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Castle Passage MK updated (Read 2036 times)

Started by Mortalist, September 28, 2012, 01:28:31 pm
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Castle Passage MK updated
#1  September 28, 2012, 01:28:31 pm
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Last Edit: September 28, 2012, 10:13:43 pm by Mortalist
Re: Castle Passage MK
#2  September 28, 2012, 01:38:13 pm
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Not hi-res? This is gorgeous!
Re: Castle Passage MK
#3  September 28, 2012, 02:03:39 pm
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Nice Stage dude, I like it
look at my sprite rips  HERE
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My Contribution to mugen: Stages: 268 | Chars: 8 | Fullgames: 1 | Spritesheets: 70
Re: Castle Passage MK
#4  September 28, 2012, 03:35:40 pm
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Thx guys, glad you like the stage.Hope i can do another one without using game sprites.

Grts @ Taybear @ Cenobite 53  :sugoi:
Re: Castle Passage MK
#5  September 28, 2012, 05:05:33 pm
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This honestly looks really nice.

I think that you could add a higher number for the second digit of your xscale on the floor.  It's parallax, but it barely moves.  The characters could also stand a bit higher as well.  A blue hue added to the edges of the temple, trees, and mountains wouldn't hurt to blend it with the sky a bit better.
Re: Castle Passage MK
#6  September 28, 2012, 05:09:53 pm
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Beautiful sprites. Cool perspective. If possible, adding more parallax to the floor would be epic. Also lowering the z-offset.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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Re: Castle Passage MK
#7  September 28, 2012, 08:06:48 pm
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The imagery is so fresh and lush that I just look at those trees and it makes me want to eat them up!

I have to concur with ExShadow since he mentioned the exact same things I thought to myself after analizing your preview shot.

and even if you don't make these changes the stage already looks Kodak-fucking-perfect man.

Excellent job and thanks for sharing it.  :2thumbsup:
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Re: Castle Passage MK
#8  September 28, 2012, 09:41:58 pm
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@ExShadow: thx for your feedback, gonna make an update for the stage with your advise soon.
about adding the blue hue edges i'm not good with color effects, previous daytime stages i allways had colors clashing. --;
the other advise about the parallax and characters standing higher i can fix the colors i prob gonna mess that up.

Grts  :sugoi:

     Posted: September 28, 2012, 09:43:08 pm
Beautiful sprites. Cool perspective. If possible, adding more parallax to the floor would be epic. Also lowering the z-offset.
Gonna be fixing this soon :) thx for your comment Vegaz  :sugoi:

     Posted: September 28, 2012, 09:48:13 pm
@CalmAxel: Hehe thx man,glad you like the stage.  ;D
Gonna fix these issues mentioned, updated link will be up soon.

Grts  :sugoi:
Re: Castle Passage MK updated
#9  September 28, 2012, 11:19:50 pm
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i love your work, man
more a great stage
congratulations
Re: Castle Passage MK updated
#10  September 29, 2012, 12:20:31 am
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Very,very cool stage , i dled the earlier & version so i guess ima grab this update

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Re: Castle Passage MK updated
#11  September 29, 2012, 02:50:01 pm
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@adriano gt:
@ZombieBrock:

Thx guys  ;D Glad you like it, the update has the characters standing higher and the parallax floor moves more then the previous version.

Grts  :sugoi:

@Erroratu: Thx man, gonna try to make another stage from pictures only soon
Last Edit: September 29, 2012, 02:53:14 pm by Mortalist
Re: Castle Passage MK updated
#12  September 29, 2012, 02:51:03 pm
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freakin awesome stage, Mortalist!
Re: Castle Passage MK updated
#13  October 10, 2012, 08:11:18 pm
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due i'll need to pass you a song siutable for this stage...and I was thinking DBZ Ultimate Tenkaichi song

     Posted: October 10, 2012, 08:12:08 pm
the one where you go on story mode and there is that song that you hear when you are reading information on the story
Re: Castle Passage MK updated
#14  October 11, 2012, 05:10:25 pm
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Sounds gr8 man