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BLEED's work (Read 88655 times)

Started by Bleed, September 29, 2011, 06:33:34 am
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Re: BLEED's work
#141  December 13, 2011, 08:15:15 am
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I got hung up fixing some things, but here's a new one.

Re: BLEED's work
#142  December 13, 2011, 08:59:20 am
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You. Are. Amaaaziiiing.   :o
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: BLEED's work
#143  December 13, 2011, 08:23:01 pm
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man that looks so good.
Your signature was over sized. Max size is 600*200.
Re: BLEED's work
#144  December 14, 2011, 06:39:26 am
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Thanks man

I made a few tweaks to it, Loin cloth hangs down straighter, and the pause frame is an animated loop instead.

If you hold block, he keeps moving a little.

Re: BLEED's work
#145  December 14, 2011, 11:42:21 pm
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hummm very impresive work so far, im glad to see talented people keep coming to mugen.  :sugoi:
Take a look to my current wips

http://mugenguild.com/forumx/index.php?topic=128494.0
*may the pixels be with you.
*you are crazy, im crazy, so wee are in good company.
*and they shall eat  "Thor till ya com free hall e those"
Re: BLEED's work
#146  December 15, 2011, 03:35:14 pm
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This looks great! mad props to you bleed :sugoi:

The last video looked like a hd remix of mortal kombat.

you should be very proud of your work. Also this might make more people get into 3D rendering (like me).

looking forward to seeing how your work turns out  :sugoi:

More stuff Get ready for the best yusuke ever!! http://thanewdude07.deviantart.com/

Check out my youtube for more fun stuff!

http://www.youtube.com/user/TeamSpamBustah?feature=guide
Re: BLEED's work
#147  December 15, 2011, 04:14:02 pm
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:P

Re: BLEED's work
#148  December 15, 2011, 04:40:25 pm
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 :o So much detail. I hadn't tuned into your work in months dude. You've gotten so good at this.

I patiently await any type of releases. This is solid gold stuff right here.

Keep up that dedication.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: BLEED's work
#149  December 16, 2011, 02:06:47 am
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netherrealm studio's scorpion dont even come close to comparison to your scorpion. your scorpion is truly flawless. they should have had you do the model work. plus your characters move more fluid than mk9 characters. you are on your way my friend.
Your signature was over sized. Max size is 600*200.
Last Edit: December 16, 2011, 02:35:08 am by reiko26
Re: BLEED's work
#150  December 30, 2011, 04:39:17 am
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So hows the progess going with your scorpion bleed?
Re: BLEED's work
#151  December 31, 2011, 06:29:56 pm
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Scorpion is on hold for a bit while I make Raiden.

Re: BLEED's work
#152  December 31, 2011, 07:17:35 pm
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Awesome model dude.
Re: BLEED's work
#153  January 12, 2012, 05:20:13 pm
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Dude, project more than perfect! It's really good!

But how is this project? Do you have any estimate for when these characters will be released?
I downloaded your Bloody Bloody Scorpion and Shang Tsung and loved both. They are very good.

PS: Sorry for the bad English. I am Brazilian and I use Google Translate.

"A loser will beat a genius through hard work!"- Rock Lee
Re: BLEED's work
#154  January 17, 2012, 02:03:08 am
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I don't have a release date, I just work when I have time and it gets done eventually.

UMK3 scorpion with HD sprites should be out this year, but I can't say when.  I'll be changing some animations, because I can do a lot more with 3D.  Having special transition frames for combos, instead of using the same animation is one change.  Maybe some new hit stuns, like that turn around stumble in MK9 and whatever else comes to mind along the way.  Some animations will need to be created several times, to look "right".  The Round house during the Axe combo is one, I already changed it from the one in the last video WIP 02.  I'll probably re do the High kick during that combo too, because It's looking weird to me still.

Here's an update on that character, you can see a few more moves were added.

http://www.youtube.com/watch?v=nZDQOoUQJBk&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp
Re: BLEED's work
#155  January 17, 2012, 07:49:26 pm
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coool, very impresive work i cant wait to see some more updates to this porject.
Take a look to my current wips

http://mugenguild.com/forumx/index.php?topic=128494.0
*may the pixels be with you.
*you are crazy, im crazy, so wee are in good company.
*and they shall eat  "Thor till ya com free hall e those"
Re: BLEED's work
#156  January 19, 2012, 08:10:05 pm
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  • Oi, eu sou Goku!
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I don't have a release date, I just work when I have time and it gets done eventually.

UMK3 scorpion with HD sprites should be out this year, but I can't say when.  I'll be changing some animations, because I can do a lot more with 3D.  Having special transition frames for combos, instead of using the same animation is one change.  Maybe some new hit stuns, like that turn around stumble in MK9 and whatever else comes to mind along the way.  Some animations will need to be created several times, to look "right".  The Round house during the Axe combo is one, I already changed it from the one in the last video WIP 02.  I'll probably re do the High kick during that combo too, because It's looking weird to me still.

Here's an update on that character, you can see a few more moves were added.

http://www.youtube.com/watch?v=nZDQOoUQJBk&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp

Dude, it's very good!
The sprites were perfect and faithful to the UMK3 Scorpion. Very good indeed!

Just a little question: Do you plan to make this Scorpion also 640x480?

Thanks again and sorry the bad English.

"A loser will beat a genius through hard work!"- Rock Lee
Re: BLEED's work
#157  January 19, 2012, 10:04:47 pm
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I enjoy the the creativity and the style of this Scorpion gabe, however because of his complicated moveset and bizarre button configuration, playing as him can be both confusing and difficult.
Re: BLEED's work
#158  January 20, 2012, 01:32:49 am
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I know but that can be said about anything new to you.



The button configuration looks like this on my game pad.

HP , HK,  R1 = Block

LP,  LK,  R2 = Run


If you want something different, just change the setting in mugen options or in his Command file at the top.
Choose one of the two settings, or make your own.


;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
;   old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap];4 face button pad lay out.
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;[Remap];6 face button pad lay out.
;x = x
;y = z
;z = y
;a = a
;b = c
;c = b
;s = s


;=======================================


I can flow pretty smoothly with him but if he's hard to use, have a look at his moves list.  I left the basic commands like the old games for the most part, so it's easy to pick up on that at least.  If you want to do more, you'll need to do a bit of research.


If you don't understand how something works, ask me and I'll explain.


Think of him as a Tekken character, and you'll get an idea for the commands.


Try a button, then try that button + any direction for different moves.




Try these combos.

F+HP,HP,HP, cancel in to the spear stance = BB+HP~HP, HK while pulling he spear and hold Down till the RH connects.

B+HP, LP, teleport punch, F+Run, B+HP,F+LK

B+LP, Jump or hop LK, qcb+HP, B+HP,HK





Hold Down while the match is loading to select the UMK3 play style.
Hold Back during the intro animations to become Human Smoke.


;===============================



The sprites are made for 1280 X 720, about 5 inches tall.

Re: BLEED's work
#159  January 20, 2012, 05:57:44 am
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Oh man! I thought it would come to 640x480 as well  :'(
Finally, is there any way to convert a char from 640x480 to 1280x720?

PS: I think I'll start using the MUGEN HD just to use your character.

"A loser will beat a genius through hard work!"- Rock Lee
Re: BLEED's work
#160  January 20, 2012, 06:23:18 am
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Converting from Low res to High res is a lot of work, the other way around is pretty easy.


You can play my character in 640 X 480, just scale it down in the Data Section of his .cns file.