YesNoOk
avatar

Castle Crashers (Blue Knight) Sprite Project (Read 928 times)

Started by RandomLake, November 23, 2014, 07:36:52 am
Share this topic:
Castle Crashers (Blue Knight) Sprite Project
#1  November 23, 2014, 07:36:52 am
  • *
  • Newbie Spriter~
    • Mexico
    • fabiansolares3@gmail.com
Hello guys, my name is Lake.
and since i have free time i told myself, Hey! you should start making your first character on mugen.
the problem is that i don't know how to code and so i thought well at least i can make the sprites for it
since i love spriting and i would worry about the coding later
and as you can already tell from the title the my first char is gonna be the "Blue Knight" from "Castle Crashers", an amazing game made by Tomp Fulp and Dan paladin on the XBLA.

and before you see the sprite i want all of you to know that even thought i said i love spriting i'm not really good at it.
Spoiler, click to toggle visibilty

Also sorry if i spelled something wrong my English is not that good.

Thanks for reading~

EDIT:
Sprites & Anim.
Spoiler, click to toggle visibilty
If you have a 3DS add my friend code :)
Last Edit: December 17, 2014, 06:00:28 am by RandomLake
Re: Castle Crashers (Blue Knight) Sprite Project
#2  November 23, 2014, 04:04:59 pm
  • ****
  • #duckhuntkirby
    • USA
    • DJHANNIBALROYCE@gmail.com
    • Skype - DJHANNIBALROYCEUSA
    • sites.google.com/site/djhrmugen/
dont beat urself up. its not that bad....ill be watching this...i loved this game
SKYPE: DJHANNIBALROYCEUSA
TWITTER: https://twitter.com/DJHANNIBALROYCE
SOUNDCLOUD:https://soundcloud.com/djhannibalroyce
Re: Castle Crashers (Blue Knight) Sprite Project
#3  November 25, 2014, 02:41:38 pm
  • ***
  • Go to Heaven ~
    • Norway
I like the sprite. I hope to see more. Personally I never owned the game, but I had a lot of fun playing with friends. I will be watching this.
Re: Castle Crashers (Blue Knight) Sprite Project
#4  November 26, 2014, 01:36:42 am
  • *
  • Newbie Spriter~
    • Mexico
    • fabiansolares3@gmail.com
If you have a 3DS add my friend code :)
Last Edit: November 27, 2014, 02:22:57 am by RandomLake
Re: Castle Crashers (Blue Knight) Sprite Project
#5  November 26, 2014, 09:15:02 am
  • ***
    • USA
I think you should drop the sword asap. This way you can make additional swords and combine the images later.
I think the variety of the swords in the game, and the little animal power ups could be a very cool thing.

Making the jump from Blue to Green to Red would be easy in code too. You'd just need the additional effects.

I'd LOVE to see the Deer as an Ultra!
Me and all of my friends will be watching this project

I found this. Maybe it'll give you some ideas.
           
Last Edit: November 26, 2014, 09:19:38 am by Odb718
Re: Castle Crashers (Blue Knight) Sprite Project
#6  November 27, 2014, 02:53:10 am
  • *
  • Newbie Spriter~
    • Mexico
    • fabiansolares3@gmail.com
I think you should drop the sword asap. This way you can make additional swords and combine the images later.
I think the variety of the swords in the game, and the little animal power ups could be a very cool thing.

Making the jump from Blue to Green to Red would be easy in code too. You'd just need the additional effects.

I'd LOVE to see the Deer as an Ultra!
Me and all of my friends will be watching this project

I found this. Maybe it'll give you some ideas.


Well since the beginning i wanted to make a full project with all the characters in it.
and i actually wanted to make everyone have it's own weapon, for example:
The Barbarian with his axe, the gray knight with the weapon that my blue knight has, the ninja with his sai, etc.
i also wanted to add the animal orbs as helpers or something like that.

But, i decided that i will focus just on the Blue Knight Sprites for now.

PS: And as for the deer i was planning him to be in one of the intro's or in one of the stages.

Also, thanks for your comment

EDIT:
Working on his walking animation right now
If you have a 3DS add my friend code :)
Last Edit: November 28, 2014, 12:52:48 am by RandomLake
Re: Castle Crashers (Blue Knight) Sprite Project
#7  November 28, 2014, 06:02:31 pm
  • ******
  • does this look like the face of mercy?
this looks nice, but wouldnt it be easier to rip the existing anims?
Re: Castle Crashers (Blue Knight) Sprite Project
#8  November 29, 2014, 06:28:51 pm
  • *
  • Newbie Spriter~
    • Mexico
    • fabiansolares3@gmail.com
this looks nice, but wouldnt it be easier to rip the existing anims?

Yeah, probably but then i't wouldn't be fun  :)
i prefer to sprite all of the anim. one by one even if takes more time, it's more fun that way.
If you have a 3DS add my friend code :)
Last Edit: December 16, 2014, 03:43:26 am by RandomLake
Re: Castle Crashers (Blue Knight) Sprite Project
#9  December 16, 2014, 04:17:28 am
  • *
  • Newbie Spriter~
    • Mexico
    • fabiansolares3@gmail.com
Working on his Blocking sprites.


still needs shading.
If you have a 3DS add my friend code :)
Re: Castle Crashers (Blue Knight) Sprite Project
#10  December 16, 2014, 05:41:13 am
  • ***
    • USA
Please make a pushblock animation. Small characters are easy to keep in the corner
Looks very promising
           
Re: Castle Crashers (Blue Knight) Sprite Project
#11  December 16, 2014, 06:29:01 am
  • *
  • Newbie Spriter~
    • Mexico
    • fabiansolares3@gmail.com
Please make a pushblock animation. Small characters are easy to keep in the corner
Looks very promising
Mmmm.......well i'm not so sure of what that is.
is it something like this?

i guess i can make one it doesn't seem hard to do.

EDIT: Finished the StandBlocking sprite now working on his Crouch Guard
If you have a 3DS add my friend code :)
Last Edit: December 17, 2014, 06:01:36 am by RandomLake
Re: Castle Crashers (Blue Knight) Sprite Project
#12  December 20, 2014, 02:44:12 am
  • ***
    • USA
PushBlock is pretty much just that. It's a Blocking move, that pushes the opponent away. It's one of the major things an all around solid character needs.
Dont get me wrong, if the character doesnt have it, it may not be bad. But it'd have to have other advanced techniques to compensate. Maybe a parry, or a dodge, or a roll. Something to help get out of the corner fast.