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BSB 3D Metroid boss characters (not request or just ideas for someone) (Read 854 times)

Started by BaganSmashBros, February 04, 2014, 10:53:39 pm
BSB 3D Metroid boss characters (not request or just ideas for someone)
#1  February 04, 2014, 10:53:39 pm
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  • Kill as much as you want - have fun!
    • Tajikistan
    • sshahrom@mail.ru
    • http://www.youtube.com/channel/UCGR8_xx9YJ0Xe9PLKW9Xx9g
Note: i will start making this characters if i will get dae models of them and they will work in brawlbox, as they should, i tested it on Ridley`s brawl model. AND both of this characters will need separate stage that would fit both normal character and either Queen Metroid (Height 6 meters (20 feet), Length 11 meters (36 feet)) or Nightmare (height and length unknown, count it by yourself) because they are REALLY big. Or i will make them small (its ok in Nightmare`s case, but Queenie is long AND high). Rhedogian, can be resized and has potential of normal character. Some of the attack names is weird, but that doesn`t matters...right?
Since i like Metroid franchise mostly because of bosses and Ridley...especially Ridley (i always liked extinct reptiles and dragons and he looks like dragon/xenomorph/pterosaurus hybrid), i decided to make more Metroid BSB characters, this time more boss-like. They are (for now):
Spoiler: Nightmare`s moveset and stats (click to see content)
Spoiler: Queen Metroid`s moveset and stats (click to see content)
Spoiler: Rhedogian`s moveset and stats (click to see content)
Spoiler: Who is Nightmare? (click to see content)
Spoiler: Who is Queen Metroid? (click to see content)
Spoiler: Who is Rhedogian? (click to see content)
Currently working on SSB MUGEN project.
Done: 0.2%.
Last Edit: February 05, 2014, 03:51:32 pm by BaganSmashBros
Re: BSB 3D Metroid boss characters
#2  February 04, 2014, 11:22:39 pm
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    • Sweden
Last Edit: February 04, 2014, 11:45:41 pm by rukifellth
Re: BSB 3D Metroid boss characters
#3  February 04, 2014, 11:37:06 pm
  • ***
  • Kill as much as you want - have fun!
    • Tajikistan
    • sshahrom@mail.ru
    • http://www.youtube.com/channel/UCGR8_xx9YJ0Xe9PLKW9Xx9g
I gotta say I love the idea for Nightmare, he was an awesome boss, and I know that someone on the Modellers Resource ripped his model from Other M, but I dunno if anyone has made him for Brawl.

BrawlBox can open dae models with full rigging, so, SSBB hack isn`t required. It will allow me to make smoother animations, like i did with Ridley and Dark Samus. He won`t be as hard as in Fusion and his entire body will be vulnerable, but super armored.
Currently working on SSB MUGEN project.
Done: 0.2%.
Re: BSB 3D Metroid boss characters
#4  February 04, 2014, 11:46:54 pm
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  • Currently working in 8 bits...
    • Sweden
On the other hand I'm curious how Nightmare would play as a normal fighter, kinda curious what one could make of him...
Re: BSB 3D Metroid boss characters
#5  February 04, 2014, 11:52:15 pm
  • ***
  • Kill as much as you want - have fun!
    • Tajikistan
    • sshahrom@mail.ru
    • http://www.youtube.com/channel/UCGR8_xx9YJ0Xe9PLKW9Xx9g
On the other hand I'm curious how Nightmare would play as a normal fighter, kinda curious what one could make of him...

I written moveset for him, located in the spoiler. It will be always in the air, sometimes knocked down by strong attack and just being boss character (not SNK boss-like of course). Since he lacks legs, he will not have real kicks and instead use arm lasers. I planned to make normal Mystery Creature too, but right now, everything is just ideas in my mind.
By the way, could you fix palettes for this characters if colorloss will be noticeable, but not too big?

About Mother Brain bowser hack - it has texture issues in BrawlBox, which makes here multi-eyed monster with no pupil in the eye and spikes look weird. And we already have good Mother Brain by endoedgar which is fun to play against. If there would be dat Mother Brain from Other M, i would make her, but dat model is unavailable because it were only in cutscene.
Currently working on SSB MUGEN project.
Done: 0.2%.
Last Edit: February 05, 2014, 12:06:56 am by BaganSmashBros
Re: BSB 3D Metroid boss characters
#6  February 05, 2014, 12:07:15 am
  • ****
  • Currently working in 8 bits...
    • Sweden
I'll see what I can do, it depends on how the result looks, but I don't think there should be any problems since he basically has just one main colour...
Re: BSB 3D Metroid boss characters
#7  February 05, 2014, 12:14:26 am
  • ***
  • Kill as much as you want - have fun!
    • Tajikistan
    • sshahrom@mail.ru
    • http://www.youtube.com/channel/UCGR8_xx9YJ0Xe9PLKW9Xx9g
I'll see what I can do, it depends on how the result looks, but I don't think there should be any problems since he basically has just one main colour...

There may be issues with queenie or rhedogian (especially him). Thanks anyway.
Currently working on SSB MUGEN project.
Done: 0.2%.
Re: BSB 3D Metroid boss characters (not request or just ideas for someone)
#8  February 05, 2014, 10:04:54 pm
  • ****
  • Currently working in 8 bits...
    • Sweden
Re: BSB 3D Metroid boss characters (not request or just ideas for someone)
#9  February 06, 2014, 03:17:59 am
  • ***
  • Kill as much as you want - have fun!
    • Tajikistan
    • sshahrom@mail.ru
    • http://www.youtube.com/channel/UCGR8_xx9YJ0Xe9PLKW9Xx9g
Oh btw, I was thinking about the issue regarding Ganondorf using alot of grey that blends with his face and I found this version that is more colorfull and better seperated colourwise:
Now his armor has 2-4 colors, his eyes are transparent, irises is invisible and some of his textures has no transparent parts (like his cape), his fingers are a bit yellow and his face is normal. I think he would be better without palettes. Or i will need to color his face same color as Dark Samus` outlines to seperate it from armor (but i failed to do so).
Currently working on SSB MUGEN project.
Done: 0.2%.