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Capcom vs. SNK: Stage of Capcom by Jesuszilla (Read 4312 times)

Started by Djoulz, September 03, 2013, 08:01:58 am
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Capcom vs. SNK: Stage of Capcom by Jesuszilla
#1  September 03, 2013, 08:01:58 am
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**posting on behalf of Jesuszilla (any feedback will be given to him):




My first stage that's actually a conversion from a fighting game. Music with looppoints included. Credits in .def at the top.

Get it at: http://www.trinitymugen.net/forum/index.php  (Downloads → Stages → Jesuszilla)

Last Edit: September 03, 2013, 08:27:17 am by Joulz
Re: Capcom vs. SNK: Stage of Capcom by Jesuszilla
#2  September 03, 2013, 08:04:20 am
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Does it have the intro, and if so is it toggleable?  It looks beautiful in the SS, one of my favorite stages from the game too.
Re: Capcom vs. SNK: Stage of Capcom by Jesuszilla
#3  September 03, 2013, 08:33:54 am
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no intro but it is very nicely done!
Re: Capcom vs. SNK: Stage of Capcom by Jesuszilla
#4  September 03, 2013, 02:25:23 pm
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how did you rip the stage?
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Re: Capcom vs. SNK: Stage of Capcom by Jesuszilla
#5  September 03, 2013, 02:34:06 pm
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Last Edit: September 03, 2013, 02:43:38 pm by Vibrant
Re: Capcom vs. SNK: Stage of Capcom by Jesuszilla
#6  September 03, 2013, 03:05:33 pm
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From the screenshot you provided, he has some white pixels on the edge of those buildings in the background on the left that needs to be cleaned up, other then that great stage.
Re: Capcom vs. SNK: Stage of Capcom by Jesuszilla
#7  September 03, 2013, 09:22:40 pm
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From the screenshot you provided, he has some white pixels on the edge of those buildings in the background on the left that needs to be cleaned up, other then that great stage.

quote from Jesuszilla:
Quote
The white pixels are part of the stage. It was like that in the tileset, so I left them that way for accuracy's sake


how did you rip the stage?
I'm assuming he used NullDC

That seems like the the simplest way to me :P

Or am I wrong?

http://www.trinitymugen.net/forum/index.php?topic=2658.msg28394#msg28394

but you already knew that, Ex :P
Re: Capcom vs. SNK: Stage of Capcom by Jesuszilla
#8  September 04, 2013, 12:40:36 am
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debugbg was left at 1 (not that it matters much, but still).

Overall, nothing much to say. Nice conversion of this nice stage.
I just wish Capcom hadn't been so lazy and make the fire in 640x480 resolution instead of 160x120 ...
Re: Capcom vs. SNK: Stage of Capcom by Jesuszilla
#9  September 04, 2013, 12:57:25 am
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I'm just curious, is there anything 1.0 specific in this stage that warrants a conversion?

I read in his twitter something along the lines of "masking", and I'm sure that if he went out of his way to convert this stage there must be some technical challenge or something ... I just don't know exactly what it is.
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Re: Capcom vs. SNK: Stage of Capcom by Jesuszilla
#10  September 04, 2013, 02:12:40 am
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I'm just curious, is there anything 1.0 specific in this stage that warrants a conversion?

I read in his twitter something along the lines of "masking", and I'm sure that if he went out of his way to convert this stage there must be some technical challenge or something ... I just don't know exactly what it is.

Quote
I just coded with 1.0 in mind. There's really nothing special going on, I don't think, other than maybe the coordinate space, but I'm not sure since I'm not used to stages.



--Stage Updated--

Quote
*Added more fire frames, fixed the animations, and cropped the fire frames.