Hai der, is capn. I have a concept for a boxing character, but before I begin working on it, I wanted to get the "System" details all worked out. All I want here is ideas and feedback on the system I've started on for unnamed boxer 001(Who I may end up calling 001.He has no kicks(Think Duds or Balrog), and the attack buttons each control a different hand, Punches for left hand, kicks for right. Right hand attacks are slower but more powerful, and his left hand attacks are weaker but easier to combo.He plays rekka style(Think Iron Fist).He has "Cartridges" he loads into his gloves for different effects, the ones so far are: Spark (Crumple), Rubber Bullet(Projectile) Freeze, Stun(Increases hitstun for a few seconds), and Impact(Increase damage and knockback)He can only combo left to right, or right to left (Hands-wise, not buttons)He can't be chipped by non-projectile attackscan parry attacksand has an excel-style move called swift that lets you combo anything at the cost of stock.Anybody got anything to add or comment on?