Raise each element using Fighter Factory

------------- OR ----------------------------
scvs2_dhalsim -> ystem-cvs2_dhalsim.cns ->
Spoiler, click to toggle visibilty
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8000)
trigger1 = teamside=1
Anim = 8000
ontop = 1
id = 8000
pos = 10, 190 ;fix
postype = left
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime= -1
supermove = 1
ignorehitpause = 1
scale = .5,.5
sprpriority = -4
facing = ifelse(teamside=1,1,-1)
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8000)
trigger1 = teamside=2
Anim = 8000
ontop = 1
id = 8000
pos = -140, 190 ;fix
postype = Right
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime= -1
supermove = 1
ignorehitpause = 1
scale = .5,.5
sprpriority = -4
;facing = ifelse(teamside=1,1,-1)
---------------------------------------------------------------------
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=1
Anim = 8100
trans = Add
pos = 47, 198
postype = left
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8160 || PrevStateNo=8110),4,-3)
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=2
Anim = 8100
trans = Add
pos = -103, 198
postype = Right
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8160 || PrevStateNo=8110),4,-3)
-----------------------------------------------------------------------------------------
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=1
Anim = 8110
trans = Add
pos = 47, 198
postype = left
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8100 || PrevStateNo=8120),4,-3)
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=2
Anim = 8110
trans = Add
pos = -103, 198
postype = Right
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8100 || PrevStateNo=8120),4,-3)
-----------------------------------------------------------------------------------------
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=1
Anim = 8120
trans = Add
pos = 47, 198
postype = left
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8110 || PrevStateNo=8130),4,-3)
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=2
Anim = 8120
trans = Add
pos = -103, 198
postype = Right
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8110 || PrevStateNo=8130),4,-3)
-----------------------------------------------------------------------------------------
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=1
Anim = 8130
trans = Add
pos = 47, 198
postype = left
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8120 || PrevStateNo=8140),4,-3)
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=2
Anim = 8130
trans = Add
pos = -103, 198
postype = Right
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8120 || PrevStateNo=8140),4,-3)
-----------------------------------------------------------------------------------------
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=1
Anim = 8140
trans = Add
pos = 47, 198
postype = left
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8130 || PrevStateNo=8150),4,-3)
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=2
Anim = 8140
trans = Add
pos = -103, 198
postype = Right
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8130 || PrevStateNo=8150),4,-3)
-----------------------------------------------------------------------------------------
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=1
Anim = 8150
trans = Add
pos = 47, 198
postype = left
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8140 || PrevStateNo=8160),4,-3)
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=2
Anim = 8150
trans = Add
pos = -103, 198
postype = Right
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8140 || PrevStateNo=8160),4,-3)
-----------------------------------------------------------------------------------------
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=1
Anim = 8160
trans = Add
pos = 47, 198
postype = left
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8100 || PrevStateNo=8150),4,-3)
[State 1000, Spark]
type = Explod
trigger1 = !NumExplod(8100) && teamside=2
Anim = 8160
trans = Add
pos = -103, 198
postype = Right
id = 8100
ownpal = 1
bindtime = -1
pausemovetime = -1
removetime=-1
supermove = 1
ignorehitpause = 1
scale = .5,.5
ontop = 1
sprpriority = ifelse((PrevStateNo=8100 || PrevStateNo=8150),4,-3)

I will try to fix