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Blade/Jihad from Red Earth/Warzard 1.01 (fixed .def) (Read 31756 times)

Started by Doggiedoo, January 02, 2008, 09:56:20 am
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Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#101  January 11, 2008, 10:59:24 pm
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mm, i never managed to hit the dragons of scion.... or maybe if i hit them they acted like superarmor mode, i don´t remember well... but hitting them don´t drains the life of scion, so, i never killed those dragons.
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#102  January 11, 2008, 11:17:43 pm
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mm, i never managed to hit the dragons of scion.... or maybe if i hit them they acted like superarmor mode, i don´t remember well... but hitting them don´t drains the life of scion, so, i never killed those dragons.
Maybe I'm thinking of something else. Hmm (A few friends said they can't remember it earlier  :S )

It's sort of important, anyway. Because without the ability to knock the dragons away Valdoll would have to either have very average AI or he'd be insanely cheap.
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#103  January 12, 2008, 01:57:33 am
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if he was easily beatable with leo on warzard.... why he must be insanely cheap¿?¿, i don´t understand that, because, the dragons were the less important thing on him, you justo go to slice him using superjumps to evade his attacks and after some repetitive attacks, he dies. Well, the dragons only existed to do some attacks from time to time: use block (or the antiguardcrush block).

I mean, if leo, the actual cvs conversion by gal, is not a very comboable thing...... and leo from warzard is silight little different in that....   poor scion, when he will face any of the majority of chars in mugen that can do insane combos so easy....
Last Edit: January 12, 2008, 02:01:03 am by Ohsky
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#104  January 12, 2008, 02:09:10 am
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if he was easily beatable with leo on warzard.... why he must be insanely cheap¿?¿, i don´t understand that, because, the dragons were the less important thing on him, you justo go to slice him using superjumps to evade his attacks and after some repetitive attacks, he dies. Well, the dragons only existed to do some attacks from time to time: use block (or the antiguardcrush block).

I mean, if leo, the actual cvs conversion by gal, is not a very comboable thing...... and leo from warzard is silight little different in that....   poor scion, when he will face any of the majority of chars in mugen that can do insane combos so easy....
Valdoll was easy because he had horrible AI.

Half the time he doesn't even attack you and the other half of the time he does but uses random attacks. If Valdoll actually used his dragons properly along with his spells then he'd be very cheap and borderline broken.

You might be right about still being able to jump past the dragons, though. You'd have to time it very carefully but if you waited until they were slamming down or diving toward you then most characters could probably jump/roll past and rush valdoll. So maybe they wouldn't need to be stunable, then.
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#105  January 12, 2008, 03:29:20 am
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Is it me or does the A.I. of my characters I use tweak by it self when I fight against blade. Next it happen with sf3ryu by gm, tao by nhk, cvstodo by warusaki3 and then the list go's on  o_O.
I always be Warusaki3 #1 Fan,? Till this day i'm still waiting for his arrival. When do so, mugen will have love & peace. He be known as Legendary to mugen ! Roy Bromwell From Rival Schools Sprite
Last Edit: January 12, 2008, 03:32:32 am by 賢人の王
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#106  January 12, 2008, 05:33:56 am
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@Doggiedoo: Check your PM's: i sent you the patch with a test palette for you to look at and point out anything i may have missed

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#107  January 12, 2008, 06:52:22 am
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Oh no, oh no, oh no, the cheapness issue again. Ok, this is the last reply about this i do. I don´t wanna waste my precious time again with the same shit.
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#108  January 12, 2008, 07:02:44 am
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Usually when you  have a character activating the enemy AI it's because of a custom state activating a variable, but not seeing that here at all...

For those having it happen, is it after a specific attack hits?

