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Bit of a pallete problem (Read 382 times)

Started by SADF, November 18, 2007, 07:56:39 am
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Bit of a pallete problem
#1  November 18, 2007, 07:56:39 am
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  • Za Warudo!
I have a few colors on my pallete, but I want to add more, like from the same sprite, but it has different colors then the others.
Re: Bit of a pallete problem
#2  November 18, 2007, 08:11:10 am
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You can edit your pallete if it's set up properly, put it into the character and it shouldn't cause problems.

Explaining this may be awkward though. Lets call the # symbol colour and 0 a blank spot on your pallete.

Here's your pallete

###########
####00000000

In those blank spots you can add the extra colours you need. Save your edited pallete and apply it to your group 0, image 0 sprite, readd that sprite to the .sff and recreate your act file with the new pallete. If done right when you add your new sprite it'll show up without turning black.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Bit of a pallete problem
#3  November 18, 2007, 08:45:06 am
  • **
  • Za Warudo!
You can edit your pallete if it's set up properly, put it into the character and it shouldn't cause problems.

Explaining this may be awkward though. Lets call the # symbol colour and 0 a blank spot on your pallete.

Here's your pallete

###########
####00000000

In those blank spots you can add the extra colours you need. Save your edited pallete and apply it to your group 0, image 0 sprite, readd that sprite to the .sff and recreate your act file with the new pallete. If done right when you add your new sprite it'll show up without turning black.
K than, thanks :)