v0.7 (Post Beta)
Check out both readmes for the full information
Not sure how compatible this will be with Winmugen because I used 1.0 while testing, but it should work
See last post for details
12/6/14 UpdateSystem update v1.0: "Misc. Housekeeping"
See System and CMD log or the Project thread for details
Character update v1.15.1
http://www.geocities.jp/doubletrend_zeta/mainpage.htmlUnder Characters > Original Karate
from readme
- Fixed Recoil not making opponent's vels 0,0
- Fixed Brazilian Kick not putting opponent in long enough hitstun
11/27/14 UpdateSystem update v1.0
See System and CMD log or the Project thread for details
Character update v1.1
http://www.geocities.jp/doubletrend_zeta/mainpage.htmlUnder Characters > Original Karate
From readme
- Grapple Break has been added (see character readme for details)
2/22/13 UpdateLog v1 - 2/22/13 changes
http://www.geocities.jp/doubletrend_zeta/mainpage.htmlUnder Characters > Original Karate
From readmeIssues Addressed:
- Changed width constants (as a result: UF no longer goes through players if they are right next to you)
- Fixed(?) backhop bug
- Nerfed attack values for moves that are "too good"
- Tweaked dampeners
- Tweaked some combooblies settings
- Tweaked grab command
- Better dust effect added, hitsparks removed because hitsparks look ugly in general.
- Forced it so you can't use quake if the earthquake is still traveling.
To Do
- Tweak AI (Not a huge deal though)
Bugs
- AI still broken:
- some back hops occur through guard, bringing up the somehow missing sprite/anim thing again