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Broly557 by 557 Edited by werewood *updated 2010-08-21 (Read 14969 times)

Started by Werewood, August 12, 2010, 09:19:59 pm
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Broly557 by 557 Edited by werewood *updated 2010-08-21
New #1  August 12, 2010, 09:19:59 pm
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Broly557 by 557
Edited by werewood



2010-08-21 update:
Boss Version updated
- [Size] xscale = 0.505 yscale = 0.505
- re-did all Clsn boxes
- Power Clothesline and Machine Kick no more auto-evade after move guarded
- No Mercy activation fixed, now won't kill P2 during Power Clothesline
- other bug fixes....

* Getsuga Tensho will be preparing new Broly Audition for the No Mercy victory quotes!

Normal Version updated
- HitDef Priority = 7 only for successful Power Grab and Meteor Counter
- all HitDefs have got guardflag = MAF, meaning nothing is unguardable/unblockable
- removed ReversalDef for all normal moves and special moves except Power Grab and Meteor Counter
- removed NotHitBy for counter moves and Super Fast Relocation and Energy Burst and Super Energy Ball, thus the only invincible move is Ultra Energy Ball
- Energy Charge speed down
- Energy Charge "ki" CANNOT nullify P2's projectiles
- A.I. starts with power = 0, so no more Unlimited Saiyan Power

Download Link:  http://page.freett.com/werewood/mugen.html

Edited things (Boss Version):
- Sprites Swap (SNES9x EPX C filter) *New
- Ultra Energy Ball (D, B, D, F, b) *Tweaked old one
  requires power >= 3000 and consumes power 3000
- Energy Burst (D, F, D, B, b) *Tweaked old one
  requires power >= 2000 and consumes power 2000
- Super Energy Ball (B, DB, D, DF, F, b) *Tweaked old one
  requires power >= 1000 and consumes power 1000
- Homing Energy Ball (button b) *New
  requires power >= 100 and consumes power 100
  the LONGER you hold button b, the FASTER it travels
- Power Energy Slam (D, U, b) *New
  requires power >= 100 and consumes power 100
- Power Grab (F, D, DF, x) *New
- Power Clothesline (D, DB, B, x) *New
- Machine Gun Kick (F, B, F, a) *New
- No Mercy (D, DB, B, x) *New
  activated when P2 life <= 150
  when P2 is hit by Power Clothesline, he/she will be thrown into a Saiyan Pod,
  you hit the Pod until it is deformed enough, then do the D, DB, B, x on either
  side of the Pod for a finishing
- Forward Dash (F, F) *Tweaked old one
- Backward Dash (B, B) *Tweaked old one
- Energy Charge *Tweaked old one
  charge aura can nullify P2's projectiles
- Super Fast Relocation (button z) *Tweaked old one
- Meteor Counter (button c) *New
  requires power >= 1000 and consumes power 1000
  counter P2's close attacks when guarding
- Energy Arrow Counter (button c) *New
  requires power >= 1000 and consumes power 1000
  counter P2's projectile attacks when guarding
- MUGEN 1.0 win/victory quote *New
- Disabled Air Dash and Taunt *Tweaked old one
- A.I. (CPU Advantage:  UNLIMITED POWER)

Reference:
- Broly @ Villains Wiki
http://villains.wikia.com/wiki/Broly

Big Thanks To:
- 557, for making and releasing his creative Broly557 (http://557.the-ninja.jp/)
- SNES9x, for emulating Dragon Ball Z Super Butouden 2
- Elecbyte, for making a dream fighting game engine MUGEN

*****************************************************************
About my SNES Broly sprites swap, I just used SNES9x EPX C filter
and didn't do any manual resize.  The sprites ripped are very big --
[Size]
xscale = 0.505
yscale = 0.505
-- needed to be scaled down in the Player's variables.
******************************************************************

Download Link:  http://page.freett.com/werewood/mugen.html
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: October 03, 2010, 04:57:39 pm by Werewood
Re: Broly557 by 557 Edited by werewood
#2  August 12, 2010, 10:05:47 pm
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My feedback from MI:

- Nice sprites (misaligned too)... and standing CLSN... or even dash CLSN...




