YesNoOk
avatar

Blade/Jihad from Red Earth/Warzard 1.01 (fixed .def) (Read 31756 times)

Started by Doggiedoo, January 02, 2008, 09:56:20 am
Share this topic:
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#81  January 09, 2008, 03:27:41 am
  • ***
  • Keep Rockin Baby !
Feedback !

When I fight against blade. Some how he has a tweak that make your character start taking control playin by itself. I don't know if anybody else had that problem yet. Thats all I notice so far ;).
I always be Warusaki3 #1 Fan,? Till this day i'm still waiting for his arrival. When do so, mugen will have love & peace. He be known as Legendary to mugen ! Roy Bromwell From Rival Schools Sprite
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#82  January 09, 2008, 06:49:44 am
  • **
  • "Everything that you know, is at an end"
Hey Doggiedoo I just wanted let you know that I also would enjoy it if you went back later and added custom moves to Blade seeing as his make allows for easier frankensteining. Thanks for the great char gl !

Sig by me
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#83  January 09, 2008, 08:55:03 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Read the topic to get more information about the custom stuff he's planning to add. :P
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#84  January 09, 2008, 01:48:48 pm
  • avatar
  • **
If all goes well, the final Blade beta will be out by this weekend, and work on Valdoll will start next week.

Help with the dragons would be much appreciated, Kensuke. Maybe aim to rip one of them completely, then have a sampling of comparision shots so alternate pallettes can be made for the others.

Also, if anyone happens to see him jump, a rough description of it's movement properties would be helpful.

Thanks Ohsky, official move names at last... though Ales is described as a throw...? :o Never seen him perform one, and it's not mentioned on GameFaqs either (at least the faqs I read). Also not clear on Alukutos, whether it's his horizontal swing (standing B in Mugen) or his uppercut (standing A).

賢人㿮王 (hope that shows up right... I don't have Japanese encoding  :S), if you mean that Blade's opponent starts going haywire, and not Blade himself, it's probably a bug in his opponent's AI activation code. Don't think it's possible for Blade to start up another character's AI without causing additional, massive glitching. However, if it consistantly happens against Blade and Blade alone, then it needs looking at.

EDIT: [E], that mame_toggles file is enough for wide-screen ripping for now. Just that it didn't come with a readme, so I didn't know it could do layering as well until re-reading that thread on Randomselect. It would, however, be useful to extend the display upwards too... unless it can and I missed that. :P
Last Edit: January 09, 2008, 03:11:34 pm by Doggiedoo
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#85  January 09, 2008, 02:11:18 pm
  • ****
The names were from a fan site forum, don´t know if they are official or not. 
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#86  January 09, 2008, 03:09:12 pm
  • avatar
  • **
Well, they sound fancy enough, at least. Is the thread still up? Maybe I can ask for details.
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#87  January 09, 2008, 04:33:04 pm
  • ****
  • Kyosuke + Ky Kiske = Kensuke?
Alright. Will get on it immediately. And yes a hack with vertical scrolling would be very helpful I agree.
~Ultimate Kensuke of the True Lightning~

Real Bout High School Battle

Coming.....soon....
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#88  January 09, 2008, 04:49:34 pm
  • ******
  • [E]
    • Mexico
If all goes well, the final Blade beta will be out by this weekend, and work on Valdoll will start next week.

Help with the dragons would be much appreciated, Kensuke. Maybe aim to rip one of them completely, then have a sampling of comparision shots so alternate pallettes can be made for the others.

Also, if anyone happens to see him jump, a rough description of it's movement properties would be helpful.

Thanks Ohsky, official move names at last... though Ales is described as a throw...? :o Never seen him perform one, and it's not mentioned on GameFaqs either (at least the faqs I read). Also not clear on Alukutos, whether it's his horizontal swing (standing B in Mugen) or his uppercut (standing A).

賢人㿮王 (hope that shows up right... I don't have Japanese encoding  :S), if you mean that Blade's opponent starts going haywire, and not Blade himself, it's probably a bug in his opponent's AI activation code. Don't think it's possible for Blade to start up another character's AI without causing additional, massive glitching. However, if it consistantly happens against Blade and Blade alone, then it needs looking at.

EDIT: [E], that mame_toggles file is enough for wide-screen ripping for now. Just that it didn't come with a readme, so I didn't know it could do layering as well until re-reading that thread on Randomselect. It would, however, be useful to extend the display upwards too... unless it can and I missed that. :P

extending the display upwards might be as hard as locking sprites in a certain place.
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#89  January 09, 2008, 05:33:49 pm
  • ***
  • Keep Rockin Baby !
Wooow  :o ! I can't believe your doing Valdoll nice week. Good luck on the update on Blade next completion  :).

