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Bringing Reu's characters to the new Mugen (Read 23297 times)

Started by PotS, October 09, 2009, 09:54:12 pm
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Re: Bringing Reu's characters to the new Mugen
#101  October 27, 2009, 10:50:58 pm
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Krizalid still shares colors because I didn't want to add more variables to palettize later. :-X But does everyone think using his default color is better than varying according to Ken's outfit? And I'm not gonna change/remove him.

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Re: Bringing Reu's characters to the new Mugen
#102  October 27, 2009, 10:59:55 pm
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great to see the progress finally :P
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Re: Bringing Reu's characters to the new Mugen
#103  October 27, 2009, 11:03:58 pm
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- Alpha Counters cost 2000 power

Why? Usually isn't 1000?


Re: Bringing Reu's characters to the new Mugen
#104  October 27, 2009, 11:04:56 pm
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Quote
- Can continue charging power even if the bar is full, just because that pose is so cool
Its cool yes, but is it needed?  Just a thought
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Re: Bringing Reu's characters to the new Mugen
#105  October 27, 2009, 11:05:23 pm
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Usually you can't combo then super cancel twice after them. ;P That's something I should change in my older chars too...
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Re: Bringing Reu's characters to the new Mugen
#106  October 27, 2009, 11:11:10 pm
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Usually you can't combo then super cancel twice after them. ;P That's something I should change in my older chars too...

Wait, there is something I don't understand.

With "alpha counter" what do you mean?
For me "alpha counter" is that move you do when you block to interrupt your enemy attack.


Re: Bringing Reu's characters to the new Mugen
#107  October 27, 2009, 11:17:26 pm
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Yeah I mean the same thing.
Just that, with Reu's and my old chars, you can use them to get guaranteed supers from a mere block, since they can be cancelled.  To be honest even needing 2000 power isn't enough to make that fair.
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Re: Bringing Reu's characters to the new Mugen
#108  October 27, 2009, 11:42:59 pm
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ok, now I understand, thanks.

And there isn't a way to make them non-cancellable?


Re: Bringing Reu's characters to the new Mugen
#109  October 28, 2009, 02:27:58 am
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I'm loving everything so far!

Can't wait till they're ready  :)
Re: Bringing Reu's characters to the new Mugen
#110  October 28, 2009, 04:17:48 am
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A request. I always hated how DC stood there 'feeling sorry' for you after a combo. Is there a chance to implement an option to change that? I want his AI to be full-fledged, and I remember this debate from Reu was still around...

Re: Bringing Reu's characters to the new Mugen
#111  October 28, 2009, 08:13:58 am
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Sweet to see you're progressing. :)

Did you tone down Ken's Seoi Shoryuken ?

TiE

Re: Bringing Reu's characters to the new Mugen
#112  October 28, 2009, 12:33:29 pm
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 :D Awesome progress, PotS!
I'd prefer, if Krizalid sticks with the default palette - would look "cleaner".
I especially love the hadouken-tweaks so far...

Concerning the powercharge, I agree with Laxxe23.
It really is cool, but unneeded & disallowment would prevent "dump-charging".
(Eventhough you do the coding. ;))

A request. I always hated how DC stood there 'feeling sorry' for you after a combo. Is there a chance to implement an option to change that? I want his AI to be full-fledged, and I remember this debate from Reu was still around...
I remember this discussion as well & Reuben was absolutly clear about this.
He intended to keep this manner - in his opinion it fitted the character.
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Re: Bringing Reu's characters to the new Mugen
#113  October 28, 2009, 01:12:47 pm
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Still, if I recall correctly, he said he would reconsider the option to have such part removed if more people requested it. Anyway, I'm just saying to have it an option, even like a 'comment out this portion of code' pointer. :P

Re: Bringing Reu's characters to the new Mugen
#114  October 28, 2009, 07:44:14 pm
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No (significant) AI changes.

