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BlazBlue - Complete Resource Thread (Read 167283 times)

Started by Seraphs Ares, June 16, 2013, 12:27:32 am
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Re: BlazBlue - Complete Resource Thread
#61  April 15, 2014, 06:34:39 am
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You've got your word cut out for you Seraph, hehe.
It's cool that the thread is springing back to life though. With the advancement to Mugen 1.1 combined more BB rips headed our way, this is going to only get better!
Hazama (CSE EN) Released.
#62  April 16, 2014, 03:18:11 am
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Hazama (CSE ENG) released.
I like CS Hazama english VA better than his CP one. That's just my opinion though.

When hazama's eng voice is done, are you going to do ragna next?
I got Nu, Carl, Tager, and Bang ready to get decoded. I have Ragna's file somewhere in my hard drive. I'll get to him when I have the chance. Don't worry - I'll have everyone in CSE done. I'm not planning to abandon this project. :beatnik:

You've got your word cut out for you Seraph, hehe.
It's cool that the thread is springing back to life though. With the advancement to Mugen 1.1 combined more BB rips headed our way, this is going to only get better!
Indeed. I'm getting more free time as the days pass. I'm still working on decoding the .hip from the CP character sprites. I'm determined to get the rips to everyone!
Re: BlazBlue - Complete Resource Thread
#63  April 16, 2014, 01:59:41 pm
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other than a few obvious characters like Noel, new chars, and new animations, the rest of the sprites are mostly the same for the veterans, correct?
Re: BlazBlue - Complete Resource Thread
#64  April 17, 2014, 01:16:37 am
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other than a few obvious characters like Noel, new chars, and new animations, the rest of the sprites are mostly the same for the veterans, correct?
That's right. Just the new animations for the veterans, other than that the sprites are the same. :book2:
Re: BlazBlue - Complete Resource Thread
#65  April 17, 2014, 08:13:10 am
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Have you made in progress in getting the program to work on ripping the sprites.
Re: BlazBlue - Complete Resource Thread
#66  April 18, 2014, 01:15:27 am
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Have you made in progress in getting the program to work on ripping the sprites.
Not at the moment. The files are not cooperating with me. I'm looking through the .hip file and see what's the difference between the ones from the character select and the ones with the character .pac files.
Re: BlazBlue - Complete Resource Thread
#67  April 18, 2014, 01:28:38 am
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ok
Re: BlazBlue - Complete Resource Thread
#68  April 19, 2014, 12:45:33 am
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what program are you using to open the sprite files with because there is this program called Flie View Pro that can open HIP files.
Re: BlazBlue - Complete Resource Thread
#69  April 19, 2014, 02:16:58 am
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what program are you using to open the sprite files with because there is this program called Flie View Pro that can open HIP files.
I also tried that and haven't gotten luck.

Here's an example why the character .hip sprites can't get ripped from any of the recent programs we are using.



The rippable .hip on the left and the character .hip from the right. I'm using Bullet's .hip file to experiment with it. As you can see, the first couple of lines are similar and then it becomes different afterwards. It's either in a different .hip format or compressed differently.

I'm trying with source coded programs that handle .hip file to figure out if I can reverse engineer it. Google and forums are my best tools at the moment.
Re: BlazBlue - Complete Resource Thread
#70  April 19, 2014, 02:39:47 am
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That seems to be a pretty big pain in the butt... but you've said it's been done before, I'd see what the source used.
Re: BlazBlue - Complete Resource Thread
#71  April 19, 2014, 06:55:44 am
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Wow Arc sure is not making this easy at all for you or anyone else who trying it.
Re: BlazBlue - Complete Resource Thread
#72  April 19, 2014, 06:58:43 am
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I just hope they don't turn up Chaos Code-style results. Those sprites ended up being scrambled when ripped.
Re: BlazBlue - Complete Resource Thread
#73  May 23, 2014, 10:06:54 am
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Is everything ok and have you found out how to open the files yet.
Re: BlazBlue - Complete Resource Thread
#74  August 25, 2016, 08:08:08 pm
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Not sure if I am allowed to revive this thread or make a new one but..



I'm back and let the rips begin.
Last Edit: August 25, 2016, 08:13:19 pm by Seraphs Ares
Re: BlazBlue - Complete Resource Thread
#75  August 25, 2016, 08:15:55 pm
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How do you open up them PC files anyway?
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: BlazBlue - Complete Resource Thread
#76  August 25, 2016, 08:20:38 pm
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Certain .pac files are regularly decrypted already so you can open some of them with hipster.

For the rest of them, you'll need to decrypt them via these tools, which will require Python to run. Once they're decrypted you can open them via Hipster.

Edit: I have the raw files from the game itself; I don't have the steam version of BBCP.
Re: BlazBlue - Complete Resource Thread
#77  August 25, 2016, 08:24:31 pm
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Alright. Sound sinvolved but I'll give it a try.
There was a sig here. Its gone now (thanks photobucket ya fecks)
BlazBlue - Complete Resource Thread update A-man-e released!
#78  August 25, 2016, 08:41:13 pm
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Amane released! I'll be back later on to upload the rest of the new characters from BBCPE.
Re: BlazBlue - Complete Resource Thread
#79  August 26, 2016, 01:19:10 am
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Re: BlazBlue - Complete Resource Thread
#80  August 26, 2016, 01:39:52 am
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WOOOOOOOHOOOOOOOOO!!!!!

HE'S BACK, B&$%#S!!!!! \0/\0/\0/\0/\0/