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BlazBlue: Continuum Shift (Read 148852 times)

Started by リック, January 24, 2008, 01:01:30 am
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Re: BlazBlue: Calamity Trigger
#21  March 10, 2008, 03:37:27 pm
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  • does this look like the face of mercy?
Hadnt noticed the already existing one, I did thought it was weird that there wasnt already talk of it.

At least it isnt a rehash, but I already see stuff that makes me dislike it.

Stages are very Odinsphere like.
But the chars all seem to have only ONE intropose.
Re: BlazBlue: Calamity Trigger
#22  March 11, 2008, 07:59:07 am
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The graphics was nice but, I'm think they're running out of character designs lately. BAH! I still want the soundtrack of Blazblue when tha game has been released!  ;D
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Re: BlazBlue: Calamity Trigger
#23  April 25, 2008, 05:21:42 pm
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Two new Female chars annouced!

Rachel Alucard

A blood-sucking vampire of the Alucard family, who dresses in a gothic lolita style. She carries a cat-shaped umbrella and fights using a chubby, red bat familiar.


Taokaka

A young catgirl wearing a hood, with red eyes and a mischievious grin. Her coat is equipped with massive paw-like hands that include long, retractable claws.
Re: BlazBlue: Calamity Trigger
#24  April 25, 2008, 08:56:03 pm
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could not care less aobut the gothic loli, but the other girl is a VERY interesting character design.
Re: BlazBlue: Calamity Trigger
#25  April 25, 2008, 10:57:14 pm
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  • Not the best time to realize your claustraphobic.
oh gawd, CRAPPY HNTI DOJIN senses tingling   --;
Re: BlazBlue: Calamity Trigger
#26  April 25, 2008, 11:33:05 pm
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That's a given, even the big breasted girl from chaos breaker got a doujinshi although I have never seen anyone talking about the game.
Re: BlazBlue: Calamity Trigger
#27  April 26, 2008, 12:17:00 am
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Im digging the overall character designs. Love the Catgirl. Hopefully its actually a girl this time and not a lil nun boy with issues. Vampire looks pretty good to. Arc has some outstanding artists.
Last Edit: April 26, 2008, 12:22:07 am by akanami
Re: BlazBlue: Calamity Trigger
#28  April 26, 2008, 04:29:48 am
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Hmm, I don't want this to be another Arcana Heart.
Thank god the designs are liiiitle bit less generic.
Re: BlazBlue: Calamity Trigger
#29  April 26, 2008, 06:35:59 am
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LOL! But Blazblue turns to Arcana Heart Syndrome if that happens. ::)
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Re: BlazBlue: Calamity Trigger
#30  May 02, 2008, 06:01:57 pm
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Re: BlazBlue: Calamity Trigger
#31  May 02, 2008, 07:11:10 pm
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Seriously, if you ask me, Arc System Works is the new leader of 2D fighting games development.
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Re: BlazBlue: Calamity Trigger
#32  May 07, 2008, 06:03:52 pm
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Re: BlazBlue: Calamity Trigger
#33  May 10, 2008, 03:03:52 pm
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Re: BlazBlue: Calamity Trigger
#34  May 11, 2008, 08:38:16 am
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Damn that stage is perdy. who'd a thunk it...Cliche vamp girl looks pretty fun to play o_O
Re: BlazBlue: Calamity Trigger
#35  May 11, 2008, 11:28:44 am
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I think I figured out why I hate arc system works games. There's just too much flash and wooshy nonsense everywhere that I just can't take the overload of massive screen pyrotechnics popping out of eyes and asses. Speaking of which, I should blame DragonballZ for this kinda crap, they started the laser eyes and destructo disc crap.
Re: BlazBlue: Calamity Trigger
#36  May 31, 2008, 07:38:30 pm
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More screens from Arcadia and a poster!

3 males 3 females now thats balance more balanced than street fighter IV 2 females and 16 males!





Re: BlazBlue: Calamity Trigger
#37  June 02, 2008, 04:40:55 pm
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Last Edit: June 02, 2008, 04:45:19 pm by videoman
Re: BlazBlue: Calamity Trigger
#38  June 02, 2008, 06:00:14 pm
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Interesting :sugoi:
Re: BlazBlue: Calamity Trigger
#39  June 02, 2008, 06:12:56 pm
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lifebars need something more fluorescent and combo count needs some more rox font...aside from that everything is f'n perfect!
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Re: BlazBlue: Calamity Trigger
#40  June 02, 2008, 06:30:17 pm
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