Concerning the powercharge, I agree with Laxxe23.
It really is cool, but unneeded & disallowment would prevent "dump-charging".
What do you mean by "dump-charging"?
And it doesn't offer any advantage/disadvantage whatsoever, so it's as unneeded as Ken's Shoryuken flames. :P
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Re: Bringing Reu's characters to the new Mugen
#115  October 28, 2009, 10:15:59 pm
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And it doesn't offer any advantage/disadvantage whatsoever, so it's as unneeded as Ken's Shoryuken flames. :P


Could you give it a little advantage? Like what dragonclaw has. But like make their supers become unusable during the (dragonclaw) state.

OR while in the dragonclaw state they're energy is draining like a custom combo state but allows them to use a super if they still have energy. I was thinking since they both use different elements, they would get different effects in the state.

Like E-Ryu gets lightning bolts that randomly hits the stage at random locations that could interrupt the opponent or help Ryu with juggles.  ;D
With Ken I was thinking his body becomes extremely hot  >:D so that his attacks slowly drain his opponents health, like a burning effect. (If this is even possible in mugen  --;)

Or if not, just wishful thinking BTW, while they're over charging, could you make the stage shake like Brolly with the debris flying everywhere.

This is for later though as I know you're not doing stuff like this right now, but is this (or things like this) something you  might consider doing in the future.

I'm sorry if I getting ahead of myself, I just excited.  :sugoi:
Last Edit: October 30, 2009, 12:43:00 am by Grappler_Master
Re: Bringing Reu's characters to the new Mugen
#116  October 28, 2009, 10:17:44 pm
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Dump charging means(IFNM) that you can power up while the partner in tag team keeps using the power to cause infinites. I dont think its really such a concern as it would take at least a human player and if they want to do that, its their problem.
Re: Bringing Reu's characters to the new Mugen
#117  October 29, 2009, 03:23:12 am
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A request. I always hated how DC stood there 'feeling sorry' for you after a combo. Is there a chance to implement an option to change that? I want his AI to be full-fledged, and I remember this debate from Reu was still around...
I remember this discussion as well & Reuben was absolutly clear about this.
He intended to keep this manner - in his opinion it fitted the character.

Too bad for DC then.  *instant kills him*

TiE

Re: Bringing Reu's characters to the new Mugen
#118  October 30, 2009, 10:38:29 am
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Still, if I recall correctly, he said he would reconsider the option to have such part removed if more people requested it. Anyway, I'm just saying to have it an option, even like a 'comment out this portion of code' pointer. :P
Having the option would mean adding something.
The discussion was harsh & hot, though never finished, Reuben fought relentless for this behaviour.
Well, seriously I wouldn't mind this commented out code, if the original habit was kept default...

Dump charging means(IFNM)
Sorry, what means "ifnm"?
that you can power up while the partner in tag team keeps using the power to cause infinites. I dont think its really such a concern as it would take at least a human player and if they want to do that, its their problem.
I didn't even know this was possible, if I understood right what you said, ICED.
(p1 charges, while p2 uses it?)

By "dump-charging" I meant chars which charge power every time they have the opportunity, no matter if the other player attacks, or is far too close to do it unharmed...

When the powerbar is full - it's full. (<-fullstop)
But that's just a personal preference, I am sure, you'll do the right thing, PotS!
Btw: pleeease, keep the flames! ;P
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Last Edit: October 30, 2009, 10:53:53 am by TiE
Re: Bringing Reu's characters to the new Mugen
#119  October 30, 2009, 11:41:08 am
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A request. I always hated how DC stood there 'feeling sorry' for you after a combo. Is there a chance to implement an option to change that? I want his AI to be full-fledged, and I remember this debate from Reu was still around...
I remember this discussion as well & Reuben was absolutly clear about this.
He intended to keep this manner - in his opinion it fitted the character.

Too bad for DC then.  *instant kills him*

Perhaps a compromise would be to turn off the "feeling sorry for you" at higher AI Levels.
Re: Bringing Reu's characters to the new Mugen
#120  November 07, 2009, 06:02:13 pm
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maybe, but i doubt he would change it, because that was a feature that reu made, and he wanted it to be like that (im pretty sure anyway)
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