WORK IN PROGRESS.:WARNING:I will take the rips down if the Mugen Guild staff tells me to. I will comply with Arc System Works if they also want the rips taken down. If this happens, PM me and I will provide a private link.If you going to mirror the downloads elsewhere, please copy the credit/special thanks on the bottom. We took time from our busy schedule to provide these rips for you.I DO NOT OWN ANY OF THESE VOICES/SOUND EFFECTS.Download at your own risk.All content belongs to Arc System Works.:Updates:4/15/2014 - (Sounds) Hazama (CSE EN).4/07/2014 - (Sprites) BBCP character effects released. Link here.3/28/2014 - (Sounds) Tsubaki Yayoi (CSE EN) and character sound effects (CS+CSE).8/03/2013 - (Sounds) First batch of English voice rips released! Jin Kisaragi (CSE EN), Noel Vermillion (CSE EN), Hakumen (CSE EN), Mu-12 (CSE EN), Makoto Nanaya (CSE EN), Valkenhayn R. Hellsing (CSE EN), Platinum the Trinity (CSE EN), Relius Clover (CSE EN).7/10/2013 - (Sounds) Ragna the Bloodedge (CSE JP), Jin Kisaragi (CSE JP), Noel Vermillion (CSE JP), Rachel Alucard (CSE JP) released.6/30/2013 - (Sounds) Taokaka (CSE JP), Iron Tager (CSE JP), Litchi Faye Ling (CSE JP), Arakune (CSE JP), Bang Shishigami (CSE JP), Carl Clover (CSE JP) released.6/23/2013 - (Sounds) Tsubaki Yayoi (CSE JP), Hazama (CSE JP) released.6/20/2013 - (Sounds) Hakumen (CSE JP), Mu-12 (CSE JP), Nu-13 (CSE JP) released.6/17/2013 - (Sounds) Platinum the Trinity (CSE JP) released.6/16/2013 - (Sounds) Relius Clover (CSE JP), Valkenhayn R. Hellsing (CSE JP) released.6/15/2013 - Thread created, (Sounds) Makoto Nanaya (CSE JP) released.After burning my ears with Heavy Day all the waiting, here's the thread that you BlazBlue fans are waiting for! Use them for Mugen, use them for Ringtones, I don't care what you do but here it is!*Update 3/28/2014*: The character specific sound effects have all the SFX from CSE and CT. CSE reuses CT SFX.*Update 8/02/2013*: The Japanese voice rips include the CSE Sprites, which are in .PCX format and already color separated!All downloads have character sprites already packed in! All in .PCX format AND color separated for all your Mugen needs!Please select your character. CT+CSE Character Sound Effects (All characters)Spoiler: BlazBlue: Continuum Shift Extend Japanese Voice Rip (Contains CSE Sprites.) (click to see content) F.A.QQ: How did you rip the sounds?A: I used Microsoft's SDK (Software Development Kit) to decode the files. Afterwards unpacked the .XWB with XWB Unpacker.Q: I thought you were going to release the whole pack! What happened?A: Work. My life is very busy so I'll release them by character, just like how I did the P4A sound requests. It's much faster than ripping the whole cast THEN releasing it.Q: Where is *character*'s SFX?A: I don't have it ripped yet. I'll include it in the character in future updates along with a separate link for it.Q: Are you going to rip the Story Mode voices? How about the announcer voices?A: The format for the voices are different than the ones found in the gameplay. So at the moment, unfortunately, is a no. For the announcer voices, I will get to that after the characters. I won't be able to rip the DLC announcers though, because I don't have the files.Q: What takes so long for the sounds to be ripped? Why are the P4A sounds easier and faster to rip?A: Resaving, renaming, and relistening to the sounds to make sure it is working properly. The XWB Unpacker saves the files as a completely compressed sound file. With the right codecs you can listen to it, but if you listen to it without the codecs or add it in Mugen, it will have a ear splitting beeping sound. For P4A sounds, I can just decode them through the SDK and saved as regular readable sound file.Q: Will you rip the sounds/sprites BlazBlue: Chrono Phantasma?A: Yes. Although there's no XB360 release, it will be a tough one. I'll have to do googling research for a bit after I get the iso. I am very determined to rip the sounds/sprites. It has been done. The voices can be ripped however, I am having trouble with ripping the character sprites.Q: Will you rip the sounds for any other games?A: Yes. I'm thinking of ripping the whole P4A voice cast in the future.Q: Are you going to share the XWB Unpacker?A: I would, but I can't. It's a private program that was handed to be due to a favor. Somebody wants it private, I don't know the reasons why, but I'll abide by his/her words. There is an alternate program called XWB Extractor 1.1, but I haven't used it.Q: How do I open the sprites?A: You can use GIMP or Photoshop to open .PCX files. Alternatively you can also use any Fighter Factory to open them as well.CreditsAres (Seraphs Ares) - Main Rips, Decoding .pac files, Sound Conversions.Itsumi (Miko Itsumi) - Sound Conversions.Kirishima - Decoding .pac files.Special Thanks to..Somebody *wishes to stay anonymous* - Provided XWB Unpacker.Circuitous - Providing early sound files to work on.tunglashor - For the program, Hipster.BlazBlue Wikia - Images for download.And you, for patiently waiting!
