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Bug in Super BG Finish Code (Read 155 times)

Started by Zzyzzyxx, June 09, 2012, 08:06:04 pm
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Bug in Super BG Finish Code
#1  June 09, 2012, 08:06:04 pm
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In every char that I tested the effect is the same. The Super BG Finish screen doesn't appear if I trade hits with an opponent. Check the video below for a demonstration of how it looks and how it should look:

http://www.mediafire.com/download.php?e5y5kse3v1ba2gl

This is the code used by PotS:

Code:
[State -3, Custom Combo Finish]
type = helper
triggerall = winKO
triggerall = var(20) && !numhelper(7600)
trigger1 = movehit = [1, 4]
(...)
stateno = 7600
ID = 7600

I tested with Don Drago's Gouki. These are the triggers and the bug occurs with him as well.

Code:
[State -2, Special Finish]
type = Helper
triggerall = WinKo && !NumHelper(9995)
trigger1 = movecontact && hitdefattr = SCA,SA,SP,ST
trigger2 = projcontact1000 = 1, = [1,5]
trigger3 = projcontact1010 = 1, = [1,5]
trigger4 = projcontact1011 = 1, = [1,5]
(...)
ID = 9995
stateno = 9995

------------------

 :'(

Since the triggers winko and hitdefattr seem unreliable in this situation, what other kind of triggers I can use in order to solve this bug?
Re: Bug in Super BG Finish Code
#2  June 10, 2012, 12:00:42 am
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Winko is reliable, it's movehit that's not.

You could do p2movetype = H && numtarget = 0 as additionals. You can also factor in your partner if needed with
partner, numtarget = 0
as well. You still need winko in there however.


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