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BlazBlue - Complete Resource Thread (Read 167184 times)

Started by Seraphs Ares, June 16, 2013, 12:27:32 am
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Re: BlazBlue - Complete Resource Thread
#21  June 21, 2013, 09:34:51 pm
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Oops, that didn't come out right. I meant by looking at her shoulders, ect. Usually, I have my laptop in front of my TV while I pause the game to accurately place their limbs/effects in the right place.

Now if you try making the original cast of CT just grab CT for PC and you're good to go.
Re: BlazBlue - Complete Resource Thread
#22  June 22, 2013, 06:48:47 am
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Thanks for the advice.
I just tried it, and while I'm not the best puasing the game, I still could get at least some frames working.
My limb placement was in fact correct. o_O
Gonna proceed now.
Also, I'm basically trying to MUGENize BlazBlue characters, which weren't MUGENized in their original form yet.
Tsubaki Yayoi (CSE JP), Hazama (CSE JP) released.
#23  June 23, 2013, 11:45:29 pm
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Tsubaki Yayoi released.
Hazama will troll everyone later tonight.
Hazama released.

No problem, Trin.
Mugenizing the sprites or actually making the character?
Last Edit: June 24, 2013, 03:15:36 am by Seraphs Ares
Re: BlazBlue - Complete Resource Thread
#24  June 24, 2013, 04:46:00 pm
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No problem, Trin.
Mugenizing the sprites or actually making the character?
Making the character, since my other WIP is at a hiatus until Balthazar is free for commisions again or until I finally learn how to do burnt sprites.
Last Edit: June 24, 2013, 04:55:31 pm by Trinitronity
Six characters released!
#25  June 30, 2013, 05:46:09 pm
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Six characters released! Sorry for the late update.
Taokaka (CSE JP), Iron Tager (CSE JP), Litchi Faye Ling (CSE JP), Arakune (CSE JP), Bang Shishigami (CSE JP), Carl Clover (CSE JP) released.

Making the character, since my other WIP is at a hiatus until Balthazar is free for commisions again or until I finally learn how to do burnt sprites.
Awesome! Good luck on your project!
Re: BlazBlue - Complete Resource Thread
#26  June 30, 2013, 06:42:55 pm
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Nice release.
Also, when will you actually rip Makoto's Impact bar?
Since I have added almost every MUGEN required sprite, I will start the coding soon, and I would like to code the Impact system as soon as possible.
Re: BlazBlue - Complete Resource Thread
#27  June 30, 2013, 09:08:08 pm
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Thanks!
I'll see what I can do; I'll post up the rip when I get the chance.
Re: BlazBlue - Complete Resource Thread
#28  June 30, 2013, 09:09:55 pm
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Thanks, man.
I'll do my best to make a finally source accurate Makoto.
Re: BlazBlue - Complete Resource Thread
#29  June 30, 2013, 09:49:02 pm
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Re: BlazBlue - Complete Resource Thread
#30  July 01, 2013, 04:51:50 am
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Hey seraph out of curiosity is there a BBCS Extend lifebar version in the rips you doing?
I should of told you this earlier today...
Re: BlazBlue - Complete Resource Thread
#31  July 01, 2013, 06:07:21 am
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Good job on the rips, Seph.
Re: BlazBlue - Complete Resource Thread
#32  July 01, 2013, 02:58:05 pm
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Re: BlazBlue - Complete Resource Thread
#33  July 01, 2013, 06:22:58 pm
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Hey seraph out of curiosity is there a BBCS Extend lifebar version in the rips you doing?
I should of told you this earlier today...
Got them just now. Extend Lifebar Rips.

Thanks, though it doesn't look like the outline of Makoto's bar is included... :-\
Looks like I have to find a placeholder then. At least, I got the icons and two other bar outlines now thanks to you.
I went through all the lifebar .pac files and I haven't seen it yet. I'll run through all the other .pac files to find anything. I'll post it up if I find the bars.

Good job on the rips, Seph.
Thank you Duo.
Re: BlazBlue - Complete Resource Thread
#34  July 01, 2013, 06:26:27 pm
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Ty ares ^_^
Now to make these after the BBCP lifebar remake.
Final batch released! (CSE JP)
#35  July 10, 2013, 08:18:28 am
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Ragna the Bloodedge (CSE JP), Jin Kisaragi (CSE JP), Noel Vermillion (CSE JP), Rachel Alucard (CSE JP) released.

