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Changing something without completely screwing things up. (Read 419 times)

Started by Spleeneater, May 22, 2008, 08:37:55 am
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Changing something without completely screwing things up.
#1  May 22, 2008, 08:37:55 am
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I recently wanted to change the damage of Gouki's reverse roundhouse (Or spinning heel kick, or whatever you want to call it.) to make it his most potent generic move, yet I have no idea how to do so. I edited his Command File and all I got was really whacked out clusterfuck controls and the values of the move aren't in the CNS file. How can I modify it safely?
Re: Changing something without completely screwing things up.
#2  May 23, 2008, 12:35:20 am
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Enable debug mode to check what state the char is in during the kick, then look for said state in the coding files and adjust the damage parameter on the Hitdef.
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Re: Changing something without completely screwing things up.
#3  May 23, 2008, 04:26:15 am
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Well, I can't modify the character without the strangest of problems. Whenever the power bar is over 40%, he does the charged Hurricane kick. Set the values back to what they were before and he works fine.