YesNoOk
avatar

BlazBlue - Complete Resource Thread (Read 25845 times)

Started by Seraphs Ares, June 16, 2013, 12:27:32 am
Share this topic:
Re: BlazBlue - Complete Resource Thread
#61  April 15, 2014, 06:34:39 am
  • avatar
    • USA
    • willisgregthe2nd@gmail.com
You've got your word cut out for you Seraph, hehe.
It's cool that the thread is springing back to life though. With the advancement to Mugen 1.1 combined more BB rips headed our way, this is going to only get better!
Hazama (CSE EN) Released.
#62  April 16, 2014, 03:18:11 am
  • ***
  • You.. ..you're still alive?!
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
Hazama (CSE ENG) released.
I like CS Hazama english VA better than his CP one. That's just my opinion though.

When hazama's eng voice is done, are you going to do ragna next?
I got Nu, Carl, Tager, and Bang ready to get decoded. I have Ragna's file somewhere in my hard drive. I'll get to him when I have the chance. Don't worry - I'll have everyone in CSE done. I'm not planning to abandon this project. :beatnik:

You've got your word cut out for you Seraph, hehe.
It's cool that the thread is springing back to life though. With the advancement to Mugen 1.1 combined more BB rips headed our way, this is going to only get better!
Indeed. I'm getting more free time as the days pass. I'm still working on decoding the .hip from the CP character sprites. I'm determined to get the rips to everyone!
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other characters (CSE EN).
BlazBlue - Complete Resource Thread
Re: BlazBlue - Complete Resource Thread
#63  April 16, 2014, 01:59:41 pm
  • avatar
    • USA
    • willisgregthe2nd@gmail.com
other than a few obvious characters like Noel, new chars, and new animations, the rest of the sprites are mostly the same for the veterans, correct?
Re: BlazBlue - Complete Resource Thread
#64  April 17, 2014, 01:16:37 am
  • ***
  • You.. ..you're still alive?!
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
other than a few obvious characters like Noel, new chars, and new animations, the rest of the sprites are mostly the same for the veterans, correct?
That's right. Just the new animations for the veterans, other than that the sprites are the same. :book2:
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other characters (CSE EN).
BlazBlue - Complete Resource Thread
Re: BlazBlue - Complete Resource Thread
#65  April 17, 2014, 08:13:10 am
  • avatar
Have you made in progress in getting the program to work on ripping the sprites.
Re: BlazBlue - Complete Resource Thread
#66  April 18, 2014, 01:15:27 am
  • ***
  • You.. ..you're still alive?!
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
Have you made in progress in getting the program to work on ripping the sprites.
Not at the moment. The files are not cooperating with me. I'm looking through the .hip file and see what's the difference between the ones from the character select and the ones with the character .pac files.
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other characters (CSE EN).
BlazBlue - Complete Resource Thread
Re: BlazBlue - Complete Resource Thread
#67  April 18, 2014, 01:28:38 am
  • avatar
ok
Re: BlazBlue - Complete Resource Thread
#68  April 19, 2014, 12:45:33 am
  • avatar
what program are you using to open the sprite files with because there is this program called Flie View Pro that can open HIP files.
Re: BlazBlue - Complete Resource Thread
#69  April 19, 2014, 02:16:58 am
  • ***
  • You.. ..you're still alive?!
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
what program are you using to open the sprite files with because there is this program called Flie View Pro that can open HIP files.
I also tried that and haven't gotten luck.

Here's an example why the character .hip sprites can't get ripped from any of the recent programs we are using.



The rippable .hip on the left and the character .hip from the right. I'm using Bullet's .hip file to experiment with it. As you can see, the first couple of lines are similar and then it becomes different afterwards. It's either in a different .hip format or compressed differently.

I'm trying with source coded programs that handle .hip file to figure out if I can reverse engineer it. Google and forums are my best tools at the moment.
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other characters (CSE EN).
BlazBlue - Complete Resource Thread
Re: BlazBlue - Complete Resource Thread
#70  April 19, 2014, 02:39:47 am
  • avatar
    • USA
    • willisgregthe2nd@gmail.com
That seems to be a pretty big pain in the butt... but you've said it's been done before, I'd see what the source used.
Re: BlazBlue - Complete Resource Thread
#71  April 19, 2014, 06:55:44 am
  • avatar
Wow Arc sure is not making this easy at all for you or anyone else who trying it.
Re: BlazBlue - Complete Resource Thread
#72  April 19, 2014, 06:58:43 am
  • avatar
    • USA
    • willisgregthe2nd@gmail.com
I just hope they don't turn up Chaos Code-style results. Those sprites ended up being scrambled when ripped.
Re: BlazBlue - Complete Resource Thread
#73  May 23, 2014, 10:06:54 am
  • avatar
Is everything ok and have you found out how to open the files yet.