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Burter UPDATED & CRITICAL SSJ VEGETA UPDATE!!! (Mugen DBZ DReam) (Read 2274 times)

Started by stig87, January 03, 2008, 04:31:30 am
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Burter UPDATED & CRITICAL SSJ VEGETA UPDATE!!! (Mugen DBZ DReam)
#1  January 03, 2008, 04:31:30 am
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  • The Mugen DREAMER!!!
    • www.mugendream.com
My Holiday Break is almost over. I close it out with my final Update. I wanted the standard of all of my characters to be raised as well as for them to all have AI. Burter was the final...and most difficult update. Wit all 6 of my releases updated.......nothing stands in the way of my finishing Captain Ginyu.

BUU->SSJ VEGETA->SSJ TRUNKS->ANDROID 18->KRILLIN
Created/updated in the past month

Without Futher Ado........here's the New Burter


New (CUSTOM MADE) Portrait, by Me.

AI updated..... Its.NO longer cheap.
Jeice actually uses his features.....however...his AI works independent of burter's. (Yes its humanly IMPOSSIBLE)
to control him this way but its not that bad (compared to what he was at first)

Hit sprites have been rearranged correctly. Animations redone correctly.

Jeice can be put in to custom states..(BY OTHER CHOUJIN/STIG87) CHARACTERS!!!!
ALL current Hypers work on  HIM.  All Counters as well. Throws will make him disappear
Any other custom state not coded will make him disappear.
I am not going to account for what happens to him when you aren't playing a DBZ Dream Character.

As Requested.........Jeice now has a editable pallette. I know some of my schemes may be a bit odd, but its just to
show that he has pallettes now........Play with them if u like.

+Many changes in code to Decrease the bugs dealing with Jeice.

As usual ...Get him At my site. (check the sig)
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.
Last Edit: January 03, 2008, 04:48:17 pm by stig87
Re: Burter UPDATED & CRITICAL SSJ VEGETA UPDATE!!! (Mugen DBZ DReam)
#2  January 03, 2008, 04:48:27 pm
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  • The Mugen DREAMER!!!
    • www.mugendream.com
CRITICAL SSJ VEGETA UPDATE!!!
I noticed while playing that SSJ vegeta has a bug when doing his Hyper. The bug was cause by my added "Vegeta" moves. He has been updated to fix this.

PLESE REDOWNLOAD SSJ VEGETA!!
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.
Re: Burter UPDATED & CRITICAL SSJ VEGETA UPDATE!!! (Mugen DBZ DReam)
#3  January 04, 2008, 07:49:16 pm
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finally burter's Ai isnt cheap but it just seems like all u did was to make him attack slower and not use his flash kicks or that lil hadoken blast rip from street fighter 2.....
well at least it makes sense that jeice can move by himself and it adds more fun to the match.... well i like this new burter hope u end up having more great chars like this one... still waiting for ginyu
Re: Burter UPDATED & CRITICAL SSJ VEGETA UPDATE!!! (Mugen DBZ DReam)
New #4  January 06, 2008, 01:00:02 am
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  • The Mugen DREAMER!!!
    • www.mugendream.com
Most if this update involves Jeice fixes and compatibility.  The changes I made to the ai are that Everything he does is humanly possible (almost......there will be some times where jeice totally has a mind of his own...which isn't humanly possible, but jeice isn't out long enough for it make burter significantly cheap)

Most throws get rid of Jeice anyways.

BTW if anyone feels they have better pallettes for burter and jeice, feel free to show images them here. If i like them, I'll add them to my official release.

Also feel free to make youtube vids of these characters. A good vid showcasing burter's moveset could end up on my website.(the same applies to any of my characters.)
( A youtube video featured on my site, must only contain DBZ Dream(Choujin/Stig87) Characters and stages, as well as my screenpack (DBZ Budokai Battle) I'll release a pack containing all of these components(minus characters)
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.
Last Edit: January 06, 2008, 01:03:06 am by stig87