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Castlevania Lifebars concept (Read 2861 times)

Started by City_Hunter, April 30, 2014, 12:46:32 am
Castlevania Lifebars concept
#1  April 30, 2014, 12:46:32 am
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well i dont really know how to make lifebars but for now it is only an idea i would like to have some comment on them
im still searching for the ready,Ko font
Re: Castlevania Lifebars concept
#2  April 30, 2014, 01:11:10 am
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They look very nice, but I do have a few questions.

1. Where would they be located at?
2. Are the circles suppose to show how much meter you have? Like it lights up when you gain a full bar.
3. Will they have special victory icons? (cheese, super, hyper, etc)
Last Edit: April 30, 2014, 01:28:22 am by R565
Re: Castlevania Lifebars concept
#3  April 30, 2014, 04:26:44 am
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Hmm...looks interesting..
Re: Castlevania Lifebars concept
#4  April 30, 2014, 04:28:40 am
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The concept is really, really nice looking, but a bit too bright (Castlevania, at least from what I remember of Rondo of Blood, used darker shades).
Re: Castlevania Lifebars concept
#5  April 30, 2014, 06:18:43 am
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The concept is really, really nice looking, but a bit too bright (Castlevania, at least from what I remember of Rondo of Blood, used darker shades).


Then again....yep you have a strong point there..same here

@City Hunter:

I agree with Orochi...think on making it darker
Re: Castlevania Lifebars concept
#6  April 30, 2014, 11:52:33 am
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The concept is really, really nice looking, but a bit too bright (Castlevania, at least from what I remember of Rondo of Blood, used darker shades).

This ^ I totally agree with Gill here about the shading being darker. Also, could you make it to use normal 9000,1 portraits?
Re: Castlevania Lifebars concept
#7  April 30, 2014, 06:20:49 pm
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thx for the comment guys also can the normal small port work like the way show?


does it look good now

thx again for the comment :)
Re: Castlevania Lifebars concept
#8  April 30, 2014, 06:25:52 pm
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A tad dark. Castlevania X (SNES port of Rondo of Blood) used these colors:
Spoiler: Big image (click to see content)
Re: Castlevania Lifebars concept
#9  April 30, 2014, 08:45:40 pm
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I suggest making the power bar look darker compared to the life bar. Just some subtle differentiation.



Re: Castlevania Lifebars concept
#10  April 30, 2014, 09:39:42 pm
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I'd make the bars glow like in Symphony of the Night. like they're alchemic chemicals


Join at...    http://stormex.webs.com/
Re: Castlevania Lifebars concept
#11  April 30, 2014, 10:32:38 pm
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thx for the comment here another try for the color also anyone know some good ko,ready font and a good announcer also for the glow thing is it possible via code since i know nothing about it



also the heart is for the winning round
Re: Castlevania Lifebars : New concept for defaulr portrait
#12  May 01, 2014, 12:05:21 am
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new concept feedback pls :)
Re: Castlevania Lifebars concept
#13  May 01, 2014, 06:29:10 am
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I liked the circle shaped one better, but I guess you can use a box shaped one for tag mode for differentiation. Good job.



Re: Castlevania Lifebars concept
#14  May 01, 2014, 06:53:28 pm
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thx also i will make a poll between the square version or the circle version do you guys like those font and im still searching for an announcer


Re: Castlevania Lifebars concept
#15  May 01, 2014, 08:11:07 pm
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some change
Re: Castlevania Lifebars concept
#16  May 01, 2014, 11:47:24 pm
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some more change



also any idea on the announcer I should use and is there anyone who would like to code those?

comment and feedback are welcome :)
Re: Castlevania Lifebars concept
#17  May 02, 2014, 08:32:09 am
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Looking much better now :)
For the announcer, go for someone with a deep dark evil voice lol
Re: Castlevania Lifebars concept
#18  May 02, 2014, 02:55:40 pm
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thx il try to find one maybe the one from castlevania judgement?
Re: Castlevania Lifebars concept
#19  May 02, 2014, 10:37:16 pm
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here the simul and turn concept

Re: Castlevania Lifebars concept
#20  May 03, 2014, 02:19:40 am
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fixed more stuff



Is there anyone who would like to code those
Re: Castlevania Lifebars concept
#21  May 03, 2014, 04:58:42 pm
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so here the final design

Re: Castlevania Lifebars concept
#22  May 03, 2014, 07:32:22 pm
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@Ryon: hey im searching for a coder would you like to code those?
Re: Castlevania Lifebars concept
#23  May 04, 2014, 06:20:34 am
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Sorry I have this horrible problem where I redraw low res lifebars into High Res.

I don't know If I can code them, Im sorta on break at this moment, inbetween works really.

You should ask someone else.
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Re: Castlevania Lifebars concept
#24  May 04, 2014, 12:19:13 pm
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Yo City Hunter, ask some guys for help and try to code it yourself :)
From what I've seen, it's not very hard.
Re: Castlevania Lifebars concept
#25  May 04, 2014, 04:57:14 pm
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ok il try is there any tutorial or guide?
Re: Castlevania Lifebars concept
#26  May 04, 2014, 05:10:07 pm
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DW

Re: Castlevania Lifebars concept
#27  May 04, 2014, 05:32:37 pm
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Really like how this is turning out. Very cool idea and great design. I hope it gets brought to life. I'll definitely grab them up.
Re: Castlevania Lifebars concept
#28  May 04, 2014, 08:31:11 pm
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Really like how this is turning out. Very cool idea and great design. I hope it gets brought to life. I'll definitely grab them up.

are you refering to his final design or my high res version???
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DW

Re: Castlevania Lifebars concept
#29  May 04, 2014, 08:37:55 pm
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Either or.
Re: Castlevania Lifebars concept
#30  May 05, 2014, 12:53:38 am
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Wow Ryon video is alot better than the other tutorial i was reading still working on it but it is going to take some time
also here a concept i did for another lifebars



a slam masters inspire lifebars comment are welcome