OK guys! all things i do in mugen is for free sharing
this is the code at now...
still have little bugs... if anyone fix it please post the new version of the code
Thanks "Vans" !
do yours mods and post or mail-me the new code in-> smevilmaster@gmail.com
i'm trying change the icon to "SOLVED" but no found the option
Spoiler, click to toggle visibilty
LEFT CONTRAST
[State 666]
type = Helper
triggerall = !NumHelper(1666)
trigger1 = 1
stateno = 1666
id = 1666
ownpal = 1
persistent = 1
ignorehitpause = 1
postype = p1
[Statedef 1666]
type = S
movetype= H
physics = N
velset = 0,0
sprpriority = -10
[State 1666, 2]
type = ChangeAnim
triggerall = 1
trigger1 = ((root,anim = [0,99999]) && root,movetype != H)
trigger2 = (root,anim = [5000,9999])
value = root,anim
elem = root,animelemno(0)
ignorehitpause = 1
persistent = 1
[State 1666, 3]
type = PalFX
trigger1 = 1
time = 1
add = 0,0,0
mul = 0,0,0
sinadd = 0,0,0,1
invertall = 1
[State 1666,4]
type = NotHitBy
trigger1 = 1
value = SCA
xscale = 2
yscale = 2
[State 1666, 5]
type=BindToParent
trigger1 = 1
time = -1
facing = 1
pos = (1+ifelse(Parent,fvar(36) = 0,-2,0)+ifelse(Parent,fvar(36) = 1,-1,0))*ifelse(Facing = -1,-1,1),0
RIGHT CONTRAST
[State 667]
type = Helper
triggerall = !NumHelper(2667)
trigger1 = 1
stateno = 2667
id = 2667
ownpal = 1
persistent = 1
ignorehitpause = 1
postype = p1
[Statedef 2667]
type = S
movetype= H
physics = N
velset = 0,0
sprpriority = -10
[State 2667, 2]
type = ChangeAnim
triggerall = 1
trigger1 = ((root,anim = [0,99999]) && root,movetype != H)
trigger2 = (root,anim = [5000,9999])
value = root,anim
elem = root,animelemno(0)
ignorehitpause = 1
persistent = 1
[State 2667, 3]
type = PalFX
trigger1 = 1
time = 1
add = 0,0,0
mul = 0,0,0
sinadd = 0,0,0,1
invertall = 1
[State 2667,4]
type = NotHitBy
trigger1 = 1
value = SCA
xscale = 2
yscale = 2
[State 2667, 5]
type=BindToParent
trigger1 = 1
time = -1
facing = 1
pos = (1+ifelse(Parent,fvar(36) = 0,1,0)+ifelse(Parent,fvar(36) = 1,-1,0))*ifelse(Facing = -1,-1,1),0
UP CONTRAST
[State 668]
type = Helper
triggerall = !NumHelper(3668)
trigger1 = 1
stateno = 3668
id = 3668
ownpal = 1
persistent = 1
ignorehitpause = 1
postype = p1
[Statedef 3668]
type = S
movetype= H
physics = N
velset = 0,0
sprpriority = -10
[State 3668, 2]
type = ChangeAnim
triggerall = 1
trigger1 = ((root,anim = [0,99999]) && root,movetype != H)
trigger2 = (root,anim = [5000,9999])
value = root,anim
elem = root,animelemno(0)
ignorehitpause = 1
persistent = 1
[State 3668, 3]
type = PalFX
trigger1 = 1
time = 1
add = 0,0,0
mul = 0,0,0
sinadd = 0,0,0,1
invertall = 1
[State 3668,4]
type = NotHitBy
trigger1 = 1
value = SCA
xscale = 2
yscale = 2
[State 3668, 5]
type=BindToParent
trigger1 = 1
time = -1
facing = 1
pos = (1+ifelse(Parent,fvar(36) = 0,0,0)+ifelse(Parent,fvar(36) = 0,0,0))*ifelse(Facing = 0,0,0),-1