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BLEED's work (Read 88655 times)

Started by Bleed, September 29, 2011, 06:33:34 am
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Re: BLEED's work
#181  February 07, 2012, 06:50:54 pm
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Jesus, he looks like a real person, it's scary!  o_O
pls
Re: BLEED's work
#182  February 07, 2012, 06:55:10 pm
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The quality is impressive.
Models, textures, animations, everything is just plain awesome.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: BLEED's work
#183  February 07, 2012, 10:41:22 pm
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Re: BLEED's work
#184  February 08, 2012, 01:17:45 am
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Last Edit: February 08, 2012, 01:24:18 am by Noside
Re: BLEED's work
#185  February 08, 2012, 11:19:25 am
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Re: BLEED's work
#186  February 08, 2012, 07:00:23 pm
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There were news about bloody shang or kano?
Re: BLEED's work
#187  February 09, 2012, 01:15:25 am
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Shang and Kano will go the way of Scorpion, converted to 3D but not yet.  In the mean time, I continue working on their code fixing and tweaking everything I can.
Re: BLEED's work
#188  February 09, 2012, 02:17:13 am
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Shang and Kano will go the way of Scorpion, converted to 3D but not yet.  In the mean time, I continue working on their code fixing and tweaking everything I can.

Will it be Mk, Mk2 or MK3 Shang Tsung...perhaps the version of more modern games?
Re: BLEED's work
#189  February 09, 2012, 03:58:53 am
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I might have different versions but I already have the one from MK2 started.
Re: BLEED's work
#190  February 09, 2012, 10:29:55 am
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That's some very impressive work here. Animations are fabulous. Congrats.
Re: BLEED's work
#191  February 09, 2012, 09:28:31 pm
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I'll make scorpion with the UMK3 sprites and the MK1 sprites you can choose the costume and both have the same moves, but a little different looking animations.

The character can use the different play styles, so you can choose how to play.  MK1 style MK2, MK3, UMK3.....  I haven't gotten all these modes fleshed out but the base is ready.

I need to link certain moves to work in the specific modes, also link adjustments in gravity, hit def's, velocity, etc.  All that stuff can change depending on what mode is chosen.  It's done with a bunch of on and off switches using variables.


Steve Fox, Brad Burns, Brad wong... the evade moves they have are sort of what I have in mind, yeah.

I have a system for the defence in place, that makes the block animations change depending on what move the enemy is doing.  I can match them perfectly, so having these animations happen on que is possible.


If you hold down Back, = Normal crouch state.  The animation is standing ready with hands down.

If a low attack is thrown, you may see him block with his leg.

If a high attack is thrown, you may see him duck under it.

There are several options for different attacks, based on timing, direction, height and distance.

I may add another variable that checks the previous block animation to use one that fits the situation and blends from the last pose.






[Update on UMK3 scorp]; added animations

- Neutral jump
- Diagonal jump
- crouch
- Neutral High kick

I'll make a few more today.

[edit] more animations done

Standing get hit Low
Blow back fall
Land after fall
Mugen knock up fall start = Looking straight up
Mugen Knock up fall end = dive looking fall
Kick stand up
That all sounds great! and I have another curious question are you gonna use the orginal sounds from MK3 or from MK9? because the Jump,kicks,punches,ect... sound strange and not believeable to me
Re: BLEED's work
#192  February 09, 2012, 09:30:26 pm
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The sounds he used sounds fine IMO.
Re: BLEED's work
#193  February 10, 2012, 12:54:05 am
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I already have an option for the sound effects built in, you just change a setting in my basics file and the sound effects change to different styles.

There are two Sound effect styles available so far, MK3 and the other is Film sounds, which is closer to what MK9 sounds like.
Re: BLEED's work
#194  February 13, 2012, 09:32:11 am
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New animation

Re: BLEED's work
#195  February 13, 2012, 10:28:32 am
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very cool animation..but why am i seeing pinky color on the mid section of rope..maybe its a bit dellusional because of the webpage' color   ;D 

this is one of the projects that i am eagerly looking forward.  :sugoi:
Re: BLEED's work
#196  February 13, 2012, 02:32:55 pm
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Dunno, must be an illusion, I don't see it.
Re: BLEED's work
#197  February 13, 2012, 02:44:50 pm
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Do you plan to make your 3d Scorpion models compatible with palettes?
Re: BLEED's work
#198  February 14, 2012, 12:44:51 am
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It's the same, that look was in all the 2D MK's

He's got one palette right now, but the character will use different palettes.  I haven't spent much time on that yet, but It'll work eventually.
Re: BLEED's work
#199  February 16, 2012, 11:44:01 pm
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Low punch

I ended up having to change this animation a bit.  It's too hard making it look smooth with the classic frames in HD.  If I trace the frames exactly it looks really stiff.

 The right punch after the left for the loop will be different, so it blends.

Re: BLEED's work
#200  February 17, 2012, 01:27:51 am
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"Take That!" Nice real nice!  ;D