@Doggiedoo: uploaded and good to go.
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#109  January 12, 2008, 07:17:23 am
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Oh no, oh no, oh no, the cheapness issue again. Ok, this is the last reply about this i do. I don´t wanna waste my precious time again with the same shit.
::)

Maybe you could try actually bothering to contribute ideas. Oh, wait, that's "wasting precious time" Right?
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#110  January 12, 2008, 07:28:35 am
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Could the AI issue also be something between CPU-only commands and superpauses? The mirror attack uses a long superpause to freeze time while it hits, which is cancelled by a short one as it ends. I haven't run into any problems in testing, but that could be the source of some wierdness. There's also 0-length superpauses in the armour split attack used to weaken successive hits from the flying segments.

There's also been one report that the mirror attack (from the video provided) sometimes halts all helper and enemy horizontal movement even after it ends (subsequent dragon and mirror projectiles just hover in place afterwards with their anims playing, and the enemy can be knocked upwards, but not backwards). It was in WinMugen Plus, which I haven't upgraded to yet. Has anyone else run into this/know any possible causes?

EDIT: 1st post updated for hosting. w00t.  ;P
Last Edit: January 12, 2008, 07:33:01 am by Doggiedoo
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#111  January 12, 2008, 10:15:32 am
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Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#112  January 12, 2008, 07:56:53 pm
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Hay guys I heard we were fighting over nothing again

Now you can never unsee it.
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#113  January 13, 2008, 02:00:07 pm
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Further info on the mirror attack/AI activation bug... it seems to only happen if you mash the controls while stuck in the mirror (i.e. during the superpause). For now, try to avoid making too many inputs during the sequence until a more stable workaround can be found.

It seems that while command inputs continue to be buffered during a hostile superpause, as far as paused character(s) are concerned, it's all happening in a single frame, hence it becoming possible to enter in CPU-only commands. Will try to experiment with regular pauses and constant short pauses.


EDIT: Neither solution seems to solve things. :( So it's either no pause, meaning partners can still fight and helpers still move in the background, or the risk of errant AI activation when button mashing. Should a switch between the two be added, or is one preferred over the other? (Config.txt getting kinda bloated, have to be wary of adding new options now)

Still looking at Shadow Dio's code to see how O. Herman made The World without this bug... it seems to be the constant 2-tick pause method, but it didn't fix things for me.
Last Edit: January 13, 2008, 02:17:29 pm by Doggiedoo
Re: Blade/Jihad from Red Earth/Warzard 1.00
#114  January 17, 2008, 10:18:44 pm
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Nice update ! I'm actually suprise few people didn't notice it on mugenguild yet. 8)
I always be Warusaki3 #1 Fan,? Till this day i'm still waiting for his arrival. When do so, mugen will have love & peace. He be known as Legendary to mugen ! Roy Bromwell From Rival Schools Sprite
Re: Blade/Jihad from Red Earth/Warzard 1.00
#115  January 17, 2008, 10:23:04 pm
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I love the updated it well done. :sugoi:
Re: Blade/Jihad from Red Earth/Warzard 1.00
#116  January 17, 2008, 11:21:43 pm
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;D
great toon! id love to find that guy, leo, that is fighting blade in the pic. where can i find him?

again... GREAT TOON! LOVE IT!
Re: Blade/Jihad from Red Earth/Warzard 1.00
#117  January 17, 2008, 11:34:11 pm
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MugenHistory seem to have the old version of blade(0.92) rather than said 1.00 :/

mauricio1gonzalez

Re: Blade/Jihad from Red Earth/Warzard 1.00
#118  January 18, 2008, 12:56:05 am
this is really good :D
Re: Blade/Jihad from Red Earth/Warzard 1.00
#119  January 18, 2008, 02:11:29 am
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Whoops, link reverted for now. Anyone who got a file called "blade 092 beta.zip", please re-download. Latest file is named "blade v1.zip".

Thanks for the support! Leo is by Gal129... there should be a link somewhere up on mugen-wiki.com.
Last Edit: January 18, 2008, 02:19:09 am by Doggiedoo
Re: Blade/Jihad from Red Earth/Warzard 1.00
#120  January 18, 2008, 02:49:44 am
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Doggiedoo: v. 1.00 is up. Actually been up since yesterday, just forgot to mention it x_X