Finally fully updated as of today.Numerous system changes, but grapple bars are not complete.Silber is just about done, and outside of bug fixing and updating as other characters come out, there will probably be no more updates for this character.If you find any system bugs, there is a 80% chance I already know they exist.If you want to read the readmes/docs go ahead because they've been heavily updated.
Thanks for telling me, I have no clue why mediafire did that. (as of right now I'm getting some stuff about files being corrupted and mediafire saying "coolvid.rar" can't be shared because it's corrupted, but I'm not sure what it means. I don't have that file in my folder so no clue as to what's going on.)Also I also want to mention that the AI breaks the system visually because it essentially tries to enter more than one state at a time, cloning the bar and prevent it from being removed.
Weird, mediafire has been retarded with doing that lately. trying to crack down on pirates i would assume :p
Somewhat important system update dealing with the compatibility of the AI with the bars.For the most part I've fixed these issues, but the bar just looks unnatural with the AI because it tends to cycle through 3 states a second.Outside of this system update nothing else of importance has been done. I'm going to ease my way back into coding this monster very slowly after my break/burn out/semi-depression. I will try to focus on the grappling system next, be sure to look out for any bugs that I somehow don't know of (I mean I think I know most of the big ones, but there might be a few here or there that I haven't dealt with).
BIG BUMP for ThanksgivingHopefully I have finished all of the system. All info is in the two readmes (character and system).If there are any bugs, especially fighting non-Buriki characters, please inform me.Thanks.
I apologize for the sudden update out of nowhere after saying that Silber and the system were completely done, but system wise I had to make a really big fix for a game breaking bug I noticed 20-30 minutes ago when fooling around.The grab cycle for Non-Buriki characters was sending them through invalid actions and I had to clean up the states because it was causing Silber to be stuck in a state and them to cycle through the hitstate without actually being struck. I'm embarrassed I didn't catch this last night when I was doing my final pre-release bug tests, but I'm glad I caught this now before moving on because I'm about to recompile Gai's sprites to work on him next.Also I have added hitsparks and the like just to round out Silber graphically.
As I posted in the project thread last night, here's a miscellaneous system update dealing with a few bugs.I've also addressed a few bugs I found when play testing dealing with the reversal moves.