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Cable (Read 14200 times)

Started by Infinite Crisis, March 23, 2013, 03:21:11 pm
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Cable
New #1  March 23, 2013, 03:21:11 pm
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Last Edit: June 22, 2013, 07:38:18 pm by Humanoid Typhoon
Re: Cable
#2  March 23, 2013, 03:22:16 pm
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WOO! You're the best!
Re: Cable
#3  March 23, 2013, 03:30:18 pm
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got some feedback for you.

if the grenade goes past the corner of the screen it doesn't explode it just keeps going

it might just be me but the grenade seems uh random? its really hard to get it to to hit the opponent unless that was intentional.   other than that im enjoying him best cable so far.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Cable
#4  March 23, 2013, 03:42:59 pm
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if the grenade goes past the corner of the screen it doesn't explode it just keeps going
Fixed
Laharl said:
it might just be me but the grenade seems uh random? its really hard to get it to to hit the opponent unless that was intentional. 
I probably should have put this in the read me, but I didn't.

Here is how his grenades work- the LK version will go short range, the MK version will go mid range, the HK version will go the farthest. If you don't hold down the button while the move is taking place the grenade will be thrown more in the air and will explode there also the longer you hold the button down on the actual toss the lower the grenade will land. So the grenade could bee used as an anti-air or a ground special depending on how long you charge this, I think they had it like this in the VS series, that's why I thought it would fit him.
Re: Cable
#5  March 23, 2013, 03:44:05 pm
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Awesome release Mr. Inf this is best cable i played with in mugen ever.
Re: Cable
#6  March 23, 2013, 03:47:22 pm
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I don't know about Cable, but I think Jill's grenade launcher worked that way in MVC2? Regardless I have no problems with it.
Re: Cable
#7  March 23, 2013, 03:53:25 pm
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now that you explained it, it makes more sense and I can use him to the fullest extent. thanks infinite you really improved from your old chars seriously.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Cable
#8  March 23, 2013, 03:56:45 pm
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Quite a powerful release! Thanks, dude! I was just wondering though, any plans for other comic based characters besides Deadpool? Between your Cable/Deadpool and Buck's Cyclops/Marrow/Gambit and soon Captain America, a very SOLID  Marvel roster is slowly but surely taking shape. In the meantime, gonna go playtest Cable!
These palettes better make me cum rainbows when I see them.
Re: Cable
#9  March 23, 2013, 04:22:55 pm
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Awesome Cable MrInfinite

On "no chain combo" mode you cant cancel into special moves
Re: Cable
#10  March 23, 2013, 04:25:46 pm
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Outside from what AkumaZ has just stated and the fact that EX Grenade is loud as hell, I like this Cable a lot.
...except for the voice. Ewwww.

lol tiiiiiiiiime fliiiiiiiiiiiip
Re: Cable
#11  March 23, 2013, 04:34:13 pm
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All your characters are great i have to say your one of my favorite creators great release
Re: Cable
#12  March 23, 2013, 04:59:42 pm
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Re: Cable
#13  March 23, 2013, 05:03:02 pm
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Finally some good MVC characters :qq:
Re: Cable
#14  March 23, 2013, 05:05:10 pm
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Wow this is an excellent character.

DW

Re: Cable
#15  March 23, 2013, 05:43:10 pm
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Awesome Cable MrInfinite

On "no chain combo" mode you cant cancel into special moves

This is also apparent in B.Jenet as well. Well...all her crouching normals can't be cancelled into specials. Just wanted to let you know. Not extremely fond of the voice myself... It's not bad, and I got nothing against R@ce. His VA'ing for his TMNTs, especially Leo, is great. But with Cable...I don't think he nailed it as good... Though yeah, I've already told you, you did a great job on him lol. BTW, you could use a custom small pic too. :P
Re: Cable
#16  March 23, 2013, 06:05:49 pm
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Cant wait 2 test him. BTW can you control his viperbeam supers like in MvC2?
Re: Cable
#17  March 23, 2013, 06:15:14 pm
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Nice, I like it a lot my friend. Its a different take on the old cable.

My only point is his gun. If you press the button to fire more bullets, the sparks appears on wrong position, not where it hits. Take a look:



You can see the afterimage on the bullet and that it had hit low in Catwoman, but the spark appears high (in her chest).

But its a great release, for sure :)
Re: Cable
#18  March 23, 2013, 07:13:41 pm
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Very awesome work, I like what you've done with him.  Color separation is fantastic, and you've balanced out his move set really well.  Little bit of feedback/suggestions:

-Grenades can be spammed pretty badly.  After you catch someone with one, you can keep tossing them out if timed correctly.
-Perhaps use an optional "shocked" get-hit for his moves using electricity?
-S.H.E.I.L.D. palette could use more contrast on the white parts.

Keep up the good work, definitely looking forward to WW!
Re: Cable
#19  March 23, 2013, 07:59:03 pm
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Awesome Cable MrInfinite

On "no chain combo" mode you cant cancel into special moves

This is also apparent in B.Jenet as well. Well...all her crouching normals can't be cancelled into specials. Just wanted to let you know.
I'll look at Jenet in a minute
 
TruthWolf said:
Not extremely fond of the voice myself... It's not bad, and I got nothing against R@ce. His VA'ing for his TMNTs, especially Leo, is great. But with Cable...I don't think he nailed it as good
Yeah I see what you are saying, but all the original voice rips of him I was finding were had pretty bad quality, and he didn't have much to use for things like a power charge and the added super moves.
 
TruthWolf said:
BTW, you could use a custom small pic too. :P
:laugh2: That would be nice, If somebody wanted to make one for him, I would add it to him.

Cant wait 2 test him. BTW can you control his viperbeam supers like in MvC2?


My only point is his gun. If you press the button to fire more bullets, the sparks appears on wrong position, not where it hits. Take a look:



You can see the afterimage on the bullet and that it had hit low in Catwoman, but the spark appears high (in her chest).
fixed.

-Grenades can be spammed pretty badly.  After you catch someone with one, you can keep tossing them out if timed correctly.
added a !numtearget(1205) to the !numhelper(1205) in the command of the moves triggerall, to make it more strict.
davismaximus  said:
-Perhaps use an optional "shocked" get-hit for his moves using electricity?
added
davismaximus  said:
-S.H.E.I.L.D. palette could use more contrast on the white parts.
fixed



Thanks, for all the comments and feedback.

Cable Updated
Last Edit: March 23, 2013, 08:02:35 pm by BILL.G
Re: Cable
#20  March 23, 2013, 08:02:30 pm
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Awesome cable and thank you for your hard work. I did a port set in honor of him for my METAL GEAR screen pack. We promote bros with solid works and man have you been busy. :beatnik: