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BLEED's work (Read 88655 times)

Started by Bleed, September 29, 2011, 06:33:34 am
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Re: BLEED's work
#561  June 08, 2013, 07:34:47 am
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Thanks, there is another Artist working on Liu Kang, and he's making the animations for him now.


Zbrush Modeling/Sculpting by Mortal Gojira
Rigging, animation, etc. by arq_hawkin

Re: BLEED's work
#562  June 08, 2013, 08:11:50 am
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Those pants animation. :nutrox:



Re: BLEED's work
#563  June 19, 2013, 09:04:55 am
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You all have serious talent.
Re: BLEED's work
#564  June 19, 2013, 03:05:06 pm
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so ... amazing ... :gonk:
"We live in a world of perpetual outrage"
Re: BLEED's work
#565  July 16, 2013, 08:23:31 am
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Here's a bit of work on Baraka, I have the model in 3ds.max now, and I'm using some displacement maps to get the detail from the sculpting program, Zbrush.

I'm making some basic shaders on him, so the different parts of the model seem to have different materials, like cloth, leather, metal, and skin.

Flat colors so far, later I have to add some real textures to that for the color details.


Re: BLEED's work
#566  July 16, 2013, 11:27:22 am
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Looks very cool as usual! So, you're going outside the MK1 roster then?
Re: BLEED's work
#567  July 16, 2013, 11:32:12 am
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  • does this look like the face of mercy?
In some renders I have seen the spikes on his forearms with small reddish veins intermingling with flesh and bone, maybe that detail could look nice in those. =)
Re: BLEED's work
#568  July 16, 2013, 07:00:41 pm
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Yeah, I've been making different models from MK1 to UMK3 from the start.
Re: BLEED's work
#569  July 16, 2013, 08:29:45 pm
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I'd love to see Scorpion in his MK Deadly Alliance attire in your style. it'd be an awesome update. It woulda been awesome had NetherRealm put that costume as DLC. I think they coulda came out with a wider list of DLC costumes ranging from the newer games(MKDA to MK vs DC) to now. I thought Havik or Drahmin woulda been awesome DLC instead of Freddy. I think NetherRealm would benefit from hiring you but they are blind at this point.


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Re: BLEED's work
#570  July 16, 2013, 11:12:27 pm
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Still at it, making a lot of adjustments to this model.  The first animations reveal a lot of problems, but that's been pretty much taken care of.  Moving along with the animations.



I just noticed something about this animation... you'll need to have the lightsource move into the exact opposite direction as he turns, or the light in his left side will make a huge jump towards his right when the engine flips the sprite horizontally.
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)
Re: BLEED's work
#571  July 16, 2013, 11:14:34 pm
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  • does this look like the face of mercy?
he will already have the engine flip the sprite being noticeable in the belt.
Re: BLEED's work
#572  July 16, 2013, 11:18:39 pm
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That's true... I didn't notice the sash. Nevermind, then.
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)
Re: BLEED's work
#573  July 16, 2013, 11:53:14 pm
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Yeah..., some things I just have to deal with, when it comes to 2D sprites.
Re: BLEED's work
#574  July 18, 2013, 07:08:41 am
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Yeah, no... don't worry about it... I just failed to notice the part of the belt that's hanging down when I posted... I thought the character was 100% symmetrical horizontally, so I thought that the only thing left to make the transition seamless would be to correct the lighsource. Since that's there, there's no point, since not all parts will switch seamlessly.

What I have noticed since, though, is that the turning animation is 50% too long. You can just cut off that animation right at the middle (when his arms are crossed right in front of his face) and then just mirror it in the opposite direction in reverse. You don't have to animate him turning all the way.

This is the frame you can stop at, really (just like the original game :)):

Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)
Re: BLEED's work
#575  July 20, 2013, 08:51:07 am
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To get the animation looking smooth, I did have to animate the full turn.  I can't get away with a simple mirror when using more sprites, because the pop in animation will be too obvious.

      Posted: July 20, 2013, 08:36:25 pm
I changed the head to look more like the mask Richard Divizio had in MK2.

This is with base shading, no real textures, just some flat colors basically.

Re: BLEED's work
#576  July 22, 2013, 04:05:40 am
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To get the animation looking smooth, I did have to animate the full turn.  I can't get away with a simple mirror when using more sprites, because the pop in animation will be too obvious.

Yeah, I guess you'd have to find a perfect middle point where both halves of his body are in the exact same position (and even then, it would look like one arm goes right through the other, because they're crossed).

I changed the head to look more like the mask Richard Divizio had in MK2.

This is with base shading, no real textures, just some flat colors basically.
http://i225.photobucket.com/albums/dd155/GM123456/Baraka_turntable01_zpse710290f.gif

That looks uncanny... seriously, it looks exactly like the behind the scenes photo.
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)
Last Edit: July 22, 2013, 08:14:17 pm by Graphicus
Re: BLEED's work
#577  August 08, 2013, 08:58:20 am
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    • www.youtube.com/user/gabe687?feature=mhum
Update on Baraka



Re: BLEED's work
#578  August 08, 2013, 10:04:58 am
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Damn man, you really captured that mask/face, brilliantly done!!
Re: BLEED's work
#579  August 09, 2013, 01:12:56 am
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Awesome. Boss. Champ.

"We live in a world of perpetual outrage"
Re: BLEED's work
#580  August 09, 2013, 01:27:03 am
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That's insane  :bravo:
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)