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Card Captor Sakura QOH ver. (Read 1977 times)

Started by e510, May 20, 2013, 04:30:00 am
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Card Captor Sakura QOH ver.
#1  May 20, 2013, 04:30:00 am
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Re: Card Captor Sakura QOH ver.
#2  May 20, 2013, 05:32:39 am
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Did you edit it?

Either way, it has quite a few problems with it.

-She has a block string that is completely safe and can be used right after again. Unless you have a character that can attack within 1 frame, can burst, (or if her AI decides to shutdown) she can not be punished.
-Her projectile is very long (animation and CLNS are half the screen long) and is spam able.
-Her projectile super has major chip damage.

There's probably more, but those are the biggest ones.
Last Edit: May 20, 2013, 05:35:48 am by Ataeru
Re: Card Captor Sakura QOH ver.
#3  May 20, 2013, 06:20:57 am
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Did you edit it?

Either way, it has quite a few problems with it.

-She has a block string that is completely safe and can be used right after again. Unless you have a character that can attack within 1 frame, can burst, (or if her AI decides to shutdown) she can not be punished.
-Her projectile is very long (animation and CLNS are half the screen long) and is spam able.
-Her projectile super has major chip damage.

There's probably more, but those are the biggest ones.

Well, it may sounds an excuse, but I didn't consider balance.
It was incomplete after all... I don't know all of problems that this character has.
(I only concentrated on making AI and fixing combos.)
Re: Card Captor Sakura QOH ver.
#4  May 20, 2013, 07:23:23 pm
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I see this Sakura, is good have some troubles but I enjoy, the screen pack I see in the video , were are you found?

Re: Card Captor Sakura QOH ver.
#5  May 20, 2013, 07:37:26 pm
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