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Broly EB supports hyper Dbz (Read 24045 times)

Started by Amir, July 25, 2015, 02:14:17 pm
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Broly EB supports hyper Dbz
#1  July 25, 2015, 02:14:17 pm
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Hello,

The purpose of this thread is to make a Broly EB supports hyper Dbz , why I took some " fx " Z2 characters, and I draw other even months , I have also included the sounds and the new sprite " Broly a + 2" found in this forum. The problem is that I just galley for some encodings , including to confront the " explosive shells LV2 " with the " cabbage kamehameha " of GokuZ2 , so if someone could help improve coding and do an update , I shall be grateful to him.

biensure the project is far from finished , it still lacks technique that I will add .
Hoping that translating French / English is understandable.

Update 31/07/2015 : http://www.mediafire.com/download/6hd96cdaovg36xa/BrolyZ2.rar



Last Edit: July 31, 2015, 12:54:27 am by Amir
Re: Broly EB supports hyper Dbz
#2  July 30, 2015, 06:33:54 am
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Oh, this is gonna be great. Definitely following this project for the future!
Re: Broly EB supports hyper Dbz
#3  July 30, 2015, 02:31:39 pm
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Thank buddy !
Re: Broly EB supports hyper Dbz
#4  July 30, 2015, 03:29:21 pm
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I dont understand what you mean by
Quote
The problem is that I just galley for some encodings , including to confront the " explosive shells LV2 " with the " cabbage kamehameha " of GokuZ2 ,

If you mean the beam struggle, we have disabled that as it was too buggy and it wasnt avaliable in the last versions of goku
Re: Broly EB supports hyper Dbz
#5  July 30, 2015, 03:52:18 pm
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ah ok, it's a shame I really appreciate this beam struggle, thank for having informed me
Last Edit: July 30, 2015, 03:56:05 pm by Amir
Re: Broly EB supports hyper Dbz
#6  July 30, 2015, 08:45:28 pm
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At the current moment, my only major complaint is that he can use the Blaster Shell after the three Ki blasts without much energy needed. Also just a bit of a suggestion, but try having Broly only fire two Ki blasts rather than three. In my opinion, the second blast using the same animation as the first looks a bit off.
Re: Broly EB supports hyper Dbz
#7  July 31, 2015, 12:15:29 am
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Last Edit: July 31, 2015, 12:52:09 am by Amir
Re: Broly EB supports hyper Dbz
#8  July 31, 2015, 03:29:05 am
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That looks a lot like my edited Broly.  But, if you can make it better, then I'd be very happy indeed, because I don't have the time to do so ^_^

Looking forward to the final release!
Re: Broly EB supports hyper Dbz
#9  July 31, 2015, 01:12:00 pm
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Yes this is normal , I took as the basis for take sprites and sounds, and I also inspires me in my coding.
I just changed the " fx " by " Majin Vegeta Z2 " , and I redesigned other myself, to keep a little more "hyper Dbz" style . Otherwise orders are with 6 keys and I recoded attacks .
It still lacks an ultimate technique I would put it when he has rage mode.
Last Edit: July 31, 2015, 02:16:11 pm by Amir
Re: Broly EB supports hyper Dbz
#10  August 01, 2015, 11:44:56 am
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It's nice to see new DBZ chars being made, and that you support HDBZ. ;)

That being said, this character needs a lot of work. You started coding specials and supers before even getting the basics right.
- Hitsounds and woosh sounds are not the correct ones.
- Where are his crouching and aerial basic attacks ?
- When he runs forward, he can't attack (normal or crouching attacks don't work). Pressing C makes him stop running though. WTF !?
- No landing sound.
- What is this super long sound during the intro, which continues for 1 minutes ? :gonk:
- Basics don't chain into each other à la MVC.
- No launcher.
- No super jump (and obviously no launcher > super jump).
- s.SP and s.LK are not supposed to knock down P2. Crouching attacks maybe, not basics.
- Debug flood : in state 191: changed to invalid action 191
- Why can he air dash twice ?
- His throws look really bad. The bindings of P2 don't look good, at all.
- Focus attack ?
- Taunt ?

