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Buckus' WIPs. Ruby Heart Beta Released (Read 41338 times)

Started by A$AP Buckus, March 01, 2012, 09:39:24 pm
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Re: Buckus' WIPs. Rash Beta Released
#181  November 21, 2012, 04:14:06 am
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I figured as much, and the Palette was what I was getting around to more or less :-p ... I can't wait to see his progress!
Re: Buckus' WIPs. Rash Beta Released
#182  November 28, 2012, 10:56:52 pm
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Some progress on Ruby. Finished Rafale Cannon:







Still gotta change Ruby's sprpriority so she's the front layer and remove the anchor tip when the move connects. Size of anchor wrap is determined by the opponent's const(size.ground.front)+const(size.ground.back)





Also Mille Fantom is done:




-6 ghosts that hit 3 times each = 18 max hits.
-She's vulnerable during the entire move. If hit before the superpause, the move doesn't happen. If hit after the superpause, the ghost still come out.
-She can't move while treasure is out
-Ghost can be destroyed by projectiles



Also, there's this:

Spoiler, click to toggle visibilty

More to come


Re: Buckus' WIPs. Rash Beta Released
#183  November 28, 2012, 10:59:30 pm
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im lovin it

DW

Re: Buckus' WIPs. Rash Beta Released
#184  November 28, 2012, 11:21:36 pm
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Re: Buckus' WIPs. Rash Beta Released
#185  November 29, 2012, 12:03:41 am
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Awesome!
Re: Buckus' WIPs. Rash Beta Released
#186  November 29, 2012, 12:06:55 am
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The look on Ruby's face as Cap is barging through her ghost is priceless. :laugh:
Re: Buckus' WIPs. Rash Beta Released
#187  November 29, 2012, 01:53:06 am
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cant wait!
guild siggy!

hooray for moop!
Re: Buckus' WIPs. Rash Beta Released
#188  November 29, 2012, 02:15:38 am
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This looks awesome. Great work like all your other stuff.  :)
Re: Buckus' WIPs. Rash Beta Released
#189  November 29, 2012, 03:33:03 am
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Everything looks quite sex-cellent, Buckus.  One thing about Rafale Cannon...might it look better if the opponent used an "in air" get-hit sprite while wrapped up?  It looks a little strange with them off the ground and their feet flat like that.
Also, did you ever finish Cap's .sff?  I'm still game to separate his belt buckle real quick.
Re: Buckus' WIPs. Rash Beta Released
#190  November 29, 2012, 03:42:20 am
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Wow, just wow loving this Ruby Hart.  I'm speechless.
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Re: Buckus' WIPs. Rash Beta Released
#191  November 29, 2012, 03:46:58 am
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Yes...Ruby Heart is definitley my favorite Capcom gal.
NO MORE CPS2;

I only use it for project-specific purposes.
Re: Buckus' WIPs. Rash Beta Released
#192  November 29, 2012, 08:21:17 pm
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Thanks guys.

Everything looks quite sex-cellent, Buckus.  One thing about Rafale Cannon...might it look better if the opponent used an "in air" get-hit sprite while wrapped up?  It looks a little strange with them off the ground and their feet flat like that.
Also, did you ever finish Cap's .sff?  I'm still game to separate his belt buckle real quick.

In MvC2, most chars used the 5000,0 sprite for this, but it does look strange. I think the 5010,10 or 5010,20 sprite won't look so bad cause with most chars, it looks like they're being grabbed from the mid area. And I'll send it to you this weekend. I forgot to finish separating the shield sprites and forgot to add an anim from MSH.

DW

Re: Buckus' WIPs. Rash Beta Released
#193  November 30, 2012, 03:22:02 am
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P2 isn't supposed to catch fire when being shot from the cannon?
Re: Buckus' WIPs. Rash Beta Released
#194  November 30, 2012, 08:10:46 am
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Yeah. I have to put that in too.
Re: Buckus' WIPs. Rash Beta Released
#195  November 30, 2012, 02:08:49 pm
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Thanks guys.

Everything looks quite sex-cellent, Buckus.  One thing about Rafale Cannon...might it look better if the opponent used an "in air" get-hit sprite while wrapped up?  It looks a little strange with them off the ground and their feet flat like that.

In MvC2, most chars used the 5000,0 sprite for this, but it does look strange. I think the 5010,10 or 5010,20 sprite won't look so bad cause with most chars, it looks like they're being grabbed from the mid area.
Hey Buckus, I love what you are doing with Ruby Heart, but I see what davismaximus is talking about when he said they appear to be flat footed, have you tried 5060,0 sprite on the attack, it might give it the appearance as if they are hit and they are in the air.
Re: Buckus' WIPs. Rash Beta Released
#196  December 01, 2012, 05:42:05 am
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so hyped by those chars!!
it looks very promising!
Re: Buckus' WIPs. Rash Beta Released
#197  December 01, 2012, 03:09:48 pm
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Re: Buckus' WIPs. Rash Beta Released
#198  December 03, 2012, 10:16:20 am
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Hold on, hold on, hold on good sir... I gotta ask. Am I seeing a possible Demitri WIP or is he someone elses?


Anyway, Ruby is lookin' beautiful. I've never liked the character personally, but I'm actually pretty excited to try her out. Keep it up brah!

P.S. I'm still waitin' on that Dudley update! ;)
Re: Buckus' WIPs. Rash Beta Released
#199  December 15, 2012, 09:41:24 pm
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Some progress on Ruby. Finished Lvl 2:




(Does more hits btw)

Hopefully, I'll be finished with Cap's sff today and send it to davismaximus to separate the belt buckle.

Hold on, hold on, hold on good sir... I gotta ask. Am I seeing a possible Demitri WIP or is he someone elses?

That's Koldskools edited Demitri. This is my Demitri WIP, but don't hold your breath for it

Updates are slow, but they're getting there.
Re: Buckus' WIPs. Rash Beta Released
#200  December 15, 2012, 09:49:11 pm
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They're so beautiful! :qq: