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BSB Ridley release (UPDATED 19/02/14) (Read 5116 times)

Started by BaganSmashBros, January 17, 2014, 08:33:23 pm
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Re: BSB Ridley release (UPDATED 26/01/14)
#21  January 26, 2014, 05:10:09 am
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  • Kill as much as you want - have fun!
    • Tajikistan
    • sshahrom@mail.ru
    • http://www.youtube.com/channel/UCGR8_xx9YJ0Xe9PLKW9Xx9g
Thanks for the information.
And how can i fix it? By adding few...ticks/frames or how they are called to the last anim elem?
Currently working on SSB MUGEN project.
Done: 0.2%.
Re: BSB Ridley release (UPDATED 26/01/14)
#22  January 26, 2014, 01:17:49 pm
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    • Russia
    • jokermadness@mail.ru
BaganSmashBros, please, add Super Metroid 3D version (Remake Super Metroid by N-Mario)
Re: BSB Ridley release (UPDATED 19/02/14)
#23  January 26, 2014, 02:33:07 pm
  • ***
  • Kill as much as you want - have fun!
    • Tajikistan
    • sshahrom@mail.ru
    • http://www.youtube.com/channel/UCGR8_xx9YJ0Xe9PLKW9Xx9g
This is not necroposting/necrobumping because its only 24 days instead of a month.
Medium/Large Update: http://www.4shared.com/rar/KJSsuIEIce/Ridley.html
Whats new:
-Minor and major fixes in coding;
-Reduced size of fireball sprites and their sprites now look better;
-Reduced damage on some of the attacks;
-Now supports Odb718`s Samus in special animations;
-Ridley-X now has absolutely separate voice and roars;
-Now Flamethrower and Rush/Charge can be used in air;
-Something i forgot.
If you were getting annoyed by Ridley in Fusion and Zero Mission because of his roars...don`t use X pallete.
Currently working on SSB MUGEN project.
Done: 0.2%.
Last Edit: February 19, 2014, 10:03:47 pm by BaganSmashBros
Re: BSB Ridley release (UPDATED 19/02/14)
#24  March 11, 2014, 06:42:27 pm
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  • me? yes i am newbie
you can't necroposting your release especially when you update it!

about your char, its awesome! well done smooth animations, really cool and unique attack ideas, and effects.

 the only thing i dislike on him are his palettes lol. why the hell you put so many bright colors (pink - green wtf!) in his palettes? much better would be make variations of his natural skin color tone, dark-very dark toned colors, not bright shit. otherwise its solid release! cant wait for your samus.. *rub hands*
 
:edit: also maybe  you want to change his "hadoken-fireball" sprites to actually real fireball, i remember character in mugen "dragon" from d&d shadow over mystara had some fireball sprites.
Last Edit: March 11, 2014, 06:52:59 pm by Teitan
Re: BSB Ridley release (UPDATED 19/02/14)
#25  March 11, 2014, 06:57:58 pm
  • ***
  • Kill as much as you want - have fun!
    • Tajikistan
    • sshahrom@mail.ru
    • http://www.youtube.com/channel/UCGR8_xx9YJ0Xe9PLKW9Xx9g

Well, pink and green is his NES Metroid palette as a homage. And that isn`t his default one. His default palette is the one seen on my avatar.
Its hadoken fireballs? I just used his SSB Crusade fireballs, but i think that isn`t too bad. By the way, i plan on remaking him with better animations and no white wings membrane thing outline if Varia31 will make Other M-ish texture or if i will get his Other M model in original extension/format or a rigged model for MMD...with SSBB colors of course.
Currently working on SSB MUGEN project.
Done: 0.2%.
Re: BSB Ridley release (UPDATED 19/02/14)
New #26  March 11, 2014, 07:21:52 pm
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  • me? yes i am newbie
well i didnt know that's homage, never played metroid on nes, only have this game in two 2d versions on nds. yes i know it's not default palette, now atleast i can understand why you used it, and it's ok if it's for nostalgia purposes i guess. thanks for  explanation.

 yes these are hadokens, ssb is fan made stuff so perhaps they used in it hadokens. these hadokens look alright but compared to his awesome fire breath effect! these are outshining... (in his hyper is not that noticable but in his supers)
Last Edit: March 11, 2014, 07:27:56 pm by Teitan