To make a good character, it's really important to get the basics good first, even though coding specials and supers may be much more fun. You can't build a solid character if the foundations on which it is built are crambling apart.
Re: Broly EB supports hyper Dbz
#11  August 01, 2015, 01:04:04 pm
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Thank you for taking the time to try and helping me to see more clearly what needs to be updated. I can take the time to work on it quietly , and make better update and closer like " hyper dbz " thanks to you! :D
Last Edit: August 01, 2015, 01:14:17 pm by Amir
Re: Broly EB supports hyper Dbz
#12  August 05, 2015, 01:43:54 pm
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this gonna be awesome!!!
Re: Broly EB supports hyper Dbz
#13  September 08, 2015, 02:16:44 am
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@Amir there is a surprise in your PM box.
Re: Broly EB supports hyper Dbz
#14  September 08, 2015, 06:22:57 am
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I have completed the 6-button with stand and crouch function button. This is my project now. I'm happy to share this with you guys. I hope you can get some ideas on the 6-button functions. I go with the basic pattern first. If you guys want to get some idea I happy to share or any comments, changes need tot he basic 6-button functions i show. Please leave comments too.

Punches:
1) SLP
2) SMP
3) SSP
4) SSP (near)
5) CLP
6) CMP
7) CSP (uppercut)

Kicks
1) SLK
2) SMK
3) SSK
4) CLK
5) CMK
6) CSK
* Im thinking of change the CMK to be CSK and the CSK to be the CMK..
Last Edit: September 08, 2015, 06:47:34 am by emcevo
Re: Broly EB supports hyper Dbz
#15  September 08, 2015, 07:32:19 am
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[youtube]https://www.youtube.com/watch?v=e00XdUCWp3A[/youtube]

I have completed the 6-button with stand and crouch function button. This is my project now. I'm happy to share this with you guys. I hope you can get some ideas on the 6-button functions. I go with the basic pattern first. If you guys want to get some idea I happy to share or any comments, changes need tot he basic 6-button functions i show. Please leave comments too.

Punches:
1) SLP
2) SMP
3) SSP
4) SSP (near)
5) CLP
6) CMP
7) CSP (uppercut)

Kicks
1) SLK
2) SMK
3) SSK
4) CLK
5) CMK
6) CSK
* Im thinking of change the CMK to be CSK and the CSK to be the CMK..


bro this looks awesome, can't wait for the release

lui

Re: Broly EB supports hyper Dbz
#16  September 08, 2015, 12:28:26 pm
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[youtube]https://www.youtube.com/watch?v=e00XdUCWp3A[/youtube]

I have completed the 6-button with stand and crouch function button. This is my project now. I'm happy to share this with you guys. I hope you can get some ideas on the 6-button functions. I go with the basic pattern first. If you guys want to get some idea I happy to share or any comments, changes need tot he basic 6-button functions i show. Please leave comments too.

Punches:
1) SLP
2) SMP
3) SSP
4) SSP (near)
5) CLP
6) CMP
7) CSP (uppercut)

Kicks
1) SLK
2) SMK
3) SSK
4) CLK
5) CMK
6) CSK
* Im thinking of change the CMK to be CSK and the CSK to be the CMK..


um thats nice and all, but what does this have to do with the broly this thread is about?

EDIT: ah, i see, are you taking over this project or something?
Re: Broly EB supports hyper Dbz
#17  September 08, 2015, 12:36:52 pm
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Not to Mean, But why you put here?
P.S: Try make a new Topic before putting here.
---Even More Perfect!!!
Re: Broly EB supports hyper Dbz
#18  September 08, 2015, 04:53:18 pm
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Re: Broly EB supports hyper Dbz
#19  September 08, 2015, 09:29:06 pm
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If you want to have HDBZ support with your character, you can't go without these! You can change the palette and/or edit if need be.
Re: Broly EB supports hyper Dbz
#20  September 10, 2015, 02:00:56 am
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