Here is the deal, I'm currently custom hyper pauses for my character. When it activates, I would like the camera to focus on that character only meaning if the opponent jumps in the air and the camera follows the opponent, when I activate an hyper pause offscreen, I want the camera to go to the position of the character during in hyper pause moment.I tried making an invisible helper as a player and using the screenbound sctrl with value 1 which suppose to keep the helper,player from leaving the screen but I guess that's only a x pos situation.I dont want to have to put a player in a custom state just to get what i want and besides, thats retarded.If anyone can help, thanks.
I'm not at home ATM, so I can't check, but you may want to look at Renzo's SF3 styled Pocket characters (Gouki and Zangief), I think they have this kind of effect during supers.
Helper with screenbound and make sure you've applied movecamera = 1,1. Helpers with helpertype = normal do not make the camera move by default, you have to tell them to move it.
Thats why i set it to "player" and the results were the same.No wonder, it's depreciated........Still I guess I can't achieve that effect I wanted, btw Renzo's method is the same as my unreleased Shin lv2 Akuma. and I dont want to use that.-Edit-Cyanide said, August 09, 2010, 11:50:29 pmHelper with screenbound and make sure you've applied movecamera = 1,1. Helpers with helpertype = normal do not make the camera move by default, you have to tell them to move it.Even with that, Screenbound has no effect when an opponent is jumping and the camera follows the opponent regardless, even if I have the value set to 1 with no movecamrea parameters period.It just works if the opponent moves in its X axis.the only possible way is adding the screenbound function to player 2 but im not going to force that into them.Custom states would be slim chance of a possible option but why the hell would I want to put p2 in a custom state for a hyper pause and there isn't a proper way of making p2 remember exactly the last state and animelem and time it was in before that occurred?Unless someone has a better idea, I'll give up on this.But performs a Hyper with the custom fx added and the camera focus in the player higher in the air is retarded, even pots, vyn, etc chars have this issue.you just see the bg effects and not the actual character performing its pause animation.