- And talking about the sprites... why is this character so big? The majority of attacks miss because of that! And the funny thing is that this is the 0.585 size.

- Infinite priorities everywhere.

- The normal attacks pushes the opponent too far, even when blocking.

- So fast he is, but his jump is really slow.

- Invincibility frames in his teleport, in places where they shouldn't exist, like the beggining or when he arrives.

- His power charge nullifies projectiles? Talk about unfair. But even more that the speed you gain power is insanely fast.

- Well, it seems there are lot of unfair things here. Power Clothesline attack avoids counterattack by blocking by making him teleport backwards, and he's invincible at that time.

- Whoops, Machine Gun Kick does the exact same thing as Power Clothesline. What about the part of being able to punish the character?

- Power Grab misses because of the size of the character... unless you managed to catch a jumping opponent.

- Power Energy Slam is unblockable.

- Homing Energy Ball pushes the enemy too far, like the normal attacks.

- You're invincible when you use Super Energy Ball. And chip damage is way too similar to normal damage (thanks God this attack doesn't do a lot of damage, but still...).

- You're invincible when you use Energy Burst.

- You're invincible when you use Ultra Energy Ball. And it's unblockable. And you lose half of your life if it hits, which happens always because this attack is impossible to evade. And if you hit the opponent when he's inside the energy ball (yeah, you can move...) the sound gets stuck in a loop. Yeah, the worst one.

- If No Mercy activates but you kill the opponent in the first part (the Power Clothesline part), you will have to wait some time until the victory pose is triggered.

- Wow, bad voice quality. The special victory pose if you use No Mercy will make you cry.

- Thanks to the great idea of giving infinite power bar to the AI, now it's impossible to hit it because he always counterattacks with your counter. Always.

I don't recommend it to you, guys.
Last Edit: August 12, 2010, 11:56:22 pm by Nanashi_1337
Re: Broly557 by 557 Edited by werewood
#3  August 12, 2010, 10:06:55 pm
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557's original was actually a giant himself.
Re: Broly557 by 557 Edited by werewood
#4  August 12, 2010, 10:08:57 pm
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557's original was actually a giant himself.

He could have made him little, at least. Since he edited the sprites, as he said. Characters have at least similar size to KFM. And you can clearly see the difference of size between them in my pic.

GOH

Re: Broly557 by 557 Edited by werewood
#5  August 12, 2010, 11:13:45 pm
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Since it's Broly it's supposed to be big, but not that big, more like Urien tall/big.
Re: Broly557 by 557 Edited by werewood
#6  August 13, 2010, 04:26:05 am
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GOH

Re: Broly557 by 557 Edited by werewood
#7  August 13, 2010, 02:11:59 pm
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Re: Broly557 by 557 Edited by werewood
#8  August 13, 2010, 07:53:09 pm
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Ok..........I will make a "toned-down" version to make Broly "more fair"..................my original intention is, Broly should suppress other DBZ characters because he is the Legendary Super Saiyan..................but trust me, many other MUGEN characters can still beat Broly with ease.........i.e. my edited KI2 Fulgore can beat Broly.  CHOUJIN's DBZ characters can beat Broly too..............
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Broly557 by 557 Edited by werewood
#9  August 13, 2010, 07:59:52 pm
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Re: Broly557 by 557 Edited by werewood
#10  August 13, 2010, 08:22:42 pm
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That is a Saiyan Pod  ;D.
Didn't like my level-0.5 Photoshop skill?  :sugoi:
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Broly557 by 557 Edited by werewood
#11  August 17, 2010, 04:54:27 pm
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- And talking about the sprites... why is this character so big? The majority of attacks miss because of that! And the funny thing is that this is the 0.585 size.
--> I just used snes9x to rip the sprites and just the EPX C filter was applied, nothing more..........

- Infinite priorities everywhere.
--> hitdef priority = 7 only happens during Broly's Meteor Counter move, other hitdefs has only priority = 4 or 5
--> ReversalDef was used for the beginning frame(s) of Broly's most physical attacks though....
--> I will fix that for another version of Broly

- The normal attacks pushes the opponent too far, even when blocking.
--> as the result of showing Broly's extra-ordinary muscle power.........
--> I will fix that for another version of Broly

- So fast he is, but his jump is really slow.
--> Broly is too big to jump fast
--> I will fix that for another version of Broly

- Invincibility frames in his teleport, in places where they shouldn't exist, like the beggining or when he arrives.
--> there are no Invincibility frames, there are NotHitBy (, AA, AP) and HitBy (, AT)
--> I will fix that for another version of Broly

- His power charge nullifies projectiles? Talk about unfair. But even more that the speed you gain power is insanely fast.
--> in the snes source game, you can actually nullify big fireballs with your "ki' and power up speed in the source game is also fast
--> I will fix that for another version of Broly

- Well, it seems there are lot of unfair things here. Power Clothesline attack avoids counterattack by blocking by making him teleport backwards, and he's invincible at that time.
--> yeah, this is intentional
--> I will fix that for another version of Broly

- Whoops, Machine Gun Kick does the exact same thing as Power Clothesline. What about the part of being able to punish the character?
--> yeah, this is intentional
--> I will fix that for another version of Broly

- Power Grab misses because of the size of the character... unless you managed to catch a jumping opponent.
--> actually this grab move was planned to act like an anti-air move......maybe it should have been named "Power Upper Grab"
--> I will fix that for another version of Broly

- Power Energy Slam is unblockable.
--> no it has guardflag = MAF, you should be able to block................

- Homing Energy Ball pushes the enemy too far, like the normal attacks.
--> yeah, this is intentional
--> I will fix that for another version of Broly

- You're invincible when you use Super Energy Ball. And chip damage is way too similar to normal damage (thanks God this attack doesn't do a lot of damage, but still...).
--> there is a NotHitBy but it only lasts for one second.......
--> I will fix that for another version of Broly

- You're invincible when you use Energy Burst.
--> there is a NotHitBy but it only lasts for one second.......
--> I will fix that for another version of Broly

- You're invincible when you use Ultra Energy Ball. And it's unblockable. And you use half of your life if it hits, which happens always because this attack is impossible to evade. And if you hit the opponent when he's inside the energy ball (yeah, you can move...) the sound gets stuck in a loop. Yeah, the worst one.
--> there is a NotHitBy but it only lasts for one second.......
--> no it has guardflag = MAF, you should be able to block................
--> about the damage.....since it is a power>=3000 super move...........
--> I will fix that for another version of Broly

- If No Mercy activates but you kill the opponent in the first part (the Power Clothesline part), you will have to wait some time until the victory pose is triggered.
--> Power Clothesline has damage = ifelse(p2life <= 150,0,100), ifelse(p2life <= 150,0,20), so it should not hurt P2 when p2life <= 150
--> after success hit contact there are some TargetLifeAdd (-##), maybe this is the cause..........
--> I will fix that for another version of Broly

- Wow, bad voice quality. The special victory pose if you use No Mercy will make you cry.
--> I didn't change the .snd file excepting adding the No Mercy victory quotes and I got those from Youtube Broly Audition......

- Thanks to the great idea of giving infinite power bar to the AI, now it's impossible to hit it because he always counterattacks with your counter. Always.
--> Possessing unlimited power is the reason why Broly was born to be a Legendary Super Saiyan...........
--> I will fix that for another version of Broly

- One more thing...I was fighting with him with kung fu man just to check out his AI is like and when I defeated him and my volume was kindof loud too and I grabbed him and his ko voice was so unsurprising and when I heard it...I like levitated out of the chair because the his K.O. voice was seriously loud and scared the shit outta me
--> I will lower Broly's KO voice volume for another version of Broly

- A scale down with a serious redefine of CLSNs  could turn graphicaly this char correct, if not awesome.
--> I will make a smaller Broly and redo some clsns for another version of Broly
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Broly557 by 557 Edited by werewood
#12  August 17, 2010, 05:43:59 pm
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Ok..........I will make a "toned-down" version to make Broly "more fair"..................my original intention is, Broly should suppress other DBZ characters because he is the Legendary Super Saiyan..................but trust me, many other MUGEN characters can still beat Broly with ease.........i.e. my edited KI2 Fulgore can beat Broly.  CHOUJIN's DBZ characters can beat Broly too..............

