In every char that I tested the effect is the same. The Super BG Finish screen doesn't appear if I trade hits with an opponent. Check the video below for a demonstration of how it looks and how it should look:http://www.mediafire.com/download.php?e5y5kse3v1ba2glThis is the code used by PotS:Code: [State -3, Custom Combo Finish]type = helpertriggerall = winKOtriggerall = var(20) && !numhelper(7600)trigger1 = movehit = [1, 4](...)stateno = 7600ID = 7600I tested with Don Drago's Gouki. These are the triggers and the bug occurs with him as well.Code: [State -2, Special Finish]type = Helpertriggerall = WinKo && !NumHelper(9995)trigger1 = movecontact && hitdefattr = SCA,SA,SP,STtrigger2 = projcontact1000 = 1, = [1,5]trigger3 = projcontact1010 = 1, = [1,5]trigger4 = projcontact1011 = 1, = [1,5](...)ID = 9995stateno = 9995------------------ Since the triggers winko and hitdefattr seem unreliable in this situation, what other kind of triggers I can use in order to solve this bug?
Winko is reliable, it's movehit that's not.You could do p2movetype = H && numtarget = 0 as additionals. You can also factor in your partner if needed with partner, numtarget = 0 as well. You still need winko in there however.