Thanks manI made a few tweaks to it, Loin cloth hangs down straighter, and the pause frame is an animated loop instead.If you hold block, he keeps moving a little.
This looks great! mad props to you bleed The last video looked like a hd remix of mortal kombat. you should be very proud of your work. Also this might make more people get into 3D rendering (like me).looking forward to seeing how your work turns out
So much detail. I hadn't tuned into your work in months dude. You've gotten so good at this.I patiently await any type of releases. This is solid gold stuff right here.Keep up that dedication.
netherrealm studio's scorpion dont even come close to comparison to your scorpion. your scorpion is truly flawless. they should have had you do the model work. plus your characters move more fluid than mk9 characters. you are on your way my friend.
Dude, project more than perfect! It's really good!But how is this project? Do you have any estimate for when these characters will be released?I downloaded your Bloody Bloody Scorpion and Shang Tsung and loved both. They are very good.PS: Sorry for the bad English. I am Brazilian and I use Google Translate.
I don't have a release date, I just work when I have time and it gets done eventually.UMK3 scorpion with HD sprites should be out this year, but I can't say when. I'll be changing some animations, because I can do a lot more with 3D. Having special transition frames for combos, instead of using the same animation is one change. Maybe some new hit stuns, like that turn around stumble in MK9 and whatever else comes to mind along the way. Some animations will need to be created several times, to look "right". The Round house during the Axe combo is one, I already changed it from the one in the last video WIP 02. I'll probably re do the High kick during that combo too, because It's looking weird to me still.Here's an update on that character, you can see a few more moves were added.http://www.youtube.com/watch?v=nZDQOoUQJBk&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp
Bleed said, January 17, 2012, 02:03:08 amI don't have a release date, I just work when I have time and it gets done eventually.UMK3 scorpion with HD sprites should be out this year, but I can't say when. I'll be changing some animations, because I can do a lot more with 3D. Having special transition frames for combos, instead of using the same animation is one change. Maybe some new hit stuns, like that turn around stumble in MK9 and whatever else comes to mind along the way. Some animations will need to be created several times, to look "right". The Round house during the Axe combo is one, I already changed it from the one in the last video WIP 02. I'll probably re do the High kick during that combo too, because It's looking weird to me still.Here's an update on that character, you can see a few more moves were added.http://www.youtube.com/watch?v=nZDQOoUQJBk&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcpDude, it's very good!The sprites were perfect and faithful to the UMK3 Scorpion. Very good indeed!Just a little question: Do you plan to make this Scorpion also 640x480?Thanks again and sorry the bad English.
I enjoy the the creativity and the style of this Scorpion gabe, however because of his complicated moveset and bizarre button configuration, playing as him can be both confusing and difficult.
I know but that can be said about anything new to you.The button configuration looks like this on my game pad.HP , HK, R1 = BlockLP, LK, R2 = RunIf you want something different, just change the setting in mugen options or in his Command file at the top.Choose one of the two settings, or make your own.;-| Button Remapping |-----------------------------------------------------; This section lets you remap the player's buttons (to easily change the; button configuration). The format is:; old_button = new_button; If new_button is left blank, the button cannot be pressed.[Remap];4 face button pad lay out.x = xy = yz = za = ab = bc = cs = s;[Remap];6 face button pad lay out.;x = x;y = z;z = y;a = a;b = c;c = b;s = s;=======================================I can flow pretty smoothly with him but if he's hard to use, have a look at his moves list. I left the basic commands like the old games for the most part, so it's easy to pick up on that at least. If you want to do more, you'll need to do a bit of research.If you don't understand how something works, ask me and I'll explain.Think of him as a Tekken character, and you'll get an idea for the commands.Try a button, then try that button + any direction for different moves.Try these combos.F+HP,HP,HP, cancel in to the spear stance = BB+HP~HP, HK while pulling he spear and hold Down till the RH connects.B+HP, LP, teleport punch, F+Run, B+HP,F+LKB+LP, Jump or hop LK, qcb+HP, B+HP,HKHold Down while the match is loading to select the UMK3 play style.Hold Back during the intro animations to become Human Smoke.;===============================The sprites are made for 1280 X 720, about 5 inches tall.
Oh man! I thought it would come to 640x480 as well Finally, is there any way to convert a char from 640x480 to 1280x720?PS: I think I'll start using the MUGEN HD just to use your character.
Converting from Low res to High res is a lot of work, the other way around is pretty easy.You can play my character in 640 X 480, just scale it down in the Data Section of his .cns file.