Not the Anime/Manga accuracy card again. *headesk*

Accuracy is not always a good thing.


I made this sig. :ninja:

Props to a friend for my avvie
Re: Broly557 by 557 Edited by werewood
#13  August 17, 2010, 05:54:36 pm
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Ok..........I will make a "toned-down" version to make Broly "more fair"..................my original intention is, Broly should suppress other DBZ characters because he is the Legendary Super Saiyan..................but trust me, many other MUGEN characters can still beat Broly with ease.........i.e. my edited KI2 Fulgore can beat Broly.  CHOUJIN's DBZ characters can beat Broly too..............

Not the Anime/Manga accuracy card again. *headesk*

Accuracy is not always a good thing.

Please dont make me release an edit of Necro's Broly.
Re: Broly557 by 557 Edited by werewood
#14  August 17, 2010, 05:55:45 pm
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- And talking about the sprites... why is this character so big? The majority of attacks miss because of that! And the funny thing is that this is the 0.585 size.
--> I just used snes9x to rip the sprites and just the EPX C filter was applied, nothing more..........

If you scale Broly down to .485,(and rearrange the projs and hitsparks accordingly) he actually looks & works 100 times better with other chars.
Re: Broly557 by 557 Edited by werewood
#15  August 18, 2010, 01:29:35 am
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-Facepalm-
Even if it was aiming for anime/manga accuracy...
Brolly is not invincible, he gets beaten:/ If he's made basically invincible across the board, he's unbeatable by average, non-cheap DBZ chars.
Also, he's only what, a foot or two above Goku? Not exactly fill-your-screen type size...
Plus, his attacks are too powerful. Yes he can annihilate in the anime/manga, but he didn't wipe the other characters with one or two blows each time.
Hence why he was able to lose...

Sig by me... Please. Someone. Improve it :L
Re: Broly557 by 557 Edited by werewood
#16  August 18, 2010, 03:13:44 am
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ROFL!!!! DUDE!!! Thats my Broly audition XDDDDDDDD

That thing is so ancient I have gotten so much better since then and gotten a better mic..If you wanted me to record some stuff..you could have just asked  :sugoi: :sugoi: :sugoi: :sugoi:
Re: Broly557 by 557 Edited by werewood
#17  August 18, 2010, 08:15:22 am
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ROFL!!!! DUDE!!! Thats my Broly audition XDDDDDDDD

That thing is so ancient I have gotten so much better since then and gotten a better mic..If you wanted me to record some stuff..you could have just asked  :sugoi: :sugoi: :sugoi: :sugoi:

Oh that was you!  Thank you for your Broly Audition!  I need a better voice samples from you for Broly's No Mercy victory!  Just the "...planet explodes" and "monster...devil" are the ones I am using  8) 
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Broly557 by 557 Edited by werewood
New #18  August 18, 2010, 08:16:51 am
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Ok three Broly re-sizes (and I added some edge details too.....):

Which one to go???  (right hand side:  xscale = 0.585, yscale = 0.585)


(left hand side:  xscale = 0.505, yscale = 0.505)

(left hand side:  xscale = 0.495, yscale = 0.495)

(left hand side:  xscale = 0.485, yscale = 0.485)
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: October 03, 2010, 04:59:16 pm by Werewood
Re: Broly557 by 557 Edited by werewood
#19  August 18, 2010, 08:18:57 am
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ROFL!!!! DUDE!!! Thats my Broly audition XDDDDDDDD

That thing is so ancient I have gotten so much better since then and gotten a better mic..If you wanted me to record some stuff..you could have just asked  :sugoi: :sugoi: :sugoi: :sugoi:

Oh that was you!  Thank you for your Broly Audition!  I need a better voice samples from you for Broly's No Mercy victory!  Just the "...planet explodes" and "monster...devil" are the ones I am using  8)

Just pm me what you want
Re: Broly557 by 557 Edited by werewood *updated Boss Version
New #20  August 20, 2010, 10:51:53 pm
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Boss Version updated!  Please see the 1st post.

Normal Version updated too!  Please see the 1st post.
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: August 21, 2010, 01:45:19 pm by Werewood