Valkenhayn R. Hellsing (CSE JP) released now.TRUEMicah said, June 16, 2013, 12:50:30 amAlright, You did it! I can't wait until you rip the rest of the sounds. Today is a great day indeed. Everyday is a good day, sir. It's one step closer to get this done! MC2 said, June 16, 2013, 12:55:13 amGod damn this is awesome. Based Ares and co, I love you guys.We'll share the love and work fast as we can to get this done! Trinitronity said, June 16, 2013, 07:04:19 amThis thread. I'm sure it will be full of win.Not only because of color seperated sprites.It's because of the PCX format? OH YES. Can't wait to get the English parts. Posted: June 16, 2013, 06:09:23 pmAlso, I'm planning to release Relius later today.
Seraphs Ares said, June 16, 2013, 06:08:49 pmTrinitronity said, June 16, 2013, 07:04:19 amThis thread. I'm sure it will be full of win.Not only because of color seperated sprites.It's because of the PCX format? OH YES. Can't wait to get the English parts. That's the second reason, but I also have a third one:The possibility of Chrono Phantasma characters.Seraphs Ares said, June 16, 2013, 06:08:49 pmAlso, I'm planning to release Relius later today.Nice to know. Many BB chars needed to be MUGENized. Relius is one of them.Hell, him using Ignis kinda reminds me of various characters from JoJo's Bizarre Adventure. He even has something similar to the Stand system from Capcom's JJBA fighting game (albeit without stand bar).
Relius Clover (CSE JP) released.Now working on Platinum.Trinitronity said, June 16, 2013, 06:38:44 pmThat's the second reason, but I also have a third one:The possibility of Chrono Phantasma characters.Nice to know. Many BB chars needed to be MUGENized. Relius is one of them.Hell, him using Ignis kinda reminds me of various characters from JoJo's Bizarre Adventure. He even has something similar to the Stand system from Capcom's JJBA fighting game (albeit without stand bar).Yep, can't wait for people to pick up the resources they need to make CP characters.Relius can be Mugenized now; it's just missing the SFX.
Okay, I have downloaded the sprites and sound rips of Makoto and Relius.What's up with the limbs in some of the sprites (like parts for the blinking of the stance sprites in the upper left corner of the actual stance sprites)? Shouldn't they be seperated from the actual sprites? Or am I missing something?
They're like that. The sprites are completely from the game. I have not modified them in any way.You can try to delete or attach the parts within Fighter Factory 3, or use Photoshop/GIMP to do the same. I use GIMP then re-save the modified sprite in another folder.
ArcSys' favorite loli Platinum the Trinity released.Now working on Mu-12 (CSE JP).Starting tomorrow my work is going to kill me in the next few days. I won't be as fast as the previous four releases.
