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Capcom vs SNK 2 Training Stage (Read 3162 times)

Started by jamielashley, March 02, 2008, 02:11:48 pm
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Re: Capcom vs SNK 2 Training Stage
#21  March 04, 2008, 02:10:57 pm
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People need to shut up about other people“s works.
So you're a lover of the idea : If you like it, say "Me loves, DL NAO, +1 u rox", and if you don't like it, don't say anything ?
Or are you rather part of the "Let's all shut up and not report bugs when we see some, so that all the forums die" ?
Re: Capcom vs SNK 2 Training Stage
#22  March 04, 2008, 02:56:00 pm
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People need to shut up about other people“s works. Because those "other" are not at all working on your expectations. This will avoid repugnant to read threads like this one.

Says the king of stupidity.

Most of us are brutally honest some aren't thats how we choose to express our feedback depending on the quality to help better the user there are the users who approach it differently with a nicer attitude such as zilt since i think he gets his joy from helping others from stages then theres people like me who take a more attitude like approach i will usually give feedback as long as you aren't acting ignorant but this guy never listens when we do so we generally have a attitude because our time just got wasted with someone who doesn't want help.
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Re: Capcom vs SNK 2 Training Stage
#23  March 04, 2008, 03:43:45 pm
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I've changed PC's since then, sure a dual core can handle it perfectly though I haven't tried yet. But the case in point is that I usually stay away from stages that outweigh characters.
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Re: Capcom vs SNK 2 Training Stage
#24  March 04, 2008, 10:47:00 pm
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What's with having one .sff file for two different stages?  If they were variations of the same stage that used several common parts I would understand. 


The floor for the cvs2 training stage doesn't even reach the bottom of the screen.  That's just sloppy or not caring.

This was the part that bothered me the most.  With the floor that way it doesn't look like a full room.  It looks like a room cut in half. 


The positive thing I will say about JAM's CvS2 training stage is that protruding block placement on the back wall is accurate to the original game. 

Raisu and Gal129's versions of the stage have the walls mirror each other which is not how it is in the real game. 


I'm sticking with Caddie's.

Now that I have a nicer computer, so am I. 

I'll stick with the first that's well made and without needing more processing power than two Dragon Claws.

When I was running mugen on an older computer, Raisu's was just fine for me.