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El Stingray Updated- 06/22/2013  (Read 17764 times)

Started by Infinite Crisis, May 23, 2013, 06:46:56 pm
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El Stingray Updated- 06/22/2013
#1  May 23, 2013, 06:46:56 pm
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Cable
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Cloud Strife

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Gouken

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Wolfgang Krauser

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B.Jenet
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Billy Kane
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El Stingray



New Config Features
*Air Combo's selectable in the config
*Palette Selector
*Added alt hitsounds in the config
*Added alt hitsparks in the config

*Fixed unblockable super bug
*Many Tweaks
*Made more cancels and Juggles
*Added New Dampener

Download him here for 1.0- https://skydrive.live.com/redir?resid=B2DC6A83E2E5BC77!110
Last Edit: June 22, 2013, 09:16:51 pm by Humanoid Typhoon
Re: Cable Updated- 05/23/2013
#2  May 23, 2013, 06:54:48 pm
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damn, u on a roll!!!! downloading!
Re: Cable Updated- 05/23/2013
#3  May 23, 2013, 07:00:47 pm
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WOO HOO downloading as soon as I get home wish i could try it sooner the alt voice pack alredy is appealing ;3.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
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Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Cable Updated- 05/23/2013
#4  May 23, 2013, 09:04:47 pm
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2 issues with good ol' Cable.
-If you parry Lvl. 1 Time Flip, you cannot get it back until the next round.
-Select the MvC2/MUA voice, and use Time Flip, it'll still use the custom voice for the hits.

Other than those two, very nice update, Infinite!

DW

Re: Cable Updated- 05/23/2013
#5  May 23, 2013, 09:08:56 pm
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What was the bug causing supers to be unblockable on certain SCs? I'm curious.

      Posted: May 23, 2013, 09:44:39 pm
Don't know if the same goes for his 1.0 version, but his Winmugen version.... Quantum Break is completely bugged and broken now. Doesn't have the slowdown effect it once had, getting hit doesn't cancel it, carries over between rounds.
Last Edit: May 23, 2013, 09:50:52 pm by DivineWolf
Re: Cable Updated- 05/23/2013
#6  May 23, 2013, 09:45:37 pm
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-If you parry Lvl. 1 Time Flip, you cannot get it back until the next round.
fixed
-Select the MvC2/MUA voice, and use Time Flip, it'll still use the custom voice for the hits.
fixed

What was the bug causing supers to be unblockable on certain SCs? I'm curious.
for some reason I had to decrease the movetime on the super pause by 1 tick, if it was the same as the time it would make moves unblockable if they occurred  during a hit stuns.
Last Edit: May 23, 2013, 09:52:41 pm by Hannibal

DW

Re: Cable Updated- 05/23/2013
#7  May 23, 2013, 09:49:50 pm
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A new problem was merged with my older post. Be sure to check that out. As for the unblockable thing... Hm...that's weird. Though, as long as it's fixed, mission accomplished.
Re: Cable Updated- 05/23/2013
#8  May 23, 2013, 10:06:26 pm
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What was the bug causing supers to be unblockable on certain SCs? I'm curious.

      Posted: May 23, 2013, 09:44:39 pm
Don't know if the same goes for his 1.0 version, but his Winmugen version.... Quantum Break is completely bugged and broken now. Doesn't have the slowdown effect it once had, getting hit doesn't cancel it, carries over between rounds.
Fixed. My bad, I forgot to put back in his Quantum Break coding in his overrides for the  Winmugen version.
Re: Cable Updated- 05/23/2013
#9  May 23, 2013, 10:33:36 pm
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(Max) Viper Beam seems to have problems when hitting SF3 Necro by Rajaa. It may be because Necro reaches stun state very quickly with this move. Anyway, Necro falls to the ground during the beam move, making it ineffective.
Re: Cable Updated- 05/23/2013
#10  May 23, 2013, 11:06:55 pm
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(Max) Viper Beam seems to have problems when hitting SF3 Necro by Rajaa. It may be because Necro reaches stun state very quickly with this move. Anyway, Necro falls to the ground during the beam move, making it ineffective.
Fixed, I forgot all about that.
Re: Cable Updated- 05/23/2013
#11  May 24, 2013, 04:08:58 am
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-Cable Flip allows opponents to recover in mid-air, usually with enough time (~5 ticks) to counter-attack when done in a corner.
-fwd+HK is unsafe on hit and can't be cancelled. Makes it kind of useless unless used during Quantum Break/Custom Combo, IMO.
-For whatever reason, enemies hit by Electrap Grenade switch to MoveType=I in the middle of their shocked state, so any subsequent hit doesn't register as a combo (it might also mess up the damage scaling, but I'm not quite sure...)
-Psi-Charge allows opponents to get up with enough time (~20 ticks if you hammer buttons/wiggle sticks quickly enough) to make dinner, heal their wounds, take a nap, then retaliate. Perhaps you could add a custom state to remedy that ?

