia already did a tutorial about it (If isn't Bia, someone else did)
Sam said, March 31, 2010, 10:24:18 pmto change the size of a helper you can use angledraw (and maybe a var to control the size).About the seeking, I think Bia already did a tutorial about it (If isn't Bia, someone else did)Ughh...how? Could you be more specific
specific about what?Angledraw is the sctrl that you have to use to change the scale of a helper.now you just have to see how you wanna trigger it to make the effect you want xDsomething like, lemme see *searching an angledraw in one of my chars xD*[State 0, AngleDraw]type = AngleDrawtrigger1 = 1scale = fvar(1), fvar(1)
Seeking is a set of veladd's with p2dist triggers to pick up where the opponent is.[mcode]veladd p2dist[/mcode]You need both. Use X for horizontal and Y for vertical. Remember negative is up.
Sam said, April 01, 2010, 12:30:24 amspecific about what?Angledraw is the sctrl that you have to use to change the scale of a helper.now you just have to see how you wanna trigger it to make the effect you want xDsomething like, lemme see *searching an angledraw in one of my chars xD*[State 0, AngleDraw]type = AngleDrawtrigger1 = 1scale = fvar(1), fvar(1)Theres also:[State XXX, Helper]type = Helper...size.xscale = xx.yysize.yscale = zz.wwBut yeah, if you want it to be able to shrink/grow then Angledraw is the way to go
Thanks alot ricepidgeon! You had the right idea for what I wanted, it worked too.Ok I have the bigger+smaller part learned.How do I make projectiles/helpers seek out the target?
Cyanide said, April 01, 2010, 02:59:54 amSeeking is a set of veladd's with p2dist triggers to pick up where the opponent is.[mcode]veladd p2dist[/mcode]You need both. Use X for horizontal and Y for vertical. Remember negative is up.
Cyanide said, April 03, 2010, 03:21:50 amCyanide said, April 01, 2010, 02:59:54 amSeeking is a set of veladd's with p2dist triggers to pick up where the opponent is.[mcode]veladd p2dist[/mcode]You need both. Use X for horizontal and Y for vertical. Remember negative is up.Oh, ok! XD Didn't notice that.Do I apply it to projectiles....or to helpers? Or does it work for both?Actually, that command is invalid.You can't just pop it up with values, I have no idea how to put it together eigther.