Seraphs Ares said, June 16, 2013, 12:27:32 amQ: Are you going to share the XWB Unpacker?A: I would, but I can't. It's a private program that was handed to be due to a favor. Somebody wants it private, I don't know the reasons why, but I'll abide by his/her words. There is an alternate program called XWB Extractor 1.1, but I haven't used it.this one's probably better anywayhttp://aluigi.altervista.org/papers.htm#XboxP.S. this Luigi guy is basically my favorite person ever.
Okay Seraph, I could sucessfully port some of Makoto's basic movement to an SFF.As a break, I decided to do this:However, I don't know, if I assembled the pieces correctly......these animations are so damn fast. EDIT: Stupid ImageShack destroyed the pic quality...
Le Roi de Poulette said, June 20, 2013, 10:41:57 pmWhy would you do that when you could just make them all explods?I dunno. I mean, it's just a light attack......and there isn't even a difference. In both cases, I need to move the arm pixel-accurately...
Trinitronity said, June 20, 2013, 10:54:29 pmI dunno. I mean, it's just a light attack......and there isn't even a difference. In both cases, I need to move the arm pixel-accurately...For limb accuracy I recommend looking at the source itself; if you have the game that is.If anything, try looking at it proportionately. I usually stare at the TV screen when it comes to accuracy.Also, while I was at work, Itsumi worked on a few characters, will update it in a few.
Hakumen (CSE JP), Mu-12 (CSE JP), Nu-13 (CSE JP) released. Thanks to Itsumi for the finalization.Hopefully next week or the following I can get the English voices in here.
Seraphs Ares said, June 21, 2013, 12:47:20 amFor limb accuracy I recommend looking at the source itself; if you have the game that is.If anything, try looking at it proportionately. I usually stare at the TV screen when it comes to accuracy.W-wait, I'm not sure what you mean with that, but I think I did that, except that I looked at the PC screen instead.
Oops, that didn't come out right. I meant by looking at her shoulders, ect. Usually, I have my laptop in front of my TV while I pause the game to accurately place their limbs/effects in the right place.Now if you try making the original cast of CT just grab CT for PC and you're good to go.
Thanks for the advice.I just tried it, and while I'm not the best puasing the game, I still could get at least some frames working.My limb placement was in fact correct. Gonna proceed now.Also, I'm basically trying to MUGENize BlazBlue characters, which weren't MUGENized in their original form yet.
Tsubaki Yayoi released.Hazama will troll everyone later tonight.Hazama released.No problem, Trin.Mugenizing the sprites or actually making the character?
Seraphs Ares said, June 23, 2013, 11:45:29 pmNo problem, Trin.Mugenizing the sprites or actually making the character?Making the character, since my other WIP is at a hiatus until Balthazar is free for commisions again or until I finally learn how to do burnt sprites.
Six characters released! Sorry for the late update. Taokaka (CSE JP), Iron Tager (CSE JP), Litchi Faye Ling (CSE JP), Arakune (CSE JP), Bang Shishigami (CSE JP), Carl Clover (CSE JP) released.Trinitronity said, June 24, 2013, 04:46:00 pmMaking the character, since my other WIP is at a hiatus until Balthazar is free for commisions again or until I finally learn how to do burnt sprites.Awesome! Good luck on your project!
Nice release.Also, when will you actually rip Makoto's Impact bar?Since I have added almost every MUGEN required sprite, I will start the coding soon, and I would like to code the Impact system as soon as possible.
@Trinitronity: Icons and bar outline. That's what I found, everything else belongs to the main lifebars.
Hey seraph out of curiosity is there a BBCS Extend lifebar version in the rips you doing? I should of told you this earlier today...
Seraphs Ares said, June 30, 2013, 09:49:02 pmIcons and bar outline. That's what I found, everything else belongs to the main lifebars.Thanks, though it doesn't look like the outline of Makoto's bar is included... Looks like I have to find a placeholder then. At least, I got the icons and two other bar outlines now thanks to you.
DartzPie said, July 01, 2013, 04:51:50 amHey seraph out of curiosity is there a BBCS Extend lifebar version in the rips you doing? I should of told you this earlier today...Got them just now. Extend Lifebar Rips.Trinitronity said, July 01, 2013, 02:58:05 pmThanks, though it doesn't look like the outline of Makoto's bar is included... Looks like I have to find a placeholder then. At least, I got the icons and two other bar outlines now thanks to you.I went through all the lifebar .pac files and I haven't seen it yet. I'll run through all the other .pac files to find anything. I'll post it up if I find the bars.Duo Solo said, July 01, 2013, 06:07:21 amGood job on the rips, Seph.Thank you Duo.
Ragna the Bloodedge (CSE JP), Jin Kisaragi (CSE JP), Noel Vermillion (CSE JP), Rachel Alucard (CSE JP) released.Holy blue of blazes was I late on this update. Blame Mugen and sprite editing.GET YOUR BODIES READY!! ENGLISH DUB, HERE I RIP!DartzPie said, July 01, 2013, 06:26:27 pmTy ares Now to make these after the BBCP lifebar remake.Nice, I look forward to it. If you have any requests let me know on the chat.
Seraphs Ares said, July 10, 2013, 08:18:28 amGET YOUR BODIES READY!! ENGLISH DUB, HERE I RIP!Wouldn't it be more profitting to rip the effects first? Just asking...Spoiler: Not sure if offtopic (click to see content)Is it somehow possible for you to video rip Makoto's Astral Heat with the character sprites disabled? I have the original rips, but they just show that 3D models were used there...
Trinitronity said, July 10, 2013, 10:06:45 pmWouldn't it be more profitting to rip the effects first? Just asking...Spoiler: Not sure if offtopic (click to see content)Is it somehow possible for you to video rip Makoto's Astral Heat with the character sprites disabled? I have the original rips, but they just show that 3D models were used there...You mean rip the sounds for the SFX? True, I can do that. I'll update the thread with all the character's special effects sound rip. I'm planning to release the English voices that I have done already (Jin, Noel, Mu, Hakumen, Platinum) with that. The next update is a huge one because it'll also have the DLC characters as well.For Makoto's Astral, you can try video ripping by disabling her sprites, but that requires you to replace the original file with the modified file. Since it's console only it's going to be very difficult. You can try video capture then black out her sprites where she appears.This also applies to all the CP Astral Finishes. I do not know a way to get them once they arrive.
Seraphs Ares said, July 10, 2013, 10:15:09 pmYou mean rip the sounds for the SFX? True, I can do that. I'll update the thread with all the character's special effects sound rip.Well, not only the sounds, but also the effects themselve as well... Seraphs Ares said, July 10, 2013, 10:15:09 pmFor Makoto's Astral, you can try video ripping by disabling her sprites, but that requires you to replace the original file with the modified file. Since it's console only it's going to be very difficult. You can try video capture then black out her sprites where she appears.This also applies to all the CP Astral Finishes. I do not know a way to get them once they arrive.Well, that is where the problem lies: I don't have a XBox360, since I was never a fan if Microsoft's decisions (like scrapping the DLCs from SFxT or XBOne). In fact, I use a friend's PS3 and my PSP emulator for playing BBCS2.
Trinitronity said, July 11, 2013, 02:40:59 pmWell, not only the sounds, but also the effects themselve as well...Well, that is where the problem lies: I don't have a XBox360, since I was never a fan if Microsoft's decisions (like scrapping the DLCs from SFxT or XBOne).In fact, I use a friend's PS3 and my PSP emulator for playing BBCS2.The other effects are handled by the game itself. Currently, the best way to get them is to disable all the background and foreground then screen capture it.For modified files, I was referring to both PS3 and XB360. I believe you can take and save the DLC files (Not CSE) but I'm not too sure about that. But since you do have an emulator, you can probably use that to your advantage - I don't know how you will be able to disable the unwanted stuff.For me to rip all the files will require a lot of work and a lot of time. Most of the common SFXs are found on this sprite sheet - which I ripped from the game.Common ParticlesI believe Neat's Nu-13 is open source; you can probably take most of the effects from there.
