I've been trying to make a Ren-Hadouken for my Ryu edit,Which is a button mashing move where you first input your command "Ren-Hadou-Ken"and then can mash the "X","y",or "Z" command to make up to 5 more helpers appear.The problem I have is I'm not quite sure how to do that...I want him to changestate back into his Ren Hadouken State (1090) everytime he fires another Helper using the x,y,or z command, but AFTER you first input the "Ren-Hadou-Ken" command.So far, I've only been able to spawn another helper during that state using a var. Code: ;--------------------------------------;Ren Hadou-Ken - X ;(CMD CODE)[State -1, hadouken]type=changestatevalue=1090triggerall= var(20)triggerall= var(59)<=0triggerall= command="Ren-Hadou-Ken_X" || command="Ren-Hadou-Ken_Y" || command="Ren-Hadou-Ken_Z"triggerall= roundstate=2 && statetype!=Atriggerall= stateno !=420trigger1= ctrl trigger2= ((stateno=[1200,2999]) && movecontact) || (stateno = [200,499]) || (stateno = 920) || stateno=52 && (prevstateno=[1000,2999]) && movecontact;---------------------------------------[State 1090] ;(STATE CODE)type = VarSettrigger1 = command = "x" || command = "y" || command = "z"v = 30value = 1 [State 1090]type = Helpertrigger1 = animelemtime(5)=1trigger2 = var(30) && !timehelpertype = normalname = "Ren Hadou-Ken"ID = 1091pos = 80,-66postype = p1stateno = 1091size.xscale=.5size.yscale=.5ownpal = 1 Any ideas or suggestions how to make this work, or any other way to implement this move would be greatly appreciated, thanks.
Well I dont see anything that resets var30. So the value will always be 1. You'd need something in statedef -2 to reset the var otherwise it'll fire every time youre in that state. Maybe you could put it in statedef 1091. Once you have it resetDo something like this[State 1090]type = Helpertriggerall = var(30) && !timetrigger1 = animelemtime(5)=1trigger2 = animelemtime(7)=1trigger3 = animelemtime(9)=1trigger4 = animelemtime(11)=1trigger5 = animelemtime(13)=1