Link: http://ricepigeon.webs.com
Spoiler: Byakuren changelist: 2014.05.07 (click to see content)
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05/07/14 - Version 2014.05.07
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Changes from Version 2014.04.19
- Fixed bug in Durga's Soul that caused number of charges to automatically reset to 1.
- Fixed bug in 2y and 6z that caused knockdown on airborne opponents.
- Virupaska's Eye: X version startup time reduced by 1f. Startup invincibility reduced by 1f.
- Hanuman's Dance: Hitbox on final hit extended vertically upward on all versions.
Spoiler: Yukari changelist 2014.04.19 (click to see content)
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04/19/14 - Version 2014.04.19
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Changes from Version 2013.12.25
- Maxwell's Demon: Fixed bug that caused Frame Advantage to be +6 instead of +7 as intended.
- Maxwell's Demon: Boundary size reduced to better approximate actual hitbox size.
- Counterhit system implemented.
- Changed Soft Knockdown handling for opponent.
- Quick Stand / Fall Recovery animation changed.
- Minimum damage scaling for supers increased to 20%
- Zen Temple Butterfly and lv 1 Supers now apply additional damage scaling if used as the first
attack in a combo. Base damage on these moves increased to compensate for this change.
- Illusionary Rift: All versions no longer cross up opponents in the corner.
- Command interpretation made slightly more fluid. Commands should now autocorrect on turning.
- Custom Palette Selection added.
Spoiler: Lie Meiling changelist 2014.04.19 (click to see content)
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04/19/14 - Version 2014.04.19
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Changes from Version 2013.12.19
- Streamlined victory quotes. Corrected debug error during Continue screen in Arcade mode.
- Adjusted Soft Knockdown handling for opponent.
- Fall Recovery / Quick Stand adjusted.
- Ax Kick: X Version no longer knocks down airborne opponents.
- Youkai Flip (Palm): Now causes Hard Knockdown.
- Youkai Flip (Kick): Now causes Soft Knockdown versus Airborne opponents.
- Counterhit system implemented.
- Command Buffer and Inputs slightly adjusted.
- Custom Palette select added.
- Spellcard names now last longer & end when each super ends.
- Damage dampening behavior adjusted for specials and supers used as 1st hit of a combo.
Edit: A bit of a minor nitpick but I forgot to credit Umezono in the readme for his feedback during the beta phases.