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Biohazard screenpack 1.1 (Read 17163 times)

Started by abls1, November 14, 2013, 12:09:51 pm
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Re: Biohazard screenpack 1.1
#41  November 21, 2013, 01:01:24 pm
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Updates & work logs

Working on intro:  animated displays of logos
Working in lifebars design KO, FIGHT, and announcer voices for round 1 to 9
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Re: Biohazard screenpack 1.1
#42  November 23, 2013, 11:56:53 am
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Really great dude, but you need to work on the select screen anyway.
wut?
Re: Biohazard screenpack 1.1
#43  November 23, 2013, 12:36:36 pm
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I'm working on flat images first then i will add some type of background effect and this will take time since I do not know much about animation but something will be added. 
I would like to hear your suggestions
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Last Edit: November 23, 2013, 12:44:25 pm by abls1
Re: Biohazard screenpack 1.1
#44  November 23, 2013, 12:49:50 pm
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I think NoZ wanted to say that you should work more on your select screen. Big portraits are too big for small ones, and they are too few visible. You should make a "background" all around the small portraits, to make it really nice.

Put something all around portraits. I don't know how to explain that, my english sucks. Imagine a building. Your small portraits are the windows, your "Biohazard" picture background is the sky. Do you see windows floating in the sky in normal life? No. They are built with the building. So make your building. Put something all around the small portraits, to make it looks normal and solid.

Anyway you don't have the choice, in fact. It'll always looks really strange if you don't do it.
Re: Biohazard screenpack 1.1
#45  November 23, 2013, 01:49:56 pm
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Hephaistos31 your english is good anyway is this what you are talking about



Update:

Animation added to title screen= character roll using large ports
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Last Edit: November 23, 2013, 02:23:00 pm by abls1
Re: Biohazard screenpack 1.1
#46  November 23, 2013, 03:28:49 pm
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Yes, abls1. I'm speaking of it. It's simple, check WarZone vs screen. you'll see what I mean. :)
Re: Biohazard screenpack 1.1
#47  November 24, 2013, 08:51:07 am
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I cannot add lines to divide the characterts ports because the background will get messed up.. warzone and other screenpacks can do this since the do not have a background with artwork.. if i had a blank canvas or something like the vs screen where the background do not have any artwork then i could do this.  I will work more on the vs screen to see if there anything i could do without changing background.. I really think Biohazard  do not follow the standard screenpack template instead it uses some ideas from others but it also goes for originality.
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Re: Biohazard screenpack 1.1
#48  November 24, 2013, 11:12:10 am
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I also agree to put something all around the port but since you say you might be can't do it, well just do what you can. All I can say for now is " do your best man! "
Re: Biohazard screenpack 1.1
#49  November 24, 2013, 12:46:04 pm
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Last Edit: November 24, 2013, 12:57:52 pm by abls1
Re: Biohazard screenpack 1.1
#50  November 24, 2013, 02:30:11 pm
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That's cool man! Glad can help.
Re: Biohazard screenpack 1.1
#51  November 24, 2013, 10:41:42 pm
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This is just my opinion, but I honestly think that having a character on the title screen clashes with the rest of the screenpack. The theme seems to be Biohazard, and Wolverine seems out of place on the title screen, even though his colors do blend well with the rest of the images. Maybe you could try putting some nuclear canisters or barrels with the biohazard symbol there instead or something else along those lines. As I said, this is my opinion though.
Re: Biohazard screenpack 1.1
#52  November 25, 2013, 10:20:34 am
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shulbocka you are right about that maybe i can add the option so you can choose if you want to use other background..for title screen.

update:

More portraits added to title screen character roll right now 10 probably max out at 30 or as many as i need so it does not start at port 1 again. Length of title screen display is about 3:50 minutes before it goes to demo mode.



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Last Edit: November 26, 2013, 11:10:23 am by abls1
Re: Biohazard screenpack 1.1
#53  November 26, 2013, 11:10:39 am
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Work log:

Work starting on end credits screen!  I want to make sure i do not forget anybody
Adding more ports for title screen character roll
redesigning loading screen
redesigning character select to have animation
updating music for winner, vs, and select screen to have voice. trust me you will like it
Working 3d surround sound.. if it does not work then i will not use
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Re: Biohazard screenpack 1.1
#54  December 01, 2013, 12:21:22 pm
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New character select with rotating fan



Let me know what you guys think
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Re: Biohazard screenpack 1.1
#55  December 01, 2013, 12:27:16 pm
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Put it just on the background picture! :)
Re: Biohazard screenpack 1.1
#56  December 01, 2013, 12:37:28 pm
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ok that can be done on next update

Thanks for your reply & hope to see you making ports soon!
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Re: Biohazard screenpack 1.1
#57  December 01, 2013, 01:00:49 pm
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Well making portrait in the thread will not be possible.. Because you all have taken a direction far away mine. You put on purpose some blur on portraits, and I think this is not a good idea that with 1.1 that allows infinite colors to use blur. So well, I can't use this screenpack.

But you are doing great stuff, men!! This is just not my personal taste! ;)
Re: Biohazard screenpack 1.1
#58  December 01, 2013, 01:06:54 pm
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You do not need to use blur but you need to add the cartoon effect.. I notice some users use too much so i might move away from the blurr effect... I will start a new thread for users who do not like the blurr effect to slowly move away from it.
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Last Edit: December 01, 2013, 01:11:19 pm by abls1
Re: Biohazard screenpack 1.1
#59  December 02, 2013, 10:45:35 am
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Re: Biohazard screenpack 1.1
#60  December 02, 2013, 11:25:11 am
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- You should remove the "Biohazard" word. The red logo means Biohazard, so it's a nonsense to put it twice..
- You should end the characters slot, or fix their design, like that you'll know where you go.
- I don't like the voice. But again, personal tastes. :)

It slowly progress. Good job.
Last Edit: December 02, 2013, 11:32:07 am by Hephaistos31