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Car bonus 3 (Read 6271 times)

Started by mabskmk, November 13, 2012, 12:51:17 am
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Re: Car bonus 3
#21  November 26, 2012, 07:45:50 pm
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i have to download it now.
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Re: Car bonus 3
#22  November 26, 2012, 08:21:51 pm
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OMG finally!! i totally lhad lost all hope on this bonus... thank you sir... really....
Re: Car bonus 3
#23  November 26, 2012, 09:23:54 pm
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Is there any way to keep the car from moving left or right on the next update?

I am finishing up a color separation patch for this...I will post it here when its done.  ;)

Excellent work reviving and updating this bonus char mabs. This classic deserves that kind of love.
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Re: Car bonus 3
#24  November 27, 2012, 09:26:13 pm
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the timer reset thing is cos of the changeanim code i provided. add this.

triggerall=roundstate<3


for anti pushing swap playerpush ( root=0 helper=1 ). posset the helper to the root ( not the other way around like it is now ) assertspecial invisible the helper and

type=changeanim
trigger1=ishelper
value=root,anim
elem=root,animelemno(0)


chars that do not land on the car have their own statedef 52 with a posset y=0. you're having them selfstate. make them changestate.


[ 052012 ] Inazumachi 181/256  /  deviantART   /  2OS Grafphicsxz  Dead Anims ( Orochi/Mizuchi )  /  608's FX Volume 3
Last Edit: November 27, 2012, 09:29:45 pm by 2OS

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Re: Car bonus 3
#25  November 28, 2012, 05:29:35 am
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yaa. start your own thread.


[ 052012 ] Inazumachi 181/256  /  deviantART   /  2OS Grafphicsxz  Dead Anims ( Orochi/Mizuchi )  /  608's FX Volume 3
Re: Car bonus 3
#26  November 28, 2012, 05:32:24 am
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So I kind of edit/compiled up a sequel to this bonus level, in case anyone is interested.
http://www.mediafire.com/?3b58vwlipe7iyh2
Spoiler, click to toggle visibilty

Is it usually considered 'highly inappropriate' to post something like this here?

Judging by the screen shot, it looks NOTHING like the SFII car bonus round. If anything possibly a sprite swap then or something?

In any case, yea just start your own thread. ;)

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Re: Car bonus 3
#27  November 28, 2012, 08:47:49 pm
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the timer reset thing is cos of the changeanim code i provided. add this.

triggerall=roundstate<3

for anti pushing swap playerpush ( root=0 helper=1 ). posset the helper to the root ( not the other way around like it is now ) assertspecial invisible the helper and

type=changeanim
trigger1=ishelper
value=root,anim
elem=root,animelemno(0)

chars that do not land on the car have their own statedef 52 with a posset y=0. you're having them selfstate. make them changestate.
Ok, im working on it. Thanks.

I am finishing up a color separation patch for this...I will post it here when its done.  ;)

Excellent work reviving and updating this bonus char mabs. This classic deserves that kind of love.
I wainting for this. New palettes should be a nice addition. Thanks.

EDIT:
chars that do not land on the car have their own statedef 52 with a posset y=0. you're having them selfstate. make them changestate.
Can you show me a char with it?
Last Edit: November 28, 2012, 09:16:39 pm by mabskmk
Re: Car bonus 3
#28  November 29, 2012, 04:11:42 am
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This is going to derail the topic abit, any chance your making the Metal Slug subway bonus game?
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Re: Car bonus 3
#29  November 29, 2012, 04:28:12 am
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This is going to derail the topic abit, any chance your making the Metal Slug subway bonus game?
Possibly take this to requests section? Though I know the subway train game already exists for mugen. I believe it's by Inverse, IINM. I remember testing with it years ago.

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Re: Car bonus 3
#30  December 02, 2012, 09:13:44 pm
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Last Edit: December 30, 2012, 06:32:36 am by mabskmk
Re: Car bonus 3
#31  December 12, 2014, 03:00:03 am
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Every few years I get nostalgic and see what's new with mugen and came across this post. Really fine job on the update mabskmk. A definite improvement. Glad to know some of my stuff still has interest out there.
Re: Car bonus 3
#32  December 12, 2014, 03:31:01 am
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Zero de Armentis has done some kind of color separation time ago:
Spoiler, click to toggle visibilty

Anyway! Thanks for the update!