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BlazBlue/SF2HD content ripper (Read 35118 times)

Started by tunglashor, February 18, 2010, 07:07:21 am
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Re: BlazBlue/SF2HD content ripper
#61  February 27, 2010, 09:51:37 pm
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Not at present, but if someone wants to send me some data files I'd be happy to take a look.
Uploaded 0000.  I believe the sprite data is located in the PCS file.

EDIT: Also, the sprites apparently seem to be DDS files from a previous person's inspection of the files. Though no extraction was possible at the time.
Last Edit: February 27, 2010, 10:21:33 pm by Hoshi
Re: BlazBlue/SF2HD content ripper
#62  February 28, 2010, 06:24:30 am
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Thanks Hoshi, I'll take a proper look at this when I have a minute.  On first inspection I'm not so sure these are in DDS format as such, although I see the DXT1 cc which presumably indicates that type of compression is used in some way.  A few more would probably help if possible (makes it easier to spot patterns etc).  Also if there are any images where we already know what they should look like, that's always useful (for example if we can find the data for any of the already-available sprites, or maybe the one that Freezeman already showed?)

I've uploaded a new bugfix release of Hipster that should correct the bugs with the xbox-format pac file handling - link is as before, so anyone who downloaded the last version, please re-download.  Thanks Circuitous for the bug reports.
Re: BlazBlue/SF2HD content ripper
#63  February 28, 2010, 06:41:59 am
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You're making the job of creators easier, props.

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Last Edit: February 28, 2010, 06:48:36 am by Blade Art
Re: BlazBlue/SF2HD content ripper
#64  March 06, 2010, 02:21:51 pm
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Hello tunglashor, can make a program that can pack to *.pac files?  :sugoi:
Re: BlazBlue/SF2HD content ripper
#65  March 08, 2010, 02:32:28 pm
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Hello tunglashor, can make a program that can pack to *.pac files?  :sugoi:

Hmm... yes in theory, but I'm more interested in getting stuff out of the game, than putting stuff in.  I don't really have the motivation for something like this - plus, while image .pac files might be possible, there's a long way to go before animations are fully understood, so I'm not sure how useful this would be at present.
Last Edit: March 08, 2010, 08:42:43 pm by tunglashor
Re: BlazBlue/SF2HD content ripper
#66  April 04, 2010, 07:46:23 pm
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Is there any progress on the KoF XII extraction algorithm ? I can help with data as I got the Xbox version, but I don't know how to extract data from the disc as my PC won't read anything but some DVD video files from it...
Re: BlazBlue/SF2HD content ripper
#67  July 19, 2010, 08:31:03 am
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I think this is a great  tool
 :sugoi:
Re: BlazBlue/SF2HD content ripper
New #68  August 19, 2010, 06:36:46 am
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Time for an update  ;D

Probably not that useful from a Mugen point of view but I've had several requests for a feature for modifying BlazBlue's .pac files (specifically, the sprite archives) I guess with a view to modding the game.  I wasn't sure how to integrate something like this into Hipster, which is predominantly a ripping tool.  Thinking about it, it seemed to me that it would be enough to allow a sprite (hip file) within an existing archive (pac file) to be replaced by a different image.  The option already exists to export an existing sprite, so this would allow you to export, edit, and re-import a sprite.

Usage is simple: open a pac file and right-click the name of a sprite in the list (or just right-click the sprite itself) and click Replace, then select a png file to import (that's the only supported format and was enough work to implement, so I won't be adding any more  :P).  Note that the sprite in the pac file will be immediately overwritten so make a backup first if you don't want to lose it.  Large images will take a while, so be patient.

Disclaimer:  I don't actually have a copy of the game, so I haven't tested whether the updated pac files are accepted or not.  All knowledge I have of these file formats is self-learnt and some of it is guesswork, so it's quite possible there may be problems to iron out.  So I would appreciate any and all feedback from anyone who cares to try this.  Good luck  :thumbsup:

EDIT: New version now available - I've added an 'Explore' option to the file menu which lets you view the contents of a pac file and extract/replace any file contained inside.  Just right-click on the item in the list and select Replace, then locate the file you want to import.
Again, I'd appreciate any feedback from anyone who tries the modified pac files with the game.
Last Edit: November 15, 2011, 07:42:10 pm by tunglashor
Re: BlazBlue/SF2HD content ripper
#69  August 19, 2010, 08:17:37 am
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I don't mean to bug, but have you had any progress on the KOF sprite files?
Re: BlazBlue/SF2HD content ripper
#70  August 19, 2010, 05:12:56 pm
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I never really got anywhere with the KOF file formats, unfortunately.  If anyone has looked at those files and has any insights - I'm all ears.