Seraphs Ares said, July 11, 2013, 10:37:19 pmThe other effects are handled by the game itself. Currently, the best way to get them is to disable all the background and foreground then screen capture it.Ugh...screen capture. I don't even know, what is good for screen capture.Seraphs Ares said, July 11, 2013, 10:37:19 pmFor modified files, I was referring to both PS3 and XB360. I believe you can take and save the DLC files (Not CSE) but I'm not too sure about that. But since you do have an emulator, you can probably use that to your advantage - I don't know how you will be able to disable the unwanted stuff.Uhm, I only have a PSP emulator, and the PSP version of BBCS2 uses redrawn sprites for everything and is only good for animation references. My friend, on the other hand, has a real PS3 and not a PS3 emulator, and thus, he doesn't want that anybody cracks his PS3 or something.Seraphs Ares said, July 11, 2013, 10:37:19 pmFor me to rip all the files will require a lot of work and a lot of time. Most of the common SFXs are found on this sprite sheet - which I ripped from the game.Common ParticlesI believe Neat's Nu-13 is open source; you can probably take most of the effects from there. Neat's Nu-13 is open source? Thanks, now I at least have most of the common effects.
Oh, man!! I love you!!!Now my work with Relius is finally going to make some sense!!!!Great Job!!PS: The voice rips are also going to get in the "Thank You" section. \o
I'm almost done with this batch of voice rips. A whopping 8 characters will be released tomorrow - all in English! Stay tuned!DaNaru250 said, August 01, 2013, 09:35:03 pmOh, man!! I love you!!!Now my work with Relius is finally going to make some sense!!!!Great Job!!PS: The voice rips are also going to get in the "Thank You" section. \oNo problem, enjoy the rips.
Jin Kisaragi (CSE EN), Noel Vermillion (CSE EN), Hakumen (CSE EN), Mu-12 (CSE EN), Makoto Nanaya (CSE EN), Valkenhayn R. Hellsing (CSE EN), Platinum the Trinity (CSE EN), and Relius Clover (CSE EN) released!
Some things I left unsaid:Starting next week - August 6th, my internet will be shut off. I'm actually moving August 7th. I honestly don't know when I will have internet again, but during my free time I will work on the dub. I just want to let you all know that the next update will be delayed.Just keep an eye on my signature, whether it be here or in my 'Project Blaz' thread. I'll edit my sig about my internet status through my phone.Darkflare said, August 03, 2013, 06:22:24 amSweet. Glad to see the dubbed version finally being ripped.Thanks for these.Same here. Finally got to the dubbed parts; getting to closer to finishing CSE off.Enjoy the rips my friend.
O my god tanks, i dont have much time in this days you saved me much time of work and I am truly grateful thanks
I can't say when I can get the next batch up - I've been way to busy as of late. Hopefully I can release one or two more characters by the next week.devilpp said, October 12, 2013, 05:55:14 pmO my god tanks, i dont have much time in this days you saved me much time of work and I am truly grateful thanksNo problem - enjoy the rips, Devilpp.
5 Months later and still nothing. Come on, complete the english voices rip for CSE! i enjoy your rips however.
Seraph actually has a life to attend to, that's pretty high-priority, lol.Even so without more recent progress, we have a lot more resources to work with than ever, and is more than enough to tide me over until we start seeing some more additions being made to this awesome thread. Btw Seraph, what IS left for ripping from CSE, besides the obvious stuff like character specific sound effects and English voices?
raffine52 said, March 26, 2014, 05:41:52 am5 Months later and still nothing. Come on, complete the english voices rip for CSE! i enjoy your rips however.I do apologize for the wait. I have extremely limited time during the week. However I am multitasking, so I am getting back into the ripping business.Teutonicknight said, March 26, 2014, 01:18:53 pmSeraph actually has a life to attend to, that's pretty high-priority, lol.Even so without more recent progress, we have a lot more resources to work with than ever, and is more than enough to tide me over until we start seeing some more additions being made to this awesome thread. Btw Seraph, what IS left for ripping from CSE, besides the obvious stuff like character specific sound effects and English voices?Just that actually, CSE is almost done. Just like you said - the only work is hindering this project. A full time job doesn't give you much time to balance personal time, gaming time, and Mugen/ripping time. After CSE, hopefully I can work on Calamity Trigger sounds packs and Chrono Phantasma sprites since SirRouzel got the sounds finished.
