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Changing properties of energy usage? (Read 517 times)

Started by POWERDRAGON6, September 14, 2013, 11:38:51 pm
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Changing properties of energy usage?
#1  September 14, 2013, 11:38:51 pm
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Hello guys this is a very simple question but it's extremely hard for me to figure out.
1st and foremost I just want to say that I do have fighter factory.

Anyways I came across this awesome Naruto  creation: http://www.4shared.com/zip/yvHr-ok7/Naruto_1.html
Check him out *ALL CREDIT GOES TO Maruwagi, I did NOT make this character.

So he has this move where he summons a toad and rides on it, but over time energy is consumed. I wanted to edit it so that energy is not consumed after activated, I hope someone can help me out with this as I am new.

Anyways thanks guys, and hopefully you liked the character ^^
Re: Changing properties of energy usage?
#2  September 15, 2013, 05:40:53 am
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Use debug to find out what state he's in while it's active.
There will be a poweradd or a powerset.
 More than likely it'll be a poweradd function in the state or under statedef -2. If it's under statedef -2 it will probably use the state he's in as a trigger=
you might get away with commenting it out. Just put a ; in front of the code
;Like this line
           
Re: Changing properties of energy usage?
#3  September 15, 2013, 08:08:22 am
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Use debug to find out what state he's in while it's active.
There will be a poweradd or a powerset.
 More than likely it'll be a poweradd function in the state or under statedef -2. If it's under statedef -2 it will probably use the state he's in as a trigger=
you might get away with commenting it out. Just put a ; in front of the code
;Like this line


Hmm sorry I am not entirely sure what you mean by use debug, and as for figuring out the state, it's beyond me.  I  am sorry guys but I really need more insight on this x(
Re: Changing properties of energy usage?
#4  September 15, 2013, 10:27:35 am
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  • English fluency I am swear!
    • Canada
By "debug", he means you should turn on debug mode to find out which state the character goes in when he preforms the move.

If your debug keys are not disabled, you can turn on debug mode by pressing "Ctrl+D" during a fight.
Pressing it again will cycle through debug information for each character until there are no more.
While in debug mode, a character's information is displayed in the bottom left corner.
One of the info it gives is the character's state number (or "state no").

You can use this to find out what state your character is in when he uses the move.
Then look for a "poweradd" function within the state.
Alternatively, the poweradd might not be in the state specified in the debug at all, but instead might be in state -2.

Quote
And "Reality" is unveiled.
What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .
Re: Changing properties of energy usage?
#5  September 15, 2013, 10:08:49 pm
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Ok, seems that when I do this, his other moves get deprived and after I cancel the summon I cannot do it again. I can only do it once per match. I really appreciate the help the guys, it did work, but I now I have another problem.