Other than that, feels pretty solid.

Xan

Re: Cable Updated- 05/23/2013
#12  May 24, 2013, 04:19:28 am
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-f.C isn't even mentioned in the readme. :-\
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Cable Updated- 05/23/2013
#13  May 24, 2013, 05:01:43 am
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-Cable Flip allows opponents to recover in mid-air, usually with enough time (~5 ticks) to counter-attack when done in a corner.
Fixed, OK I made it where the target can only recover on the ground landing.
Demented Fortune Cookie said:
-fwd+HK is unsafe on hit and can't be cancelled. Makes it kind of useless unless used during Quantum Break/Custom Combo, IMO.
added
Demented Fortune Cookie said:
-For whatever reason, enemies hit by Electrap Grenade switch to MoveType=I in the middle of their shocked state, so any subsequent hit doesn't register as a combo (it might also mess up the damage scaling, but I'm not quite sure...)
Fixed
Demented Fortune Cookie said:
-Psi-Charge allows opponents to get up with enough time (~20 ticks if you hammer buttons/wiggle sticks quickly enough) to make dinner, heal their wounds, take a nap, then retaliate. Perhaps you could add a custom state to remedy that ?
Fixed
Demented Fortune Cookie said:
Other than that, feels pretty solid.
Thanks

-f.C isn't even mentioned in the readme. :-\
added
Last Edit: May 24, 2013, 07:24:10 am by Hannibal
Re: Cloud Strife Updated 05/24/2013
#14  May 25, 2013, 01:50:44 am
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Cloud Strife Updated 05/24/2013
Re: Cloud Strife Updated 05/24/2013
#15  May 25, 2013, 03:48:49 am
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:sugoi:

Xan

Re: Cloud Strife Updated 05/24/2013
#16  May 25, 2013, 06:33:33 am
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Read the first post. >_<
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Cloud Strife Updated 05/24/2013
#17  May 25, 2013, 11:03:30 am
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Pretty nice update on these two. I haven't tested them much, but I like the new moves added.

Though with Cable... Quantum Break seems a bit redundant with Custom Combo available. I know there are differences. One lasting longer, but having harsher damage scaling, and no level 1 super ending. But they both are very similar.


Now then, with Cloud. I hope in the future you implement his Japanese Dissidia voice, since it would be nice to have the option... Though, it's not needed if you don't want to bother with this. Getting the clips might be a pain.

...Also, could you add these palettes in the next update for Cloud? I'd appreciate it... Again though, you don't have to.

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Re: Cloud Strife Updated 05/24/2013
#18  May 25, 2013, 01:57:12 pm
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...Also, could you add these palettes in the next update for Cloud? I'd appreciate it... Again though, you don't have to.

oh... those are cool.

Also Infinite, if you don't mind mine as well. It's based off of Ross from Senyu... which is based off Cloud. But like he said, only if you would want too.
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Last Edit: May 25, 2013, 02:05:48 pm by Ataeru
Re: Cloud Strife Updated 05/24/2013
#19  May 25, 2013, 02:48:06 pm
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Pretty nice update on these two. I haven't tested them much, but I like the new moves added.

Though with Cable... Quantum Break seems a bit redundant with Custom Combo available. I know there are differences. One lasting longer, but having harsher damage scaling, and no level 1 super ending. But they both are very similar.

OK, I turned down the damage scaling on the Quanum Break. The Quantum Break gives you almost a permanent frame advantage and put's the opponent in a quick get up state on fall, and it's way easier to juggle with.


Now then, with Cloud. I hope in the future you implement his Japanese Dissidia voice, since it would be nice to have the option... Though, it's not needed if you don't want to bother with this. Getting the clips might be a pain.
I don't have Cloud''s Japanese voices. I wouldn't mind adding them, but I don't speak fluent Japanese, either so it might be hard to figure out which voices go where.

...Also, could you add these palettes in the next update for Cloud? I'd appreciate it... Again though, you don't have to.
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added

Also Infinite, if you don't mind mine as well. It's based off of Ross from Senyu... which is based off Cloud. But like he said, only if you would want too.
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Re: Gouken Updated- 05/27/2013
#20  May 27, 2013, 02:30:32 pm
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Gouken Updated- 05/27/2013