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C.Viper by Megamaze - Edit (Update 3.5) (Read 44941 times)

Started by NDSilva, June 28, 2017, 03:29:43 am
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C.Viper by Megamaze - Edit (Update 3.5)
New #1  June 28, 2017, 03:29:43 am
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Just my bump to the cool work made by FeLo to the best SFIV character, to approach her from the source game a bit more.
This is a edit upon Megamaze's work, with the palettes made by Speedster that are in Chuchoryu's version.



Spoiler: more screens (click to see content)


Video preview:



Changelog & Updates
Spoiler, click to toggle visibilty

Update 3
  • adjust on gameplay and damage values
  • adjust on animations and special effects
  • new palettes added (thanks Hades)
  • specials canceling ability implemented

Update3.5
  • new sound effect for intro & victory pose
  • tweaks on medium kick and hard kick hitdef


Palette template:



DOWNLOAD

Last Edit: July 28, 2017, 12:59:00 am by NDSilva

lui

Re: C. Viper by Megamaze (Edit)
#2  June 28, 2017, 03:35:11 am
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Oh my God. Finally someone did good with the sprites
Re: C. Viper by Megamaze (Edit)
#3  June 28, 2017, 03:42:00 am
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Damn, way to shoot down mazes original work, nice upgrade I like it a lot feels more complete.
Re: C. Viper by Megamaze (Edit)
#4  June 28, 2017, 03:47:27 am
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It's a nice character besides the lightning and fire effects but that's just cosmetic.
The gameplay is fine so far to me.
Re: C. Viper by Megamaze (Edit)
#5  June 28, 2017, 03:49:10 am
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you upgraded my old work lol
interesting edit.
I'm not done making her yet
Re: C. Viper by Megamaze (Edit)
#6  June 28, 2017, 04:14:42 am
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She is a fun character for someone that never play Viper and use to hate her in 4 but my complain is how bad some of her effect look. Hope that get fix. Also hope to see more edits like this in the future
-STREET FIGHTER VI WAITING ROOM-
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lui

Re: C. Viper by Megamaze (Edit)
#7  June 28, 2017, 08:04:44 am
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Damn, way to shoot down mazes original work, nice upgrade I like it a lot feels more complete.

I'm free to not like things dude. I didn't like his original one because it felt a bit rushed after taking a long look at it. Its not like I insulted him as a person :/

Actually I don't know if he was replying to my comment since the way he worded it was weird. If so than the above applies, if not theeeeeeeen whoops my bad, ignore pls
Last Edit: June 28, 2017, 08:14:40 am by Walruslui
Re: C. Viper by Megamaze (Edit)
#8  June 28, 2017, 09:08:56 am
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i wasn't really rushing to make C.Viper i was still learning how to code and trying to challenge my self
wasn't really trying to rush if people thought so i still like to refine the updated version of her when the times comes
i'm always getting better every time i keep going

lui

Re: C. Viper by Megamaze (Edit)
#9  June 28, 2017, 09:38:00 am
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Yeah that's fine. I personally felt that she felt rushed, that's it really.

Also note to the op, she can't cancel any of her specials or normals to her supers at all which makes her feel very limited
Re: C. Viper by Megamaze (Edit)
#10  June 28, 2017, 09:45:20 am
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yeah someone did tell me that but i didn't update her again because i was thinking of more supers for her to do but now i do have some ideas so when i do have time i will update her and add those in
Re: C. Viper by Megamaze (Edit)
#11  June 28, 2017, 01:37:48 pm
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Thanks for the comments folks, I hope I got to something with these tweaks.

Damn, way to shoot down mazes original work, nice upgrade I like it a lot feels more complete.
Hey don't get me wrong! In fact this would be just a CNS patch for Megamaze's Viper, and I would link it to the original topic. But then I figured Megamaze/Nexus Games would eventually do more updates himself, and the patch wouldn't work out the same way. :tongue3:


you upgraded my old work lol
interesting edit.
I'm not done making her yet
Thanks for the support, I just shared this edit as someone who plays her a lot in SFIV, and tried to make her feel some more like the original game. You still rock because you built up everything else.
Good luck with your works, and I will keep an eye for your updates. :)


Also note to the op, she can't cancel any of her specials or normals to her supers at all which makes her feel very limited
Alright, gonna see what's up.
Re: C. Viper by Megamaze (Edit)
#12  June 30, 2017, 04:03:11 am
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Also any chance you could do something for her run? She look really weird during that animation
-STREET FIGHTER VI WAITING ROOM-
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Re: C. Viper by Megamaze (Edit)
#13  July 01, 2017, 06:42:58 am
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Alright people, just found time to polish this edit a little more. The updated link offers:
  • addition of victory quotes (thanks Pseudonymous)
  • some hitsound change and volume rescaling
  • tweaks on Thunder Knuckle velocity
  • custom TargetState if one is hit by Thunder Knuckle EX (code from Vyn's Rugal)
  • improved chain combo
  • new boost FX for the running animation
  • resync between Emergy Combination and Burst Time fire FX
  • fixed ability to cancel into supers
  • new readme file with movelist



Check the 1st post :gouki:


As for the complains about the FX style, I personally don't mind them. But I still kinda understand your point, so a revamp of them might be considered...
Re: C. Viper by Megamaze (Edit)
#14  July 05, 2017, 02:51:20 am
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Another great edit by yours fella.
Re: C. Viper by Megamaze (Edit)
#15  July 07, 2017, 08:14:26 pm
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Alright, some great news. Hades was a brave person and managed to remake all of C.Viper special effects, and as he sent it to me I felt motivated to study Viper mechanics a bit and do some more updates to this edit. So besides the huge revamp on her SFF, this update also features:

  • readjust in some damage values
  • readjust on some animations
  • nerfed Burning Kick(s)
  • buffed Beam Laser EX
  • added Forward Dash (just activaded, interestingly it was already coded)
  • new normal attacks
  • new voice clips




1st post updated with more images.

Last Edit: July 07, 2017, 08:44:19 pm by NDSilva
Re: C. Viper by Megamaze (Edit)
#16  July 07, 2017, 08:47:56 pm
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Thank you for the new update and using my effects! She looks and plays awesome now! :D


Spoiler, click to toggle visibilty
Last Edit: July 07, 2017, 08:54:43 pm by HadeS
Re: C. Viper by Megamaze (Edit)
#17  July 07, 2017, 09:21:42 pm
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Thank you for reworking on all the FX, that surely helps making C.Viper to look even more badass.

Spoiler, click to toggle visibilty
Re: C. Viper by Megamaze (Edit)
#18  July 07, 2017, 10:20:20 pm
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You're very welcome! Thank you for making it possible too :D! You know I wouldn't have done it if I hadn't seen your update.


I made a template btw. So people can mess with her and make palettes! If you want to put it in the first post, I think it'd work too!

I resized the effects because they were too big and I didn't want a huge template.

Spoiler, click to toggle visibilty

Re: C. Viper by Megamaze (Edit)
#19  July 07, 2017, 11:16:18 pm
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Hell to tha motha fockin yes, finally somebody did her fx.
Are you gonna update her using SFIV frame data?
Re: C. Viper by Megamaze (Edit)
#20  July 07, 2017, 11:50:19 pm
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she don't need no sf4 frame data for this cvs esque style