Holy blue of blazes was I late on this update. Blame Mugen and sprite editing.

GET YOUR BODIES READY!! ENGLISH DUB, HERE I RIP!

Ty ares ^_^
Now to make these after the BBCP lifebar remake.
Nice, I look forward to it. If you have any requests let me know on the chat.
Re: BlazBlue - Complete Resource Thread
#36  July 10, 2013, 10:06:45 pm
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GET YOUR BODIES READY!! ENGLISH DUB, HERE I RIP!
:stare:
Wouldn't it be more profitting to rip the effects first? Just asking...
Spoiler: Not sure if offtopic (click to see content)
Re: BlazBlue - Complete Resource Thread
#37  July 10, 2013, 10:15:09 pm
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:stare:
Wouldn't it be more profitting to rip the effects first? Just asking...
Spoiler: Not sure if offtopic (click to see content)
You mean rip the sounds for the SFX? True, I can do that. I'll update the thread with all the character's special effects sound rip. I'm planning to release the English voices that I have done already (Jin, Noel, Mu, Hakumen, Platinum) with that. The next update is a huge one because it'll also have the DLC characters as well.

For Makoto's Astral, you can try video ripping by disabling her sprites, but that requires you to replace the original file with the modified file. Since it's console only it's going to be very difficult. You can try video capture then black out her sprites where she appears.

This also applies to all the CP Astral Finishes. I do not know a way to get them once they arrive.
Re: BlazBlue - Complete Resource Thread
#38  July 11, 2013, 02:40:59 pm
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You mean rip the sounds for the SFX? True, I can do that. I'll update the thread with all the character's special effects sound rip.
Well, not only the sounds, but also the effects themselve as well... :-\
For Makoto's Astral, you can try video ripping by disabling her sprites, but that requires you to replace the original file with the modified file. Since it's console only it's going to be very difficult. You can try video capture then black out her sprites where she appears.

This also applies to all the CP Astral Finishes. I do not know a way to get them once they arrive.
Well, that is where the problem lies: I don't have a XBox360, since I was never a fan if Microsoft's decisions (like scrapping the DLCs from SFxT or XBOne). :-\
In fact, I use a friend's PS3 and my PSP emulator for playing BBCS2.
Re: BlazBlue - Complete Resource Thread
#39  July 11, 2013, 10:37:19 pm
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Well, not only the sounds, but also the effects themselve as well...

Well, that is where the problem lies: I don't have a XBox360, since I was never a fan if Microsoft's decisions (like scrapping the DLCs from SFxT or XBOne).
In fact, I use a friend's PS3 and my PSP emulator for playing BBCS2.
The other effects are handled by the game itself. Currently, the best way to get them is to disable all the background and foreground then screen capture it.

For modified files, I was referring to both PS3 and XB360. I believe you can take and save the DLC files (Not CSE) but I'm not too sure about that. But since you do have an emulator, you can probably use that to your advantage - I don't know how you will be able to disable the unwanted stuff.

For me to rip all the files will require a lot of work and a lot of time.  Most of the common SFXs are found on this sprite sheet - which I ripped from the game.
Common Particles

I believe Neat's Nu-13 is open source; you can probably take most of the effects from there.  :beatnik:
Re: BlazBlue - Complete Resource Thread
#40  July 12, 2013, 08:25:37 am
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The other effects are handled by the game itself. Currently, the best way to get them is to disable all the background and foreground then screen capture it.
Ugh...screen capture. I don't even know, what is good for screen capture.
For modified files, I was referring to both PS3 and XB360. I believe you can take and save the DLC files (Not CSE) but I'm not too sure about that. But since you do have an emulator, you can probably use that to your advantage - I don't know how you will be able to disable the unwanted stuff.
Uhm, I only have a PSP emulator, and the PSP version of BBCS2 uses redrawn sprites for everything and is only good for animation references. My friend, on the other hand, has a real PS3 and not a PS3 emulator, and thus, he doesn't want that anybody cracks his PS3 or something.
For me to rip all the files will require a lot of work and a lot of time.  Most of the common SFXs are found on this sprite sheet - which I ripped from the game.
Common Particles

I believe Neat's Nu-13 is open source; you can probably take most of the effects from there.  :beatnik:
Neat's Nu-13 is open source? Thanks, now I at least have most of the common effects.