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Capcom vs. The World Beta (HUGE Update, 4 NEW Characters including Skullomania!) (Read 112461 times)

Started by Sean Altly, October 21, 2012, 09:47:14 am
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Re: Capcom vs. The World Beta (Updated W/New Character Dec 7th!)
#321  January 12, 2013, 11:15:56 am
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He's on NewAge now I believe.
Re: Capcom vs. The World Beta (Updated W/New Character Dec 7th!)
#322  January 16, 2013, 02:37:21 am
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I've never seen the Dark Blue thing happen. Is this something you can recreate? Otherwise I'm not sure what I can do to fix it, since I've never seen it so I don't know what causes it.

Sadly, I cannot recreate the instance since I don't have a screencap cam and I'm unsure of how it happens, sorry ^^;
Re: Capcom vs. The World Beta (Updated W/New Character Dec 7th!)
#323  January 21, 2013, 05:51:33 pm
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Re: Capcom vs. The World Beta (Updated W/New Character Dec 7th!)
#324  January 27, 2013, 05:18:24 am
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-Jin S.-
I found a weird issue (if it hasn't been said yet) that concerns his Blodia Punch super and the Jungle stage. The super goes through normally with Jin punching . . . only without Blodia punching at all, not even appearing, so it becomes just a normal attack that drains one super bar.

-Ken and Ryu-
I don't know if you can recreate this, but I'd like to see the P.o.t.S./JMorphman Ryu edit win/lose pose be used after a LvL 3 super is used by Ryu or Ken in the final round as a finisher move.

:EDIT:
-Superman- (not sure if stated already)
This is rather weird, but I think it needs to be said: when you use the anti-air Ice Breath and the opponent jumps right underneath it at the same time, it sends the opponent flying upwards, which shouldn't happen.  What I think, is that the anti-air Ice Breath, if the opponent is jumping or in the air, should be a hard knockdown so that the opponent doesn't "fly" away on you. Not sure if this happens with the regular Ice Breath, but to be safe, I'd make both a hard knockdown if the opponent is jumping or in the air.
Last Edit: January 29, 2013, 10:09:46 pm by Megazord MK II
Re: Capcom vs. The World Beta (Updated W/New Character Dec 7th!)
#325  February 11, 2013, 07:57:51 am
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BEHOLD! THE NEW UPDATE!

Here's the latest and biggest update yet! It includes:

-4 New characters! Jill Valentine, Skullomania, CM Punk, and K'!
-2 New Stages! Japan Rooftop (by JeanBeareau) and Ice Cavern (by EXShadow)!
-Team Mode support added!
-Updated screenpack, with new title screen, character select screen, and sweet options screen background!
-Lots of bug fixes and character tweaks!
-Fixed winqoute issues! Everyone has new ones for new characters!

Here are some screens of the new stuff! Spoilered because there's a lot:

Spoiler, click to toggle visibilty

Download the PATCH/UPDATE HERE!

It's quite large now, so I apologize, but still quicker than having to re-download the entire game. Enjoy!
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Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#326  February 11, 2013, 08:16:20 am
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I don't know how much you've updated, but there's a lot that needs to be addressed with Sub-Zero.  In Mortal Kombat, Subs can only have one of his ice moves out at any given situation.  What this means is that if he has an ice clone or puddle active, he can't throw ice balls or use the other until the move ends.  Your Sub-Zero last time I looked at him, was capable of having doing all three at once.  Also his ice ball cannot be reflected by other characters, whereas in MK Nightwolf can reflect it as seen here.
Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#327  February 11, 2013, 08:19:52 am
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¬_¬ Wow. Source Nazi much?
Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#328  February 11, 2013, 08:20:35 am
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I'm trying to help him out.  If you're gonna be a fanboy douche, then go brown nose somebody else.
Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#329  February 11, 2013, 08:24:17 am
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Wow, only a year and a half after his initial release and 4 updates into the full-game. :P

It doesn't break him and I'm not really concerned with source accuracy. Also, no one in my game reflects projectiles, so I'm not sure what that's all about.
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Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#330  February 11, 2013, 08:29:43 am
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Wow, only a year and a half after his initial release and 4 updates into the full-game. :P

It doesn't break him and I'm not really concerned with source accuracy. Also, no one in my game reflects projectiles, so I'm not sure what that's all about.

You don't see how it would be a problem that he can have all three out at once?  Well, it wouldn't be an issue if his fireballs were reflectable or followed invul on characters like Zangief's banishing flat and similar anti fireball moves.  Remember that you did release Sub Zero publicly too, and that's mostly what I'm going by. 
Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#331  February 11, 2013, 08:53:43 am
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First, I'm not being a fan boy douche. Seriously man chill I never said anything against you. Just irritated when people don't like a character because he's not just like the source.
Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#332  February 11, 2013, 08:57:25 am
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Him not being source is not the issue, its a matter of balance no matter what the game is. If a character is too good in the sense of derp worthy balancing has to be done to ensure that it this char does not ruin the experience over all. Especially if this is going to be presented as a game and not just a char. Even when arranging a char there are rules that have to be respected on the basis of that character in general.


     Posted: February 11, 2013, 09:09:42 am
Also, Jin satome's super armor doesn't have pushback and when you hit him he doesn't freeze for the duration of the hitpause.
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Last Edit: February 11, 2013, 09:09:42 am by The Big Wang Theory
Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#333  February 11, 2013, 09:39:08 am
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Your arthur destroyed me in the first match againts k. He spams to many projectiles, should make him the boss he's hard.

lol forget that post, i put the game on easy and was surprised that the ai uses it. good job on the game you just got me hooked.
this is the first full game ive played that uses that feature and im loving it.
Last Edit: February 11, 2013, 10:01:53 am by MEMo_fng
Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#334  February 11, 2013, 10:18:45 am
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OMFG.. Skullomania in 2D, hell... yeah...
Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#335  February 11, 2013, 10:30:54 am
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One quick Question & i apologize in advance if this question has already been asked in this book of a post log lol , do these characters work outside of the full game, say if i wanted to use Skull O Mania in my general roster , will e work or is this a Works with Screen pack only situation ? Also just a quick comment, Love the work your putting into this Sean its an amazing full game .
Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#336  February 11, 2013, 12:46:59 pm
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You forgot to include Rorschach's soundpack in the update patch. Due to this, the game will crash whenever I try to load him.
Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#337  February 11, 2013, 12:55:56 pm
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I think that this has been answered before, and my apologies if I'm wrong, but from what I recall they will work, however because they use a set of universal hitsparks, some people were claiming that when using them in their general rosters, a flame would constantly appear on screen (which from what I can remember was because they were using another set of hitsparks)
Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#338  February 11, 2013, 01:37:00 pm
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I don't know why but the new Ryu portrait isn't showing up for me. I checked both .sff files and couldn't find it.
Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#339  February 11, 2013, 02:13:15 pm
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Not sure if anyone mentioned this, but it seems Snake is missing the transition frame stand to crouch
Re: Capcom vs. The World Beta (HUGE Update w/4 New Characters February 11th!)
#340  February 11, 2013, 02:26:57 pm
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I was gonna mention that, seems to be on his Standing Hard Kick and all Hard Air attacks, along with Stand to Crouch, his Crouching Kicks and the last frame of his back dash

You forgot to include Rorschach's soundpack in the update patch. Due to this, the game will crash whenever I try to load him.
Did you download the full game before applying the patch or did you just download the patch? because this problem isn't happening to me.

I don't know why but the new Ryu portrait isn't showing up for me. I checked both .sff files and couldn't find it.
Same here, just shows up as his old one.