Edit: I'm actually suprise nobody didn't make a convertion of blade's stage yet ;D.
I always be Warusaki3 #1 Fan,? Till this day i'm still waiting for his arrival. When do so, mugen will have love & peace. He be known as Legendary to mugen ! Roy Bromwell From Rival Schools Sprite
Last Edit: January 09, 2008, 10:06:46 pm by 賢人の王
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#90  January 09, 2008, 10:13:14 pm
  • ***
  • Candy Princess
    • www.youtube.com/user/LaMissFa1ry
I'm going to go ahead and give some more detailed ideas/feedback on Valdoll right now. (can't hurt?) If you can let me know what you think of these Doggie that would rock. (I don't want to think up stuff that you hate or sucks, ect heh)

because of how Valdoll fought I'd avoid trying to make him 100% game accurate. Instead I'd adjust the following so he can be a true end boss in mugen for a capcom type game (I say that since he'll probably never not be grossly overpowered against stuff like kof characters).

1- Remove the elemental dragon system. Instead, just give his dragons all of their attacks at once. (I'd make the default pallete red and blue, personally. since it was the nicest looking)

2- The chibi curse spell gets redesigned so it causes you to become stunned/dizzy instead of becoming a chibi. Alternatively you could try to make a code which would convert the opponent to a randomly determined chibi (of the four heroes) and locks them in that state
for a while. I'm not sure how easy this would be although I've seen versions of Arkanis with it so it must be possible.

3- Ignore this, valdoll apparently can jump.

4- Speed up his teleport slightly. In mugen characters are fast he would probably get knocked off it too easily. Alternatively he could be given full invincibility during it, too.

5- Make his blocking count as both HI and LOW at once. Sort of think of how KOF bosses sometimes were. This would avoid you having to try a ducking sprite (which would probably be pretty hard considering how he looks)

6- You could think about adding a slight dizziness to his dragons once they get hit. This would prevent him being able to spam moves like their divebomb over and over without any penalty at all. (For example, his dragon gets hit by your super and instead of just being pushed back, is either dizzied or falls to the ground and must get back up.)

7- You might have to raise the dragons up slightly to avoid them taking projectile hits or other ranged attacks. (There might be a way to code that to avoid it. Reference something like a good Nakouru who's open source - I believe roque's was. It might help)

8- For a later update (NOT the initial releases.) You could consider having him appear as normal Valdoll in round 1 and then transform in round 2. (It would probably make the most sense instead of making a second normal Valdoll due to them being so much alike). Additionally I'd highly advise you to make sure all the moves share the same statenumbers and such to ensure it being easy to include AI. (It shouldn't be hard since shin valdoll has virtually the same moveset but stronger.) - Although again I wouldn't advise aiming for this in his first releases since it could be hard. It would probably be better to go back and do it after the character is done or if and when you decide to include custom moves.
Last Edit: January 10, 2008, 03:51:52 am by missfairy
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#91  January 09, 2008, 10:52:23 pm
  • ****
  • Master of the palm and foot.
    • randomselect.piiym-net.com/
missfairy, to be blunt that post there is kinda rude. You're jumping the gun and nearly barking out order there. Wait and see how his character comes out, then offer him feedback and input.

Jeez.
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#92  January 09, 2008, 11:39:43 pm
  • ***
  • Candy Princess
    • www.youtube.com/user/LaMissFa1ry
missfairy, to be blunt that post there is kinda rude. You're jumping the gun and nearly barking out order there. Wait and see how his character comes out, then offer him feedback and input.

Jeez.
I'm not quite sure how offering suggestions and ideas translates to barking out orders. Last I checked being polite and bothering to give detailed suggestions was called being helpful and trying to contribute something. Which you'd have noticed I was doing had you read my post carefully which I can only assume you didn't.
People saying things like "I would" And "Some ideas". (I did say feedback but I was talking about him as a character from warzard. Not in MUGEN, which is obvious since it isn't even finished) And not things like "You must do this" Or "if you don't do this it will suck" - Typically means that they want to help. Not give orders and boss people around.

But hey, maybe I could have said nothing and waited until he finished the character. Then finally given suggestions he might like and would have used but doesn't due to additional work that could have been avoided had he known/thought of it. (Or him having to go back and change things that he could have never added to begin with)
 ::)
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#93  January 10, 2008, 01:10:08 am
  • ****
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#94  January 11, 2008, 04:39:04 am
  • *****
  • FISSION MAILED
    • mugenguild.com/snake/
wondering if you were interested in including this in the next version of Blade

Ring, Weapon, and Armor now separated. Still have some double testing to make sure i get every pixel, but its 95% complete now

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#95  January 11, 2008, 05:37:14 am
  • avatar
  • **
Ohsky: Eh, don't feel like registering just to bump an old thread with inane questions. I'll have a guess at the names, and if someone else has that Warzard book or otherwise happens to know better, hopefully they'll pipe up.