Awesomeness, keep it up! I have total faith in you.You aren't kidding about work getting in the way though, I think it's safe to say we all have that same problem.
Tsubaki Yayoi (CSE EN) and character SFX are released!I was planning to release 3 characters at once for this release (Tsubaki, Hazama, Lambda), but time constraints leaves me to release Tsubaki at the moment. I will continue to plan my time to fit ripping into my schedule.I do apologize if there is delays during this time. I will, however, get more free time after the month of May.
The newly added character sounds are making everything in my project infinitely better than what I formerly had. Makoto's tail *bloop* sound makes every move involing it worth doing, lol
Thanks to SirRouzel, I got some idea on how to decode BBCP files. It's very painstakingly long, due to working around the endian types with quickBMS. Anyway here's a sprite I manage to rip. I'm off today, so I'm focusing on CP stuff at the moment.
I managed to rip Bullet's effects from BBCP. For some reason I can get the .hip files for the special effects to work - not the character sprites. Also I only can rip it into .BMP file instead of .PCX.Bullet effects.If anyone is interested in decoding the actual character sprites, PM me.
raffine52 said, April 13, 2014, 03:16:12 amIs Hazama's English voice is done yet?It's almost done. I'll have the rip ready by tomorrow or the next day. I thank you for your patience.
You've got your word cut out for you Seraph, hehe.It's cool that the thread is springing back to life though. With the advancement to Mugen 1.1 combined more BB rips headed our way, this is going to only get better!
Hazama (CSE ENG) released.I like CS Hazama english VA better than his CP one. That's just my opinion though.raffine52 said, April 15, 2014, 05:55:49 amWhen hazama's eng voice is done, are you going to do ragna next?I got Nu, Carl, Tager, and Bang ready to get decoded. I have Ragna's file somewhere in my hard drive. I'll get to him when I have the chance. Don't worry - I'll have everyone in CSE done. I'm not planning to abandon this project. Teutonicknight said, April 15, 2014, 06:34:39 amYou've got your word cut out for you Seraph, hehe.It's cool that the thread is springing back to life though. With the advancement to Mugen 1.1 combined more BB rips headed our way, this is going to only get better!Indeed. I'm getting more free time as the days pass. I'm still working on decoding the .hip from the CP character sprites. I'm determined to get the rips to everyone!
other than a few obvious characters like Noel, new chars, and new animations, the rest of the sprites are mostly the same for the veterans, correct?
Teutonicknight said, April 16, 2014, 01:59:41 pmother than a few obvious characters like Noel, new chars, and new animations, the rest of the sprites are mostly the same for the veterans, correct?That's right. Just the new animations for the veterans, other than that the sprites are the same.
ReRe01 said, April 17, 2014, 08:13:10 amHave you made in progress in getting the program to work on ripping the sprites.Not at the moment. The files are not cooperating with me. I'm looking through the .hip file and see what's the difference between the ones from the character select and the ones with the character .pac files.
what program are you using to open the sprite files with because there is this program called Flie View Pro that can open HIP files.
ReRe01 said, April 19, 2014, 12:45:33 amwhat program are you using to open the sprite files with because there is this program called Flie View Pro that can open HIP files.I also tried that and haven't gotten luck.Here's an example why the character .hip sprites can't get ripped from any of the recent programs we are using.The rippable .hip on the left and the character .hip from the right. I'm using Bullet's .hip file to experiment with it. As you can see, the first couple of lines are similar and then it becomes different afterwards. It's either in a different .hip format or compressed differently.I'm trying with source coded programs that handle .hip file to figure out if I can reverse engineer it. Google and forums are my best tools at the moment.
That seems to be a pretty big pain in the butt... but you've said it's been done before, I'd see what the source used.
I just hope they don't turn up Chaos Code-style results. Those sprites ended up being scrambled when ripped.