I made a recording of me working on the stumble animation. It's on youtube now if anybody is curious, sorry if it's too boring . Time goes flying when I'm working but watching it is tedious.http://www.youtube.com/watch?v=2xcunNLllkk&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=5&feature=plcp
Bleed said, February 07, 2012, 10:41:22 pmI made a recording of me working on the stumble animation. It's on youtube now if anybody is curious, sorry if it's too boring . Time goes flying when I'm working but watching it is tedious.http://www.youtube.com/watch?v=2xcunNLllkk&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=5&feature=plcpAre you kidding??? that's awesome!! and a very very enjoyable half hour!! and man, my full respect to you, it takes a lot of time and hard work to do all that.
I got a new video up showing what UMK3 Scorpion has working now in mugen.http://www.youtube.com/watch?v=gbnKV1z7e54&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp
Shang and Kano will go the way of Scorpion, converted to 3D but not yet. In the mean time, I continue working on their code fixing and tweaking everything I can.
Bleed said, February 09, 2012, 01:15:25 amShang and Kano will go the way of Scorpion, converted to 3D but not yet. In the mean time, I continue working on their code fixing and tweaking everything I can.Will it be Mk, Mk2 or MK3 Shang Tsung...perhaps the version of more modern games?
Bleed said, February 05, 2012, 06:58:13 pmI'll make scorpion with the UMK3 sprites and the MK1 sprites you can choose the costume and both have the same moves, but a little different looking animations.The character can use the different play styles, so you can choose how to play. MK1 style MK2, MK3, UMK3..... I haven't gotten all these modes fleshed out but the base is ready.I need to link certain moves to work in the specific modes, also link adjustments in gravity, hit def's, velocity, etc. All that stuff can change depending on what mode is chosen. It's done with a bunch of on and off switches using variables.Steve Fox, Brad Burns, Brad wong... the evade moves they have are sort of what I have in mind, yeah.I have a system for the defence in place, that makes the block animations change depending on what move the enemy is doing. I can match them perfectly, so having these animations happen on que is possible.If you hold down Back, = Normal crouch state. The animation is standing ready with hands down.If a low attack is thrown, you may see him block with his leg.If a high attack is thrown, you may see him duck under it.There are several options for different attacks, based on timing, direction, height and distance.I may add another variable that checks the previous block animation to use one that fits the situation and blends from the last pose.[Update on UMK3 scorp]; added animations- Neutral jump- Diagonal jump- crouch- Neutral High kickI'll make a few more today.[edit] more animations doneStanding get hit LowBlow back fallLand after fallMugen knock up fall start = Looking straight upMugen Knock up fall end = dive looking fallKick stand up That all sounds great! and I have another curious question are you gonna use the orginal sounds from MK3 or from MK9? because the Jump,kicks,punches,ect... sound strange and not believeable to me
I already have an option for the sound effects built in, you just change a setting in my basics file and the sound effects change to different styles.There are two Sound effect styles available so far, MK3 and the other is Film sounds, which is closer to what MK9 sounds like.
very cool animation..but why am i seeing pinky color on the mid section of rope..maybe its a bit dellusional because of the webpage' color this is one of the projects that i am eagerly looking forward.
It's the same, that look was in all the 2D MK'sHe's got one palette right now, but the character will use different palettes. I haven't spent much time on that yet, but It'll work eventually.
Low punchI ended up having to change this animation a bit. It's too hard making it look smooth with the classic frames in HD. If I trace the frames exactly it looks really stiff. The right punch after the left for the loop will be different, so it blends.