Snake: That'd be lovely, though you might want to wait for the next version (it's almost ready, pending some more tests) before proceeding further... some extra colours were added to all palettes for the intro and ko anim.

missfairy: The dragon system'll depend on how many colours they use up in the palette... if too many, then yeah, it'll just be red and blue moonlighting as the others occasionally. The chibi curse can be done, and as you said, it'll be random (except for existing Leos, Taos/Mai Lings, Tabasas/Tessas, Mukuros/Kenjis). AFAIK, simultaneous high/low isn't possible in Mugen without compromising guard sparks. Best that can be done is to make all his guard anims the same. Haven't tested if the dragons themselves can be hit at all... they do stagger if Valdoll himself gets hit, and they can't be attacked while idle, but haven't tried hitting them during their attacks yet. Normal Valdoll will, unfortunately, have to be a seperate character due to his vulnerability to throws and custom states (which would cause his Shin sprites to appear), another limitation of Mugen. He could appear normal in his intro, or transform back in his victory pose though.

[E]: The current method of using zoom to raise the screen + highjump in the enlarged display build should be adequate, so don't sweat it. Anyway, there's still the tile viewer if something remains elusive.
Last Edit: January 11, 2008, 06:10:03 am by Doggiedoo
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#96  January 11, 2008, 12:24:44 pm
  • ****
  • Kyosuke + Ky Kiske = Kensuke?
Just to let you know, should have some progress to show by next week, I wont be at my comp for the weekend.
~Ultimate Kensuke of the True Lightning~

Real Bout High School Battle

Coming.....soon....
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#97  January 11, 2008, 03:35:43 pm
  • avatar
  • **
Thanks, I'll probably be starting on him Tuesday or Wednesday, so no rush.

Version 0.95 up, see first post for details.

If you'll excuse me, I'ma go and be stunned that the guest characters for Soul Calibur IV are Darth Vader and Yoda. o_0
Last Edit: January 11, 2008, 03:50:51 pm by Doggiedoo
Re: Blade/Jihad from Red Earth/Warzard 0.92 beta
#98  January 11, 2008, 07:16:10 pm
  • ***
  • Candy Princess
    • www.youtube.com/user/LaMissFa1ry
missfairy: The dragon system'll depend on how many colours they use up in the palette... if too many, then yeah, it'll just be red and blue moonlighting as the others occasionally. The chibi curse can be done, and as you said, it'll be random (except for existing Leos, Taos/Mai Lings, Tabasas/Tessas, Mukuros/Kenjis). AFAIK, simultaneous high/low isn't possible in Mugen without compromising guard sparks. Best that can be done is to make all his guard anims the same. Haven't tested if the dragons themselves can be hit at all... they do stagger if Valdoll himself gets hit, and they can't be attacked while idle, but haven't tried hitting them during their attacks yet. Normal Valdoll will, unfortunately, have to be a seperate character due to his vulnerability to throws and custom states (which would cause his Shin sprites to appear), another limitation of Mugen. He could appear normal in his intro, or transform back in his victory pose though.
Limitations for the loss. >_<"

Anywho, I'm pretty sure the dragons can be hit. (I seem to remember knocking them away when they attacked me) Although if they can't get hit in their idle stance that's probably best left that way then. (Probably easier to code, too)
I suggested them getting a dizzy effect to prevent valdoll from being able to constantly loop their divebomb over and over and prevent you from being able to move. (Since I don't think those moves really had any recovery time)
- And if you do decide to use that elemental dragon system I hope his custom mode (if you plan on giving one) lacks that and just gives the dragons all their stuff.. I always thought them randomly changing color like that looked so stupid  --;

Having valdoll transform for the intro sounds lovely, btw!


I searched for shin valdoll's moveset names and this is the only list I could find. Not sure if it helps but here you go!

Curse Destiny (the chibi curse)

Destruction Rain (meteor shower)

Enmity Malice (This supposedly sends phantoms to attack you. I've never seen it, though o_o )

Forbidden Viper (cobras)

Perish Lightning (supposedly a blast of thunder)

Souls Riton (swords from the ground)

Teleport
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#99  January 11, 2008, 09:03:47 pm
  • ***
  • Keep Rockin Baby !
Wooow ! this is totally great update indeedie  ;). Excellent job doggiedoo  :sugoi:
I always be Warusaki3 #1 Fan,? Till this day i'm still waiting for his arrival. When do so, mugen will have love & peace. He be known as Legendary to mugen ! Roy Bromwell From Rival Schools Sprite
Re: Blade/Jihad from Red Earth/Warzard 0.95 beta
#100  January 11, 2008, 09:54:54 pm
  • **
great update he plays well. ;D